Bio Engineer Archive

Thread: Med crafting is dead

JamieHex
Sat Nov 05, 2005 7:02 pm
#1

Not in trader and not in medic. Have looked in those toons skills and unless I'm blind craftable meds are gone forever.




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DrendalKahn
Sat Nov 05, 2005 11:36 pm
#2

That was my conclusion too.



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Aydhan
Sun Nov 06, 2005 11:39 am
#3







JamieHex wrote:

Not in trader and not in medic. Have looked in those toons skills and unless I'm blind craftable meds are gone forever.






So there's no reason to make or hold onto any pre-NGE med stocks then. Thanks for the update.


I wonder if domestic arts (chef/tailor) will use tissues in some form.


Damn, that'll be a lot ofstuff totrash if not.



Message Edited by Aydhan on 11-06-2005 01:41 PM

LuCha
Mon Nov 07, 2005 12:47 am
#4

I didn't see the med crafting either, but I did notice the light and medium addatives in the schematics. I don't think tissues are anywhere, so it might be good to make some now?

Will stims be removed / unusable or should I let the factories keep running. I noticed that the health bar regens really fast on TC so I don't even know if they would be useful or not.

Who knows... and we will not be told till after they change everything. /shrug



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Aydhan
Mon Nov 07, 2005 3:52 am
#5






LuCha wrote:

Will stims be removed / unusable or should I let the factories keep running. I noticed that the health bar regens really fast on TC so I don't even know if they would be useful or not.

Who knows... and we will not be told till after they change everything. /shrug



My medic received some Stim-As from a quest. I haven't seen any higher level though she's only CL 9 so far. An npctrader on Gamma was also selling some stimpack-As for 1k a set.
Nimhnoid
Mon Nov 07, 2005 11:13 am
#6

well that about concludes my time on swg then. That is a damn shame.



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jeffrah
Mon Nov 07, 2005 11:18 am
#7

Yep, a damn shame is right.






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Thorkahn
Mon Nov 07, 2005 11:18 am
#8

Totally explains why so much stuff got shoved into BE.


Planned for deletion even back in MAY.


Medical crafting was always one of my favorite too.


Thanks SOE (AKA - Sucks On Entrails)





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Hardley
Mon Nov 07, 2005 2:03 pm
#9






Aydhan wrote:





Tasmania wrote: Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol




Yeah, CH and BE are being completely removed from the game, all the other 30 or so professions are being combined into nine professions. Official SOE FAQ is here...

SOE NGE FAQ



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Tasmania
Mon Nov 07, 2005 2:19 pm
#10






Aydhan wrote:





Tasmania wrote: Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol




Yeah, CH and BE are being completely removed from the game, all the other 30 or so professions are being combined into nine professions. Official SOE FAQ is here...

SOE NGE FAQ


Message Edited by Aydhan on 11-07-2005 03:35 PM




So there are no plans of adding Stims to the trader section?? Or part of the crafting branch? What about under medic? If the medic can use the power of bacta, then will it be like it is now? Where its "magic heals"?

Message Edited by Tasmania on 11-07-2005 04:21 PM



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BH / RETIRED due to NGE 12pt master Doc,BE
/ Dark Jedi Knight/ Commando

DrendalKahn
Mon Nov 07, 2005 2:52 pm
#11

As far as I've seen there are no craftable medicines. It's all magic.



DRENDAL KAHN


Aydhan
Mon Nov 07, 2005 3:16 pm
#12






Tasmania wrote:






Aydhan wrote:





Tasmania wrote: Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol




Yeah, CH and BE are being completely removed from the game, all the other 30 or so professions are being combined into nine professions. Official SOE FAQ is here...

SOE NGE FAQ


Message Edited by Aydhan on 11-07-2005 03:35 PM




So there are no plans of adding Stims to the trader section?? Or part of the crafting branch? What about under medic? If the medic can use the power of bacta, then will it be like it is now? Where its "magic heals"?

Message Edited by Tasmania on 11-07-2005 04:21 PM




My medic can't get to Station Gamma because of the bugged Space Terminal so it stuck at CL 9. My domestics traderhasn't finished all the quests on the starter station yet and I'm not leaving there till I have a decent stash of cash to hit Eisley with. Money is easy to make on the starter station and even a CL 1 crafter can do most of the quests there I'm finding. I haven't seen any reports of medics or traders being able to craft any stims or enhancers yet. They may be there, but at this point there's no telling.
Tasmania
Tue Nov 08, 2005 1:05 am
#13

Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol



Tasmania / Midonwhi / Carra / Tasmania-x :: PHX Guild Leader
BH / RETIRED due to NGE 12pt master Doc,BE
/ Dark Jedi Knight/ Commando

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