Bio Engineer Archive
Thread: Quitting BE
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trifidac
Tue Oct 12, 2004 5:38 pm
#1
As I leave this profession, I just want to congratulate everyone who is actually able to stick it out with this thoroughly unappreciated profession. I've been a BE for only 2 weeks. I'm already tired of people hassling me because I can't make a lvl 10 rancor with 90% resists to everything. I recently finished making my first, and last, batch of chef additives. Not until after I make my batch of +85 additives am I able to find out that no one wants anything less than +87. One chef said he'd give me 400k to take it off my hands. I could have made more selling the meat I put in it. Next complaint is the absolutely horrible pet crafting interface. All I have to say about that is W T F!!! I'm a nuclear engineer. I majored in aerospace and mechanical engineering, and trying to figure out what is going on with making pets makes my head hurt.
As far as I'm concerned, after having done this profession, the following people can jump off a cliff, or at the very least quit, so the BE's don't have to hear them gripe:
People that complain that 6k+ HAM pets are too powerful. When you can tell me how to figure out what the heck the outcome of a crafting session is before actually putting the template together, you can complain. If I could make a T21 with double damage and the DEV's said that any T21 with more than 450 max damage is an exploit, I can avoid making any with more than that damage. I can experiment up to near that, and quit putting in more points. BE's can't do that.
People who complain that 10k cost to much. If you don't like it, get BE and figure it out yourself. Then go figure out where to find that precious DNA you need to make them. It's not that easy. Just pay the 75k+ or shut up and get a droid.
People who complain about brandy prices after asking for 50cpu for carnivore meat. If you charge that for the meat, I have to charge the chef at least 1 million for 1000 units of BSN's just to break even. I'd need at least 1.5 million to make it worth my time. That's 1500cr per bottle of brandy that the chef has to make up, plus the money he has to pay for meat and milk.
And finally, the chefs and tailors that complain that they can't find BE's and then complain, when they do find one, that his additives and tissues aren't good enough.
I for one will be going back to making buff packs. They're much less aggravating to make, and my only buyer is myself (I hate buff lines). And I'll be jumping in to defend the BE's every chance I get now.
As far as I'm concerned, after having done this profession, the following people can jump off a cliff, or at the very least quit, so the BE's don't have to hear them gripe:
People that complain that 6k+ HAM pets are too powerful. When you can tell me how to figure out what the heck the outcome of a crafting session is before actually putting the template together, you can complain. If I could make a T21 with double damage and the DEV's said that any T21 with more than 450 max damage is an exploit, I can avoid making any with more than that damage. I can experiment up to near that, and quit putting in more points. BE's can't do that.
People who complain that 10k cost to much. If you don't like it, get BE and figure it out yourself. Then go figure out where to find that precious DNA you need to make them. It's not that easy. Just pay the 75k+ or shut up and get a droid.
People who complain about brandy prices after asking for 50cpu for carnivore meat. If you charge that for the meat, I have to charge the chef at least 1 million for 1000 units of BSN's just to break even. I'd need at least 1.5 million to make it worth my time. That's 1500cr per bottle of brandy that the chef has to make up, plus the money he has to pay for meat and milk.
And finally, the chefs and tailors that complain that they can't find BE's and then complain, when they do find one, that his additives and tissues aren't good enough.
I for one will be going back to making buff packs. They're much less aggravating to make, and my only buyer is myself (I hate buff lines). And I'll be jumping in to defend the BE's every chance I get now.
siros_vazren
Tue Oct 12, 2004 6:48 pm
#2
hehehe....
*silent applause*
Siros Vazren
Master Bio-Engineer
Wanderhome
Omega
Omega Lake, Dant.
Plageron
Wed Oct 13, 2004 1:06 am
#3
Thats too bad that you will be leaving.
I admit its a frustrating proffession....considering i personally was hoping that we the Bio-engineers might be the ones making mounts, or that maybe we would be doing some real cloning, and maybe be the ones who have their own personal cloning centers for people to go toor be able to clone pets or recolor them in a plethora of colors or resize them...or perhaps even make a pet of extreme high power for that extreme master creature handler that might last longer then a few seconds when facing one thing of 30 levels lower then it.
Some people might find this funny...but I really wanted to make a white sludge panther and a black one too, I also wanted to be able to make a slightly larger midnight black gualama that might be used as a mount, although I an make an ultra powerful kima...which still gets its behind handed to it by many things.....but its more powerful then a player.
Heck I have read the loading screens enough i wanted to be able to have a mountable giant rabbit and sludge panther and rancor.
But i guess all of these features are beyond this games developers.....they can write about them...say they can do them....but well.....
At least with the other game I have been playing...City of Heros.....everything keeps getting better and better.....I love flying...and super speed is really cool...I dont jog like burst run in this game...I am traveling at a scale of 80 mph...not this games 10 mph.
And soon in COH i will have a vehicle and a base...
Oh well its a different game I admit...buts its really cool. 
Spazzers
Wed Oct 13, 2004 3:52 pm
#4
Don't get me wrong but I was chuckling when I read the original post. I've been a BE for over a year. It is not the same profession it started out as when the game first launched.
I remember the 100% aggro days when everything you sampled aggro'd on you every single time regardless of what it way. A fellow guildy wrote a post on my galaxy forum telling the community my new home was the cloners because I died so often. He went to visit me there and found me in one of the tanks with a fish on my head. It seems the fish aggro'd on me while I was sitting beside a lake trying to forget my woesand sent me "home." 
Yes, there are those people out there that should be slowly tortured but alas they pay to play just like I do. You have to laugh sometimes or you'd stop playing the game altogether.
/whisper CoH is a whole lot of fun to play.
BioEngMaster
Thu Oct 14, 2004 5:46 am
#5
I agree with everthing said above. Icant believe I've stuck with this for 3 months, just keep hoping it will get better.
trifidac wrote:
As I leave this profession, I just want to congratulate everyone who is actually able to stick it out with this thoroughly unappreciated profession. I've been a BE for only 2 weeks. I'm already tired of people hassling me because I can't make a lvl 10 rancor with 90% resists to everything. I recently finished making my first, and last, batch of chef additives. Not until after I make my batch of +85 additives am I able to find out that no one wants anything less than +87. One chef said he'd give me 400k to take it off my hands. I could have made more selling the meat I put in it. Next complaint is the absolutely horrible pet crafting interface. All I have to say about that is W T F!!! I'm a nuclear engineer. I majored in aerospace and mechanical engineering, and trying to figure out what is going on with making pets makes my head hurt.
As far as I'm concerned, after having done this profession, the following people can jump off a cliff, or at the very least quit, so the BE's don't have to hear them gripe:
People that complain that 6k+ HAM pets are too powerful. When you can tell me how to figure out what the heck the outcome of a crafting session is before actually putting the template together, you can complain. If I could make a T21 with double damage and the DEV's said that any T21 with more than 450 max damage is an exploit, I can avoid making any with more than that damage. I can experiment up to near that, and quit putting in more points. BE's can't do that.
People who complain that 10k cost to much. If you don't like it, get BE and figure it out yourself. Then go figure out where to find that precious DNA you need to make them. It's not that easy. Just pay the 75k+ or shut up and get a droid.
People who complain about brandy prices after asking for 50cpu for carnivore meat. If you charge that for the meat, I have to charge the chef at least 1 million for 1000 units of BSN's just to break even. I'd need at least 1.5 million to make it worth my time. That's 1500cr per bottle of brandy that the chef has to make up, plus the money he has to pay for meat and milk.
And finally, the chefs and tailors that complain that they can't find BE's and then complain, when they do find one, that his additives and tissues aren't good enough.
I for one will be going back to making buff packs. They're much less aggravating to make, and my only buyer is myself (I hate buff lines). And I'll be jumping in to defend the BE's every chance I get now.
GMANHNC
Thu Oct 14, 2004 3:12 pm
#6
Well your post made me laugh... good luck to you. Good Luck quiting too, I try at least once a month then I see some creature and I think....hmmm.... I wonder if...
Besides my asperations of Jedi may be cut short if there is truth to the SOE/LA split....
And I learned that at TKA 0040 I have all I need to do enraged missions solo.... I was saddened by this I must say, but now I don't need to drop BE for TKA skills.
Besides my asperations of Jedi may be cut short if there is truth to the SOE/LA split....
And I learned that at TKA 0040 I have all I need to do enraged missions solo.... I was saddened by this I must say, but now I don't need to drop BE for TKA skills.
Message Edited by GMANHNC on 10-14-2004 06:17 PM
Busukaba
Thu Oct 14, 2004 4:15 pm
#7
I dunno, I have never had the problems that I'm always reading about on these boards. I've been a BE for about 4 months and have made about 30 million credits in profit and I sell my stuff cheaper than most on the server. I am working with 3 chefs and have a network of rangers I buy meat from at 40 cpu. Sure you don't make much profit unless you are making INN and only selling those, but since on average when a good meat spawn comes I'll go out and harvest 60-100k units by myself, I'll have between 3 and 5 full runs of nutrients which are almost pure profit. But that's if you're concerned about money. I'm not too concerned about it, or I'd be selling my INN 118 for 2.75 million credits like everyone else on my server.
Pets, to me are the absolute most fun that I have ever had in the game while crafting. I love the fact that you never really know exactly what you're gonna get. Yes, it can be frustrating at times, especially if you're on a time schedule. I used to have a pricing guide for folks who wanted to buy my pets when I had a vendor. Well, publish 10 changed all that and now I'll make pets for anyone who asks since I can't use my vendor anymore. I tell people to pay me what they want when I make one, and I've had a lot of repeat business with it. I have several recipies of level 10, 22/23, 34/35 and 2 really kick ass level 70. It doesn't takelong to make them once you know what you're doing, and to me, experimenting on what stats effected what abilities on the finished pet was all part of the fun. And the absolute most fun is when someone comes up to you and says can you make..... Unless it is a ridiculous request like a level 10 Rancor, I love the challenge of trying to do something kind of off the wall with a pet.
The only thing that really disappoints me about the profession is that we have several tissues and stims which require rare materials to make. Pet stims are particularly ridiculous, with the D requiring fish in large amounts to make a quantity which will last longer than 5 minutes when placed on a vendor. Also, tissues which require mollusks, eggs and large quantities of milk are a constant thorn in my paw as well.
But people are different, and have different likes/dislikes. If you're constantly running into walls, whether they are from the game or the people playing it, you should move on. If you are doing something in a game and it is not fun, then what is the point?. Sure there are things that I have to deal with BE that make me kinda mad for a few minutes, but I still think it's the best profession in this game.
Waivveen
1of2alts
Fri Oct 15, 2004 12:02 am
#8
2 weeks???? 3 months?????
wow...here I've been enjoying it for almost a full year 
FlyMoe
Fri Oct 15, 2004 12:25 am
#9
I've been playing as a BE for a long time now and I love it. You shouldn't give it up just because you had a few set backs. When people ask me to make a certain pet for them that's unreasonable, I just tell them I can't do it. If they keep harassing me I just ignore them or tell them to piss off and find another BE. You just need to take the time to explain to them what you can andcan't make. Most people aren't ass bags and will understand what youtell them. Once I'm done explaining to them what I can make then I usually don't have a problem with them about what creatures we can make. The problem I have is usually over price. But that's a different matter.
I don't know what server you play on, but +85 BSN sells good on Kauri - at least for me it does. Hell, I've never made +87's before, the best I've ever made is +86. If the chef's you are talking to only take 87's then you're looking at the wrong chefs. Find your self a noob chef and work with him. That's what I did. We have a mutual relationship that works out for the both of us now.
You have to realize that chefs need us more than we need them. If they don't have our nutrients, then they won't be able to sell their food as easily. Yet, we don't need them since we can make other things like tailor nutrients, pet stims, pets, etc...Everything we make sells. I've NEVER had a problem with sales. Sure, sales have been slow at times, but I've always sold out on almost everything I've put in my vendor in a few weeks. To me, BEhas been very good.
Hopefully you will give it more of a chance.I really like BE and once weget some love from the Devs, when ever that will be, then BE's will be even better.
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