Bio Engineer Archive

Thread: can you awnser me sommin please guys

Ma-We
Fri Oct 15, 2004 1:03 am
#1

im about to luanch my grind for BE i just been readfing up and i started wondering what sort of stats where important for the chef stuff, nutriants and additive

Thanks in advance




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Jujinator
Fri Oct 15, 2004 1:12 am
#2

Im still a newb BE myself but im a master Chef tho and High oq pe fl for foods adds is the primary stats florals with those stats and a decent meat with same stats as high as you can get them.



Jujin
Ma-We
Fri Oct 15, 2004 1:34 am
#3

ok cool onm my pve toon i was gonna hunt the stuff my self




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sciguyCO
Fri Oct 15, 2004 1:35 am
#4

The general consensus seems to be 50% OQ + 30% PE + 20% FL.


If you're wondering about what sort of final stats you should be shooting for, good stats for Nutrient tissues (which are probably what 99% of your sales will be) would be 55 (Micronutrient), 85 (Broad Spectrum Nutrient) and 115 (Intelligent nanonutrients). Those seem to have become the "middle of the road" standard (maybe even a minimum quality). The max you can hit with those are 60/90/120, althouhg 58/88/118 seem to be the highest you can hit with normal high-quality ingredients. I did see some 89 BSNs once, but it required some godly resources.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Ma-We
Fri Oct 15, 2004 1:45 am
#5

kk cool im just looking at the medical crafting tree and wiping the tears away god i hate crafting lol




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Ma-We
Fri Oct 15, 2004 4:21 am
#6

also can anyone tell me what sort of resourses i will be needing to make these ?

i would liek to xcollect as much as possible so once im master be im good to go




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Ma-We
Fri Oct 15, 2004 4:26 am
#7

one last thing i have no intention of making pets should i maser be or just go 0300 someone suggested?




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GMANHNC
Sat Oct 16, 2004 7:15 am
#8






Ma-We wrote:
kk cool im just looking at the medical crafting tree and wiping the tears away god i hate crafting lol





Lol then you are gonna just love BE.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
GMANHNC
Sat Oct 16, 2004 7:19 am
#9






Ma-We wrote:
one last thing i have no intention of making pets should i maser be or just go 0300 someone suggested?






Depends... are just making this stuff for yourself, or do you plan on selling stuff other people will actually buy?


Maybe with 0404 you could sell to blind people, but 0300 would just to make CRAPPY CRAPPY things to use as decoration around the house... It is fun to make stuff out of the bleed stoppy things, their actual name esacapes me right now, because I haven't made them since BE1033.




GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Kryxal
Sat Oct 16, 2004 10:12 am
#10

For the additives, you need resources high in OQ, PE, and FL, either a 50-30-20 ratio or (for BSN) 45-48-32 ratio (I never bothered normalizing that to 100%). Also, extremely high OQ wood can be VERY useful.


In case anybody wonders where the 45-48-32 came from, I did the math on just how much of a difference each stat makes when you make a BSN using wood. I should probably do the same for MNS and INN ... it's useful for SWGCraft, sometimes a different look at close resources doesn't hurt.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
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