Bio Engineer Archive

Thread: Anyone want to guess how this was made?

shargus
Sun Oct 17, 2004 5:46 am
#1


CL-34

9850 health

8700 action

7980 mind


light armor

60% kin

530-540 damage

ranged



Came up with something similar except level 36, ham is 12/8/8 and dmg is 550 with same specials. AR1 is a pain to try and keep without experimenting on physique. Now Im really curious how you keep the HAM so low with AR1 and the damage so high???


Can anyone enlighten me how making such a pet is possible?
Genepool-Paddler
Sun Oct 17, 2004 5:56 am
#2

Hmm... I'm not exactly sure, but....please share!


-Silv-



-Silvestris Tarkaius-
Master Bio-Engineer
Master Pistoleer
Citizen of Tuborg, Corellia (eclipse)
NancyJ
Sun Oct 17, 2004 7:04 am
#3

Ok, I'll take a stab at it.

Merek Harvester
Blooming Jax/Voritor Dasher
Blooming Jax/Voritor Dasher
Gurreck/Rancor
Barkmite Burrower Queen

Merek Harvester
1st gen
1st gen
1st Gen/ rancor
barkmite burrow queen

MH
2nd gen
2nd gen
2nd gen
BMBQ




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Zapper_Weisman
Sun Oct 17, 2004 7:16 am
#4

Using something similar to what nancy posted, I still had to experiment physique almost all the way up to get Ar1. The VD's in the first gen make the fortitude start out too low, so too much experimenting went into phy instead of aggression.

What I did exactly was:


MH-VD-VD-MR-BMQ

MH-G1-G1-G1-BMQ

BMQ-G2-G2-G2-BMQ


Ended up as CL35, about 12k/9k/8k HAM, 60 kinetic and 40's in other a few other resists... 310 Damage *sigh* I think .4 to-hit and about 2.1 AS... not sure about the specials and all... made it on the spot for a CH who just wanted a CL35 Rancor, so I gave the CL and armor the most attention.




Jadis Stardust:
Master Bio-Engineer/Master Ranger
"You're psycho, but everyone loves your work"

>--Proud Supporter of the Annual Marina Del Rey Poodle Shoot and Barbeque!--

shargus
Sun Oct 17, 2004 9:41 am
#5









The stats listed actually came from a different post, specials are Intimidate and Stunning Strike

http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=83898


I'm not questioning the HAM, light armor (maybe) and kinetic, what I can't quite figure out or believe is the damage (540)with this lowHAM unless there was some sort of failures along the way. Closest I could come is,


lvl 36

12k/8k/8k

60kr

550 dmg


1st Gen cam out lvl 60 with ~41krand 540 dmg Stun/Intimdate

Mutant Rancor

Mutant Rancor

Vexed Voritor Lizard

Rancor

Rancor


Experiment Physique and Aggression to Max


2nd Gen cam out lvl 41 with 60krand 540 dmg Stun/Intimdate

Merek Harvestor with fortitude over 615

Merek Harvestor with fortitude over 615

G1

G1

G1


Experimented on Aggression only

I was trying to keep the HAM low and with two MH DNA samples with foritude over 615 I was able to get AR1 (barely at 502) without experimenting on physique. (G1 had fortitude in the 670-680 range).


3rd Gen lvl 36 12k/8k/8k with 60kr and550 dmg Stun/Intimdate

MH

MH

G2

G2

G2


1 pt to Physique to get AR1 and max to aggression.


The damage is certainly workable i just can't image how to keep the HAM so lowand getAR1 while keeping the damage at 540. I almost wish I hadn't experimented on physique for 3rd gen would have been curious what the level would have been without AR1 and 550 dmg?? Maybe next time.


Perhaps Evv_Darr can shed some light on this?

Message Edited by shargus on 10-17-2004 12:47 PM

NancyJ
Sun Oct 17, 2004 11:09 am
#6

The second gen of my recipe gets a max of 10k HAM and damage over 500
Ofcourse, as I'm sure arthur will remind us, its dps that counts, not raw damage




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



ArthurDentOnBria
Sun Oct 17, 2004 11:38 am
#7

I would guess that this pet is at least 3 generations. I'd probably try to do a mixture of bark mite burrower (because it has much lower ham and fortitude then MH), mix in something like blooming jax and voritor dasher to get rid of the other resists, then mix in some merek death's head for the high damage.






shargus wrote:




Now Im really curious how you keep the HAM so low with AR1 and the damage so high???



Can anyone enlighten me how making such a pet is possible?









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


droid327
Mon Oct 18, 2004 1:10 am
#8

low HAM and high damage is the hallmark of multigen pets with aggression experimented to max at the expense of the HAM lines. Considering that, it shouldnt be hard to work out the resists with a MH MH GX GX GX series once you get the specials and high damage with rancor and MR or MDH.




Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Page 1 of 1
Previous Next