Bio Engineer Archive
Thread: why are we the only support profession
What I mean by this is most other crafting professions have a wide range of characters to sell things to but we have only 3. What I mean by this: Anyone who wants a weapon, has to go to a weapons smith. Anyone who wants armor has to go to an armor smith. Anyone who wanta a pet has to go to a creature handler. Clothes a tailor, house an architec, food a chef and so on and so forth.
Why are we the only profession who can't really sell to joe average.
We can make cloth that is only usefull to a tailor. We can make food additives that are only useful to a chef. We can make pets that can only be used by a CH (even the one low enough for anyone to use still have to be trained).
So why are we a profesion that requires some middle man for us to sell our items to.
To continue why are we the only profession the requires another elite profession to use any of our items. Any WS with novice marksman can use some of his weaposn. AnyAS can use all of his armor. Any DE can use all of his droids. Any Chef can eat any of his food. Any Arch can live in any of his structures.
Yet for us to use any of our items we have to have a second elite profession, tailor, chef, CH.
The only item we have that dosen't require this are the pet stim and vit packs. But unlike the medic profession we don't get any xp for using these. So we can heal pets but get nothign in return.
So I guess in closing I just want to know why?
Anyways just saying I am 100% happy with BE, I will be all the happier when they go thru the Cloning line and make it better.
Ya, it's an interesting point.
I do however like dealing with other masters more than general noobs.
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"What wrong with being the only support profession? Be thankful that we have a unique market and purpose, the fact is that as a support profession we'll have the broadest amount of markets to appeal to and the widest variety of items so things won't get boring easily."
Huh? We have a very specialized market and purpose. We can only really sell to CH, Tailor, and Chef. This is the narrowest market not broadest. and out of those three only CH who don't want tocatch their own pets, and tailor and chef who want to make really high end stuff. So we are a narrow sect of a narrow market. It would be like only being able to make weapon powerups and no weapons, but even those can be used by anyone.
The big problem is we are pretty much the only unesecarry class. Ask yourself If Be was removed from the game tomorow, how would it change? The loss of just about any other class would have a signifigant change on the game, if not for a loss of function then a loss of a starwars peice. All of the straight combat classes give access to one of the many star wars weapons. Bounty hunters and smugglers are integral to the feel of the universe. CH thought not really star wars ish have become almost necessary to solo in the game. DE add a star wars feel. Arch, As, and WS all necessary. Medic, and Ent Necessary. Chef's give the only useable by all buff ability.
Withough BE what would happen? CH would fill the market in our pet selling services. Food wouldn't work quite as long or as good, but it would still do what it is supposed to. Enhanced clothing would be lost, but a lot of it dosen't work as it is. Pets would have to be healed by medics just like everyone else.
I just want to feel like there is some one saying "we need more BE their skills give something great to this game."