Bio Engineer Archive

Thread: I'm a Doctor/CM, have a BE question...

grelgen
Sun Nov 02, 2003 2:22 pm
#1

there are 2 tissues that BEs can make. The first is Passive Biosensors, they top out at +10/+10. The other is Active Biosensors, at +20/+20 (i got a 86% after experimenting and it came out to +17). It's been expressed that no more than +25 will affect any given skill, so adjust how you see fit. The first tissue takes bulk meat, bulk wood and insect meat, while the second adds wild meat to that. The important factors for the resources are OQ PE and flavor. Since wood does not have a PE or flavor, though a good biking accident will prove otherwise, you loose 66% from that resource alone, this puts a soft cap of 8-9 or 18-19 on the bonus.


We cannot make any med components, though, it would be nice.




BE?
spnnrmn
Sun Nov 02, 2003 2:26 pm
#2

I have never heard of BEs making things that work in place ofmedical comps, so can't help you there.


For a list/break sown of tissues, look here: http://plaza.ufl.edu/spalumbo/


and you will be interested in the passive biosensors or the active biosensors. These are the 2 that provide the enhancements you mentioned. The ammount of increase depends on the skill of the creator and the quality of the materials used. But an average is about +6 usingpassive biosensors and +13 (or more)using active biosensors.





Llvyrn
Master BE - Chilastra

A Ch once told me he could catch agressive pets, my reply was, "I can make them"
S0F
Sun Nov 02, 2003 4:46 pm
#3

if an items effectiveness is based on a stat on a resource that a resource doesnt have, that stat just isnt calculated for that resource. the BE devreferred tothis about the UT stat on our clones - quote: "UTwasremoved because it didnt do anything." you dont actually lose any quality from wood not having flavor or meat/flora food not having UT.


as for medical component tissues, we dont have any currently. we have tissues for food and clothing. wewill get other types of tisues in the future, but who knows what they will be for.




___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
grelgen
Sun Nov 02, 2003 6:34 pm
#4

ummm, SOF, what are you talking about. UT is still there and since "it does nothing" that means it does not provide it's 10% to animal crafting. If you read Holos original guide to crafting, it says there that if a resource does not have a particular attribute, it is condidered to provide 0 points to that part of the item. Therefore, we cannot hit +20 on these tissues since no wood has PE or flavor.



BE?
JudasTyberius
Mon Nov 03, 2003 1:31 am
#5

I have recently read about clothing that enhances healDamage and healWounds. Please provide details regarding upper end bonuses. (ie. what is possible?)


Also, I have heard that BEs may be able to make items that can be used in place of Med Components. Is this true? I know that MicroNut can be used for foods/spices, but I have not yet found anything for meds.


Ledo Valasio


Master Doc/Master CM


Ahazi




Ledo Valasio - Master Bounty Huh?
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