Bio Engineer Archive
Thread: ADM, AIA, & ARC Stats?
Deathmound_lostdog wrote:
lets see my best stims are 1157/18 i believe (thats my current stock anyway) definatly max out power first..
Does that go for all the enhancer subs as well? For a little less power on a ARC, I can get ALOT more charges.
2 that I just made goofing around. (Not using bespin or a research center for amazing successes) ended up 129 power 69 charges or 279 power 36 charges.
Message Edited by AluraLuxxana on 08-01-2005 09:37 AM
Deathmound_lostdog wrote:
I find that when people are shopping for stims they are all about the power... i've had people pay nearly twice as much for stims with 10 more power but 5 less charges... you should make 2 batches and see wich sell better
I agree with stims because you cant influence the charges much at all.
But with enhancers like Bacta Jab and Bacta Toss, it seems that using 7 or 8 subs PER PACK (as opposed to 3 like in stims)might make it desirable to have more charges to make a better value. 150 less power but 33+ more charges per pack.
These crates/singles are going to be expensive...lol.
AluraLuxxana wrote:
Deathmound_lostdog wrote:
I find that when people are shopping for stims they are all about the power... i've had people pay nearly twice as much for stims with 10 more power but 5 less charges... you should make 2 batches and see wich sell better
I agree with stims because you cant influence the charges much at all.But with enhancers like Bacta Jab and Bacta Toss, it seems that using 7 or 8 subs PER PACK (as opposed to 3 like in stims) might make it desirable to have more charges to make a better value. 150 less power but 33+ more charges per pack.
These crates/singles are going to be expensive...lol.
Just a little clarification: If a slot takes 7, 8 or 9 subcomponents, the stats on those subcomponents are only added once. So 1 more charge in a slot that takes 7 subcomponents means 1 more charge in the final product, not 7 more charges. If you had a slot for 3 and a slot for 4, you would have 2 more charges in the final product.
Eskie wrote:
Just a little clarification: If a slot takes 7, 8 or 9 subcomponents, the stats on those subcomponents are only added once. So 1 more charge in a slot that takes 7 subcomponents means 1 more charge in the final product, not 7 more charges. If you had a slot for 3 and a slot for 4, you would have 2 more charges in the final product.
Stim D (1191 power/18uses)
Stim D (1181 power/20uses)
Bacta Spray (1130power)
Bacta Toss (1200power)
Bacta Jab (1222power)
Quemine wrote:
I always go for full power and then rest into the charges. When I craft my enhancers I always use Bespin for greater chance at amazing successes. These are stats of my subcomponents when I use the best resources avaliable..
ARC: 274/38
AIA: 271/44
ADM: 276/36
If I want more charges, I'll add another point to the final combine instead. Seems to do alot more work there. Most of the time I end up with 220+ charges anyways, and that should last a while..
Thanks. this is the type of info im looking for.
Stim D's- 1195/14
Bactatoss- 1268/160
Bactaspray- 1239/190
Neurotixon- 1279/150
Deuteriumtoss- 1189/151
Traumatize enhancers- 1202/190
Thyroid enhancers- 1242/190