Bio Engineer Archive

Thread: Guys, whats up? A greeting from a BH

djlowballer
Sun Aug 07, 2005 9:53 pm
#1

Howdy, long time smuggler, 1st time combat medic.

Out of all the professions in the game, I have no clue what you do, except youre needed to blow bases.
If it isnt a bother, are there 12pt Bio engineers? Or can I just grab all the resources i need for enhancers?

cheers
Ojes
Sun Aug 07, 2005 10:02 pm
#2






djlowballer wrote:
Howdy, long time smuggler, 1st time combat medic.

Out of all the professions in the game, I have no clue what you do, except youre needed to blow bases.
If it isnt a bother, are there 12pt Bio engineers? Or can I just grab all the resources i need for enhancers?

cheers




You sure you got the right forum? This is the Bio-Engineer forum, not the combat medic forum.


Hopefully, the above was a typo. In which case, yes there are 12pt BEs. For med crafting, I find that it is not nearly as useful as it used to be (pre-CU doc). You will not get any more power out of your stims or enhancers because you are a 12 point crafter. You will get a few extra charges in your meds (perhaps dozens in the case of enhancers), but that simply isnt worth losing any sleep over (in my opinion).


If you are still interested in becoming a 12point BE, you need to find medical experimentation tapes to get there. The Combat Medicine Experimentation tapes are not applicable to the BE profession (much to the displeasure of several of the regular posters on this board).





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Mordris
Tue Aug 09, 2005 11:32 am
#3






Ojes wrote:





djlowballer wrote:
Howdy, long time smuggler, 1st time combat medic.

Out of all the professions in the game, I have no clue what you do, except youre needed to blow bases.
If it isnt a bother, are there 12pt Bio engineers? Or can I just grab all the resources i need for enhancers?

cheers




You sure you got the right forum? This is the Bio-Engineer forum, not the combat medic forum.


Hopefully, the above was a typo. In which case, yes there are 12pt BEs. For med crafting, I find that it is not nearly as useful as it used to be (pre-CU doc). You will not get any more power out of your stims or enhancers because you are a 12 point crafter. You will get a few extra charges in your meds (perhaps dozens in the case of enhancers), but that simply isnt worth losing any sleep over (in my opinion).


If you are still interested in becoming a 12point BE, you need to find medical experimentation tapes to get there. The Combat Medicine Experimentation tapes are not applicable to the BE profession (much to the displeasure of several of the regular posters on this board).







I believe he is posting in reference to enhancers used by CMs. Do the enhancers actually give a heal bonus since the last pub? With all the BH/CMs running around, I figured these would be good sellers, but never see any on vendors...


-Mordris





-clever sig.
Ojes
Tue Aug 09, 2005 1:15 pm
#4

I get brisk sales of Bacta Toss, Bacta Spray, and Deuterium Toss enhancers (Neurotoxins arent too bad either).


I cannot tell you if they make any difference at all since I am not a combat medic. All I know is that I am slowly seeing some repeat business, so I can only assume that they are seeing some benefit in them...





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
mxxpower
Tue Aug 09, 2005 4:42 pm
#5

yes, the enhancers do work.


they allow the poison / fire to tick 75 points stronger and for a minute or 2 longer.


they allow for 150 to 350 extra points on a heal. I used them all the time



-----------------------------------------------------------------


http://gophur.playnet.com/gallery/maps/mmogmaps_001
Kivrin
Wed Aug 10, 2005 5:19 am
#6

Yeah, there are 12 pointers. However almost all the time you can max power with 10 points, so the extra 2 points just add to charges.

You can grab all the resources you need for enhancers. The list ain't pretty. To name a few,
CL2 Liquid Petro Fuel
Yavinian Fiberplast
Eleton Reactive Gas
Titanium Aluminum
Tolium Reactive Gas
CL1 Radioactive
Dolovite Iron
Talusian Scaley Hide
Avian Meat
Insect Meat
Colat Iron
Crystalline Gemstone
Kammris Iron
Mythra Copper
Plumbum Iron
BTW, whose great idea was it to make a Lightsaber resource (titanium aluminum) a requirement for a medical subcomponent?


djlowballer wrote:
If it isnt a bother, are there 12pt Bio engineers? Or can I just grab all the resources i need for enhancers?

cheers





- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

Grozurr
Wed Aug 10, 2005 10:05 am
#7






Kivrin wrote:

BTW, whose great idea was it to make a Lightsaber resource (titanium aluminum) a requirement for a medical subcomponent?








Well according to the old combat medic schematics (i think that's where i remember it from...) it is used for the casing.


BUT the REAL question is not who's idea was it to make a LS resource a med subcomp, but rathersince there were CM's before there were jedi wouln't it be who's idea was it to make a med sucomp resource into a LS resource?


-grozzer Agoutt, ex-MBE
Meplorium
Wed Aug 10, 2005 4:51 pm
#8

Titanium is used in other things as well. LS never decay thanks to the ADKs and don't use much as it. This isn't an issue.


12 points makes a huge difference in the number of charges. This adds a lot of value to the meds, which are very costly to make.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Iepirai
Thu Aug 11, 2005 6:48 pm
#9


I make CM enhancers all at or over 1200 effectiveness. Mind you I am using resources saved from 2 years of collecting and thus am charging no less than 60k per enhancer and as high as 100k per it's a good thing they all have over 200 charges otherwise I would say forget it.



Flurry has been good to me thus far.




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