Bio Engineer Archive
Thread: The Unofficial Top Five BE issues
Those are great Meroc, looks like you hit all of the key issues. I can only pick 5....?
Message Edited by AnakinsClone on 04-05-2004 09:21 AM
There is nothing wrong with creature critical fails. I ran 100 templates usingthe same good resources and all High to VH quality yard trash DNA. What the Devs said is true, I got about 5% critical fails. Every crafting profession has to deal with critical fails. To gain something you have to be prepared to lose something. anyway... Here are my top 5 issues.
1) We need to know what is legal and what is not as far as cloning goes.
2) DNA storage
3) BE clothing and Armor attachments.
4) Secret Research Data
5) New BE Corispondant!
...
6) How about a tissue that gives you a bonus to skillpoints?
Only get them while your wearing that clothing, and when you take the clothing off it deletes a skill randomly unless you make sure you are below the 250 skillpoint cap.
7) What about BE Tissues for Weapons and Armor?
Message Edited by Albion_DeCrappa on 04-06-2004 08:33 AM
This we DO NOT want!
3) Any guide to BE that defines the creature cloning formula. All I need is some day old BE making pets just as well as me because he popped some formula into MS Excel.
4) We are getting a DNA sample from the creature, what more do you want? You can have one or the other, Meat or DNA. although I think it should be Meat, Milk, or DNA. But they're giving us a gift by allowing us to Milk and Sample/Harvest.
7) Removal of the sample cap. CH has been nerfed enough, so much so that I can't sell 25 count crates of 33/1162 Pet Stim Cs on Dantooine for 35k. Alls we need is every player picking up CH so they can walk around with a preverbial Krayt dragon.
10) This game is not meant to be Solod. If you want to play a solo game go play an Infocom game.
11) That's what Rangers are for, they collect more meat then the standard character. You should have enough SP to take BE and Ranger.
18) Lower mind cost? Tell that to carbineers!
22) Putting DNA templates in a factory would probably require a full revamp of factories. Since factories require same resources to basically make clones of the schematic used. To be able to make clones or DNA templates in a factory would mean that all the DNA samples used in a certain statistic would have to be exactly the same. And we all know that's not possible.
23) Now this is an excellent idea!
25) No way. I don't want to have to take Master Doctor to be able to make Pet Stims of any quality. Come on, really, what Master Doctor is going to waste 5 days of his factory time to make you 1000 ALS, 2000 ABEC, and 1000 ACRDM? No, schematics should remain tradable.
2) Critical fails. (The same argument for Architects applies to us because of time.)
3) Stacking and storage. Let a lair count as the same resource?
4) Addition of skill tapes.
5) [Random Pick]
1 Pet validity - the new pet checks that were introduced in the last publish are unacceptable. Pets crafted after the publish should be valid and callable - it simple is unacceptable for us to work our butts off on a pet then have it declared invalid when the customer tries to tame it is a game breaker for pet crafters. Either make the CL allocation in pet crafting match the forumal used for checking pet validity - or remove it completely until you can.
#2 Mounts not responding to commands - this affects us as mounts are still popular pets and we have to face critisism from customers and accusations of selling them a duff pet because they have trained it as a mount and then it wont follow any other commands
#3 Fish and Eggs - Fish and eggs are still not collectable in usefull quantites, even catching every fish that bites it still can take take 4 hours to collect enough to make 10 stim D's. As for eggs, these are only used in making entertainer clothes - I see no need for them to be so difficult to obtain - entertainers is hardly an overpowered class that would be totally thrown out of balance if there were more BE clothes for them - as it is most popular entertainer outfits require large numbers of factory cloth, so much egg is wasted in the production of these clothes that they're not worth making.
#4 DNA Sampling - the failure rate at master is still too high and the range of High CL Creatures we can sample is limited to Reclusive Cavern Spider Queen (very long respawn), Gronda Juggernaught (very elusive) and Mutant Rancors. Raising the Cap to CL 100 would give us more options and variety in pet creations and would directly correlate with our DNA sampling skill mod meaning we could tell exactly what we can sample at what level.
#5 Critical Fails - BE crafting is unlike any other. For pet crafting we use unique DNA samples to make unique templates - we cannot use factories, we must create everything by hand and therefore suffer much more than any other crafting in terms of critical fails. Consetions were made for Jedi because they use difficult/dangerous to obtain unique Krayt Pearls and crystals in their saber crafting. I would like the same concessions applied to BE pets, we should not lose our templates when we crit fail. I would also like to retain the DNA but I know that's not going to happen.
#3. (2) Ability to see the name and CL on the DNA samples and CL on the templates as we make a creature. Even a "guesstimate" by the system would be good.
This would be a big help and time saver.
#4. (21) Fix AoE special attacks, there's no reason why a BE made creature shouldn't
Make it so only the high level pets can get them, like 60+. That way high level pets can actually be better than their low level counterparts.
#5. (19) BE's should have their name on the final created creature like the other crafting professions...
This would be nice, make it so it has Object Creater: _____ when you examine a BE'ed pet. Nothing like a little advertisement.
Things i do NOT want to see happen: (I know this does not belong in the Top 5, butI am strongly against these issues that I felt I must post them.)
#1. (17) A growth halting "stim", which would allow us to freeze a pets growth.
This would make pets way overpowered. Halting a pure blood mutant rancor at CL10....
#2. (3) We were told there was an advanced guide to BE on the way. The timeframe mentioned has been and gone. While we understand how busy the Dev's probably are, it would relieve a lot of frustration for BE's to have this information. At the very least we would like guidelines as to what is a valid pet for a given level.
I do not want to see hologrinders make pets as good as or better than mine. I'm fine with the guidelines for the validity checks but not the actual formulas for the pets.
1) DNA storage. I need another house for what I have.
2) Some type of personal validation ability, to see if what I've made can be used by a Non-CH.
3) CL listed in the Genetic Template while creating,so I can experiment accordingly.
4) Skill tapes, specifically one that will allow sampling of higher level creatures.
Can only think of 4, and can't remember the rest.
(Yep, I'm newer to the class, but I want to help out with what I can think of to help all the mainstays)