Bio Engineer Archive
Thread: My latest recipe for Pet Stim D and C
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DialUp
Wed Apr 14, 2004 9:49 pm
#1
This is for anybody interested in what it takes to make good pet stims. I collected the best possible resources I could. Some of the resources are the best to ever spawn on my server, the rest are, at the least, very good. I hope this can help others to determine what resources to hunt/harvest/buy 
I made:
Pet Stim D
---Power 1567
---Charges 39
Pet Stim C
---Power 1200
---Charges 38
---Power 1200
---Charges 38
With some polycake, bespin port to promote some amazing successes, I think I can get these over 40 uses. The D was maxed for power but the C was not. I think the C would max out at 1230 if I spent an extra point or two on it. I think I can get the the D to 1567/42 and the C to 1230/42 if I get a lucky string of Amazing experiments...
Here are the details:
I had a Master Doctor make the schematics for the advanced meds:
+20 bonus to Medicine Experimentation (12 exp points)
+17 bonus to Medicine Assembly
Crafting Tool Effectiveness 15
Crafting Station Functionality Rating 46
Crafted in a Research City
He reported a couple Amazings...
+20 bonus to Medicine Experimentation (12 exp points)
+17 bonus to Medicine Assembly
Crafting Tool Effectiveness 15
Crafting Station Functionality Rating 46
Crafted in a Research City
He reported a couple Amazings...
The Stims were made with:
No experimentation or assembly bonus (BE does not deserve them I guess
Crafting Tool Effectiveness 15
Crafting Station Functionality Rating 43.804295
Did not craft in a Research City
The Stim D had one Amazing with power.
Used Polycake and Bespin Port
The only resource/component different between the C and D is the meat. D uses Fish and C uses Dath Insect. Everything else was the same.
Dathomirian Insect Meat OQ 916 PE 957 FL 855 (Pet Stim C)
Fish OQ 987 PE 554 FL 674 (Pet Stim D)
Dantoine Fiberplast OQ 935 UT 934
Advanced Chemical Release Duration Mechanism
-Power 68
-Charges 0
--Resources used to make this:
----Herbivore Meat OQ 959 PE 681
----Class 4 Liquid Petrochem Fuel OQ 929 PE 931
-Power 68
-Charges 0
--Resources used to make this:
----Herbivore Meat OQ 959 PE 681
----Class 4 Liquid Petrochem Fuel OQ 929 PE 931
Advanced Liquid Suspension
-Power 186
-Charges 0
--Resources used to make this:
----Berries OQ 983 PE 833
----Water OQ 978 DR 962
-Power 186
-Charges 0
--Resources used to make this:
----Berries OQ 983 PE 833
----Water OQ 978 DR 962
Advanced Biological Effect Controller
-Power 13
-Charges 22
--Resources used to make this:
----Wild wheat OQ 913 PE 601
----Fiberplast OQ 881 UT 901
-Power 13
-Charges 22
--Resources used to make this:
----Wild wheat OQ 913 PE 601
----Fiberplast OQ 881 UT 901
I hope this helps 
DialUp
Wed Apr 14, 2004 9:55 pm
#2
I should elaborate on the med resources a bit. The following are required for the advanced meds. I was no specific enough. So here you go 
Dantoine Berry Fruit
Talus Water Vapor
Tatooine Fiberplast
Lokian Wild Wheat
Albion_DeCrappa
Thu Apr 15, 2004 6:30 am
#3
It's been an eternity since Intrepid has seen any good LWW. I think the best shift in at least 4 months has been OQ800+, PE300+.
The best Pet Stim Cs I have been able to make are 36/1162. And that's using CRDM for lack of good C4 and 21/11 ABEC for lack of good LWW.
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