Bio Engineer Archive

Thread: 5 Reclusive Cavern Spider Queen samples... now what?

AnakinsClone
Sun Apr 11, 2004 11:53 am
#1

What do you guys think? Go for the perfect Cl 70? Wait? Mix with something else?


I wanna use it, but god, a crit fail would kill me. As would a result of 76 or higher...


Ohhhhh... decisions, decisions.....



Kuma's Pet Shop - Closed forever...
JayBurns
Sun Apr 11, 2004 2:34 pm
#2

Make the pet with all 5, or mix the higher quality samples with very high gaping spider hunter dna (510-530 fort, medium poison). I just made a kimoglia with light armor, 10k HAM, medium poison 56% energy 33% kinetic ( 60% blast and heat as well), 500 dmg,diff 43 with 5 very high quality gaping spider hunter dna. These will make great 2nd gen farming pets mixed with mutant rancor or something.
DialUp
Sun Apr 11, 2004 3:23 pm
#3

Does not matter what you chose to do, other than save them. We all know what is going to happen when you decide to click that assemble button hehe
SDNewton
Sun Apr 11, 2004 3:55 pm
#4

Jayburns you lost me on that one

Whats the point of using 2. gen dna from that kimogila?

The kinetic resistance is too low to use on any Health or action slot. Maybe in agreasion to get the dmg but the the special attack is not actualy great for that?

Enlighten me


________

Anyway to subject :

Scared of a CF but still want a über high CL pet?

Mix the dna with :

slinking voritor hunter - Takes time but not imposibal to find

bark mite burrower queen - easy to find

king merek harvester - have a special static spawn on endor

frenzied graul - hard to find.



Now if it was my dna, i would try a

Reclusive spider - BMBQ (High ham ) - BMBQ (high mind ) - BMBQ or frenzied graul - Frenzied graul ( a bit more dmg) .


Now you can also choose to use another reclusive , makes it look like this :

Reclusive spider - Reclusive spider - BMBQ (high mind ) - BMBQ or frenzied graul - Frenzied graul ( a bit more dmg)


Now what am i thinking when i say this?

Well , for one thing, the kin have to be 60% . The reclusive spider have 60% and so do the BMBQ, the graul have 65% , the graul should insure that the pet come out very close to a 60% kinetic. The pet should not have any vuln, this is a bid more tricky, but have a look :
The BMBQ have vuln to Blast and cold, we forget about cold. But blast is a problem.
The Frenzied graul have vuln to elec.

But the frenzied graul also have a 90% blast resistance, and the reclusive got 60%, that should solve the blast issue.
The BMBQ have 80% elec and the reclusive got 20% , so this problem should be solved aswell..
Now cold is a problem, the graul have 90% cold resist, but the reclusive only have 20%, the stat will most likely not be vuln, but it wont be good .

- I would like to make it clear that i have not done any calculations on this, statments is based on my knowledge, and i have never tried to make this combination my self, as i mainly focus on very good low cl pets...



Dies / Icaren ingame
Pahbi
Sun Apr 11, 2004 4:27 pm
#5

I would mix all five in a single pet.


When your experimenting look at the general trend of numbers, are they in the 600's? Then its likely you'll get a 60ish pet.


If you start pushing multiple stats over 700 you begin to risk an over 70 pet.


You can pretty much estimate what your pet will be, justby examining the general values of the dna as your experimenting. Obviously its a rough estimate as resists also play a part, but something is better than nothing.


JarenJade
Sun Apr 11, 2004 8:44 pm
#6

Where can the reclusive cavern spider queen be found? Is it a static spawn? Additionally, where is the static spawn of the King Merek Harvester?



Iscariot Salsarian
Bounty Hunter, NeXuS
Jedi: corrupt, arrogant; their light must be extinguished
Cerestan
Mon Apr 12, 2004 3:41 am
#7



If you've gone to all the trouble of getting the dna don't water it down, keep the 60% kinetic and energy resists.


The recipe I use mainly is:


RCS Queen / RCS Queen / Gaping Spider Queen / Gaping Spider Queen / RCS Queen


This gives a mid 60's level pet, highest I've had with all high health samples is CL68 with 13k health, that's with 10 exp points and no failsmade in a research centre without crafting food.


I've used BMB Queen in slot 3 before, but that resulted in a 59% energy pet.


If you want a CL70 then use 4 samples, keep your finger's crossed and be careful how much you experiment, and write down all the figures as a guide for the next time.



NancyJ
Mon Apr 12, 2004 4:52 am
#8

Dont use all 5 samples - the specials wont stick. What I would do is use RCSQ in the HAM slots then Mutant Rancor and Grassland Voritor Tracker in the Psychology and Agression slots - the MR will increase the effective resists and the only vuln will be stun - which you could remove by making a second gen pet




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Castillo
Mon Apr 12, 2004 5:18 am
#9


These are the template numbers for my CL70 five sample RCSQ pet:


CL 70

Hard - 673

Fort - 712

Dex - 530

End - 334

Int - 515

Clev - 599

Dep - 511

Cou - 510

Fier - 289

Pow - 732


H - 11699

A - 9509

M - 9760

Spd = 1.99 To Hit = 0.58 Dmg = 590-600


I tried 5 times in all, got the one above, a CL78, CL72 and two crit fails. Numbers for the two others below if you are interested:


CL 78


Hard - 727

Fort - 710

Dex - 702

End - 424

Int - 685

Clev - 665

Dep - 509

Cou - 509

Fier - 465

Pow - 780


H - 13009

A - 12597

M - 12471

Spd = 1.99 To Hit = 0.63 Dmg =630-640


CL 72


Hard - 697

Fort - 710

Dex - 594

End - 336

Int - 543

Clev - 599

Dep - 406

Cou - 408

Fier - 287

Pow - 728


H - 12238

A - 10550

M - 10245

Spd = 2.09 To Hit = 0.58 Dmg = 580-590
NancyJ
Mon Apr 12, 2004 5:44 am
#10

What were the resist like on these? Using RCSQ and 1 Grassland Voritor Tracker Sample I got a 12k HAM Cl 61 (though 3 experimentation fails gave low effective resists)




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Castillo
Mon Apr 12, 2004 6:31 am
#11

Resists on the CL70 were 99% same as the wild version.


Special Protection = 60% kinetic, energyand heat with 50% blast


Effectiveness = 21% elec, cold, acid, stun, restraint.


I cant remember how the resists turned out on the other two but I think one of them ended up at 23% for the effective resists (not 100% sure though, my mind may be playing tricks on me)
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