Bio Engineer Archive
Thread: Good BE combos
If you want the tissue/med side then BE with merchant is good...but not much else u can do
or if u still want to get some pets made BE/Ranger of BE/Smuggler (Feign Death)
BE/Rifles can be a good combo too tho...
really it depends on what you enjoy doing. I settled on MChef/0404BE and some Merchant...(I would have stayed MBE if pet crafting was decent)
LloydPickering wrote:
depends what you want to do really.
If you want the tissue/med side then BE with merchant is good...but not much else u can do
or if u still want to get some pets made BE/Ranger of BE/Smuggler (Feign Death)
BE/Rifles can be a good combo too tho...
really it depends on what you enjoy doing. I settled on MChef/0404BE and some Merchant...(I would have stayed MBE if pet crafting was decent)
But its not too bad, im keeping the pet supply going in the store opposite Lloyd until things calm down.
I know you wanted BE templates other than BE/CH but...i just wanted to share mine that works for me
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I am BE/CH/novice pistoles. may not sound like much but here is how it works for me. I spent a bit of my profit from BEon a ion stunner pisol and got it sliced so i have a 439dps at novice pistoles (not bad?) so in a group of CL 80s i'm still useful dmg wise. also since you need medic for BE i have xx14 in medic so i can heal for 450-490. That heal isn't that strong but if you get some good thakitillo or citrus snow cake you can heal up to 1000-1200. I have thakitillo that has healing eff +51 atm works real well when you or a group member needs alot of health. can't wait till the tailor clothing is fixed so i can get an extra +25 healing eff from clothing. oh and just a question about the rez arm, i have it equiped and i do not get the extra +15 to healing eff that it says it has, anyone else with this problem?