Bio Engineer Archive
Thread: Questions from a possible new BE
As for the 12pt thing, if you're just going to do tissues then its not useful at all as far as I can tell. Every tissue that I've seen can be maxed with 10pts as far as I can tell...every one I've seen has just one line of experimentation. If you are thinking about making pets or meds, then the extra point can be put to some use. But even there it doesn't seem to be very important. On the meds all the extra points will let you do is add charges (nice, but hardly required). As for pets....well, I've never done much with pets. Perhaps someone else will offer an opinion on that one. I've heard that they are useful from a few people and read that others don't use all of their points as it is in order to keep the pet level at or below a certain point.
Good luck.
I wish you the best of luck! And um ... better start collecting meat for the grind ![]()
I like having 11 points in case something fails and I have to correct but I'm not crafting anything special - just testing so that probably means little. Kao be right.
Dor
So it IS possible to become a 12-pt BE? Everything I've read both here and in other BE-related forums indicate that this is not possible... ?? I understand that 12 pts in creature crafting may not be typically useful, but it sure would come in handy once in awhile....
Blitza
Message Edited by C0rvis on 07-28-2005 02:19 PM
C0rvis wrote:
there is not experimentation attachments specificaly for BE. so the stuff you read is correct.On the other hand since Med crafting has been shifted over to BE since the CU, med experimentation attachments now work for all areas of BE.
short answer: yes you can become a 12 point BE with med exp tapes.
Hope that helpsnow get ready to spend alot of credits to become 12 point
Message Edited by C0rvis on 07-28-2005 02:19 PM
Does this mean that crafting pets will give you medical xp as well? Or does it give you BE crafting xp?