Bio Engineer Archive
Thread: Ni-Tech Industries COMPLETE MBE Guide!
1. Different types of BE's and choosing the right field of work.
2. Grinding to MBE.
3. DNA Stat Targetting.
4. Stat Effects on a Pet's CL.
5. CL 10's.
6. CL 23's aka "Triplets".
7. CL 35's aka "Twins".
8. Enhancing, Evolving, and Hybrids oh my!
9. CL 70's.
10. CL 70 Hybrids.
11. DNA skill Caps and work arounds.
12. Multi Line Pet Tags.
13. DNA Harvesting CL Caps.
14. Conclusion.
Message Edited by Ni-Tech on 07-28-2005 08:27 PM
For Bio-Clothing Enhancers or Pharmasudicals this isnt the best guide for you however many many BE's have done quite well in these fields and I am sure you will find a guide for your needs. If your looking to specialize in Pets, by all means read on and take notes.
Message Edited by Ni-Tech on 07-28-2005 09:15 PM
Lets get started! You will want to head out to the bazaar and get yourself 3 Chemical/Food tool kits with 14% skill bonus mod, also be sure to buy or order a droid such as an R2 or MSE with a Chemical/Food Crafting Station imbeded inside. Pick up a large stack of Meat and Veggies such as Herbivore Meat and Fungi these will be used in the crafting of your pets, the quality of the food makes absolutly no difference in the quality of the pet so get whats cheap and alot of it. I started with around 100,000 of both and used that for a very long time, also make sure you have an empty backpack equipped and an empty inventory before you get started.
At Novice BE you will want to head to Kashyyk and find the Ro-Roo monkeys within the Kachiro city and surrounding areas, these funny guys are CL 17 and quite easy to draw DNA from. Before you draw DNA you will want to hit Cntrl+a and click macros, now click new and find the DNA Icon, label the macro DNAHarvesting all one word or something similar. Inside the macro you will want to type the bellow lines:
/sit;
/pause 8;
/stand;
Once all DNA has been crafted into DNA templates craft those templates into pets, these pets should come out to CL 5-10 and could possibly sell for 5,000 to 10,000 credits each. If your in the need for money dont craft the DNA Templates into pets yet, store the DNA Templates in your inventory and travel to a major NPC city and shout out a business post about making CL 10 pets. Once your finished with either all the DNA Templates and pets and your still not 0-0-2-0 BE repeat this stage until 0-0-2-0 in BE skill boxes. If you are at 0-0-2-0 BE skill boxes please continue reading.
Grab your hiking boots its time to move! Open your map (Cntrl+V) and look for the Kowir Forest Entrance, it is close to the Kachiro City. Head there now, I recommend having an adult CL 10 or what ever you can control mount with you for you will want it once you get there. Once in Kowir Forest open your map (Cntrl+v) and look for Myrridle caverns (the name may be mispelt a little but you get the idea) head there now. Note: If you are not high CL there are alot of snakes that will aggro and probably kill you along the way, mask sent if you can and/or /burst or /gallop if on a mount through. The Myrridle Caverns is due North from where you zoned in at, almost a straight shot.
Now that you made it you will see small bugs called Uwari Bettles, welcome to your new home, get to know them. Here you will be able to DNA sample until 0-0-4-0 BE and the DNA you get you should be able to make some great CL 25-40's. Do the same for this DNA as you did for the Ro-Roo DNA by collecting full inventory then converting into DNA emplates and repeating tunil 0-0-4-0 BE.
Once you have achieved 0-0-4-0 BE skill boxes you will porobably have 1 or two boxes in other fields I recommend buying the 2nd stack first (0-4-4-0) this stack gives you Bio-Clothing Enhancers such as Confidence cloth which you will want to get supplies for and just grind your way to the Master Box. There is no "easy" way through this part other then using what gives the most xp for the cheapest resource cost.
Message Edited by Ni-Tech on 07-28-2005 09:18 PM
Fortitued which I have not listed is the pet's Armor which prior to patch 19 was a very important stat, however now with patch 19 messing up BE's a BE can no longer alter the pets final Armor rating due to the fact that no matter what this stat is set at when the pet is tamed then stored and retamed this stat resets to an appropriate level for its CL. This is also true for Dexterity which is the pets Accuracy (to hit) and Defense stats, both of these two stats are the same story as the Armor stat which is no longer controllable by players it is something reset when the pet is initially tamed. These 2 stats(Hardiness and Dexterity) being removed from player controllability is classified as a "nerf" however if one looks at the glass being half full vs half empty you will see a benefit from this hinderance. Such as making pets with extremely low dexterity and fortitued which will lower the pets CL, then increase the vital stats to increase CL to the desired level you wish. When in deed for the dexterity and fortitued (defenses/accuracy, and armor) will look low but then tamed, stored, and recalled these stats will reset and now your pet will be stronger then it would had you been able to alter these stats. Yes there is silver lining in the darkest of clouds.
Message Edited by Ni-Tech on 07-28-2005 09:18 PM
This is not an exact science but a guide to base off of and will help direct you to the right results.
Power (Damage) is the single largest CL altering factor in the enitre DNA string. Altering Power will directly alter the pet's CL, this is completely unavoidable.
Hardiness (Health) is the second largest CL altering factor in a pet's CL, altering this will not have as large of an impact as power will but very close.
Endurance/Dexterity (Regeneration and Defense/Accuracy) is the 3rd largest CL altering factor in a pet's CL, however the level this effects the pet's CL is significantly lower then both Power and Hardiness. You can alter this group (Prowess) much greater then you can alter Power or Hardiness and get less of a CL increase which you can use to your advantage. Currently as stated in Section 3 the Dexterity stat is not alterable/controllable by players and this is true so ignore the dexterity however it raises as you alter endurance. We all know by this point how important the endurance (regeneration) stat is.
Intelligence and Psychological Profiles seem to have very little or no alteration of CL what so ever, in hundreds of tests in CL 70 pets where the Intelligence and Psychological Profile was maxed or untouched (minimum) the CL seemed to have no impact at all. I recommend maxing these 2 fields if you have the points to do so.
Below is a very rough example on the percentage each field has a direct effect on the pet's CL. Each stat having its point for point impact on the CL in a percentage example of what to look for.
Endurance: 47%
Intelligence: 0%
Psychological 0%
Power: 100%
Message Edited by Ni-Tech on 07-28-2005 09:20 PM
Section 5: CL 10's.
CL (Combat Level/Creature Level) pets are designed for those whom are not CH (Creature Handlers) because Non-CH's can only use pets CL 1 - 10. The best DNA I have found for CL 10's is from CL 17 Ro-Roos which can be found in the surrounding areas as well as inside the Kachiro City that you land in on Kashyyk. After you have collected alot of DNA from these monkeys you will want to call out your chemical/food crafting station droid explained in Section 2. When making the templates for the CL 10's look at the DNA you have and choose the DNA for the appropriate slots of the template based on the stats of the DNA.
1.) Look for the highest endurance stat of your DNA and place this into the Prowess Profile slot.
2.) Look for the highest power stat of your DNA and place this into the last slot (Aggression Profile).
3.) Look for the highest Hardiness stat of your DNA and place this into the Physique Profile Slot (first slot).
4.) At this low of DNA stats what you do in the Intelligence and Psychological profile slots wont have a huge impact. I recommend using the weakest DNA you have in the other 3 catagories listed, generally speaking the intelligence and psychological wont be much different in the weaker DNA strands then the better ones.
Combine and get ready to experiment, if for any reason you dont get the experimentation window its because you forgot to call your crafting station droid out. Yes you can experiment in the wild just call that droid out, it being out is all you need to do with it. Now for Experimentation you will be looking to achieve specific stats, this is quite hard if not impossible unless your a Master Bio-Engineer however you can get close. Below is a list of the target stats to achieve:
Hardiness: 320-360
Endurance: 300-450
Power: 320-401
I recommend stating off with experimenting Hardiness (Physique) and then Power (Aggression) with your last few points remaining into Endurance (Prowess). The Endurance stat is one of the most important due to the fact its directly transfered into the pet's Regeneration which will help the pet owner when its pet is healing itself, however with weak damage and low health the pet wont serve its purpose to begin with. You can sacrifice a little health for more regeneration but I do not recommend sacrificing power (damage) for its regeneration at this low of CL.
To start you will want to travel back to Kashyyk in the surrounding areas of Kachiro to the east is a Rodian Encampment, near this Rodian camp are CL 20ish Varacatyls and Varacatyl Preystalkers. You will want to DNA Harvest from the normal Varacatyl's and not the Preystalkers. Gather together as much DNA as you can before attempting to make the CL 23's so you have a larger pool of DNA to choose from however you can make these without target pooling DNA stats to DNA template slots as explained in Section 5. Below is a list of stats you will want to attempt to achieve in these pets, these CL 23's are significantly harder to acgieve the right CL due to the fact their stats fluctuate far greater then the CL 10's did.
Endurance: 450-550
Power: 400-450
Psychological Profile: Max it if you have the Experimenation points remaining.
To get started you will want to find CL 38-40 creatures, I recommend heading to Kashyyk back to that Rodian camp in the Kachiro area just east of the Kachiro city itself and speak to a rodian named Kerrsec. He has a series of semi easy quests you need to complete to unlock the Etyyy Hunting grounds zone. Inside this zone is what you will want to use for CL 35's with the best quality. The animals your looking for are CL 38 Kashyyk Banthas inside the Etyyy Hunting grounds. There are many of them right outside the rodian village in this zone (Etyyy Hunting Grounds), and their DNA makes for the best CL 35's you can make with well rounded stats and no aggressive preditors in the area to attack you.
With this DNA I usually capped Power and Endurance with targetting Hardiness to stop at 550. Since this DNA is much higher then the others you've been reading about you have alot more play room on what you can alter so I will not be listing stats you will want to achieve in this DNA other then what I have already listed. Anything beyond that you can play with to achieve the best results you want.
Message Edited by Ni-Tech on 07-28-2005 09:21 PM
Evolving and DNA Evolution is a similar process to Enhancing with further stages of work. To evolve a pet/pet's DNA you will want to start out by making a DNA Template with the DNA you wish to start with. Once yout at the experimenation
For example: You are going to use Uwari beetle DNA from Myrridle Caverns to Evolve the Endurance stat to create a CL 12 with CL 40 Regeneration. To begin you will want to use 5 strands of Uwari Beetle DNA and experiment only the Prowess Profile. Once the template is done place the template into any pet model you want, this species you choose now has nothing to do with the final outcome of the pet's species. Now name the pet something that is easily remembered as to what it is for (Evolving DNA) or something. Once the pet is complete use the pet deed you created to harvest DNA from until the pet's DNA structure collapses (deed disappears). Now make another DNA Template using the DNA you extracted from the last pet you made but replace the Prowess DNA slot with fresh Uwari Beetle DNA. Continue doing this which is called DNA spinning until you get to the point you wish.
Note: this process is very time consuming and boring, you will also fail and lose the previous generation's DNA sometimes and have to start all over to gather enough DNA for the next generation. In my experience when doing this you will want 2 or 3 of the same pet running at the same time, so if one collapses you can continue with the DNA you got and the other 1 or 2 your still working on.
Hybrids are a pet series that are evolved in one field and not de-evolved in any other fields. These pets are generally CL 56-70 and have 1 or 2 fields they excel in far greater then non Hybrid pets such as Ni-Tech's Hybrid where they had 800 regeneration instead of the 700 the non Hybrids had. This process is much more difficult to achieve the first time but once achieved the outcome is much quicker to gain then DNA Evolving. This process is also explained in Section 10
The process to create a Hybrid is to know what stats can reflect eachother and not refract eachother. Reflecting stats stack such as Endurance where you will use a DNA strand that has for example 950 Endurance in it. 5 of these 950 endurance DNA strands combined will reflect eachother boosting the final endurance to 1055 vs just coming out with what you put into it (950). Some stats dont do this and will refract eachother giving you the end result of what you put unto it and nothing higher such as Dexterity, where you might put in 5 DNA with 900 Dexterity and end up with 900 in Dexterity (or lower) instead of it reflecting itself and boosting it. This "Boost" is called Hybrid imprinting and can be targetted to boost/hybrid a pet you are working on. This process is extremely difficult to achieve at lower CL's if not impossible. It is by far easier to achieve the evolution in lower levels then Hybriding.
Message Edited by Ni-Tech on 07-28-2005 09:11 PM
Getting started you will want to head to Yavin IV and either find CL 70-75 Tybis in the wild or group with someone CL 70-75, grouping with CL 80's will get you missions for Tybis to high to sample from since the highest CL a BE can sample from at Master BE is CL 75. Tybis are humble and passibe creatures and will aggress you far less often when you fail. If you gathered 2 CL 70-75 missions via grouping with someone to get CL 75 (since CL 66 is the highest a MBE can achieve period) then you will want to cycle the missions. Since you arent actually killing the Tybis in combat when you DNA Harvest them to death and then tap the lair through all 3 waves leave and go to your next mission without destroying the lair. When done with the second lair return to the first and it will be fully respawned, you can repeat this as often as you like, you can even log and come back to those two lairs.
Collect as many DNA as you can handle and then get to a safe location to craft, if you are aggressed by anything during any crafting stage the entire crafting process you were doing is terminated and you lose everything! Even if you were at the naming stage of the final pet! When making the templates you will want to target DNA pools looking for the highest Endurance stat DNA first and place that inside the Prowess slot, followed by the highest Hardiness DNA strand and place that into the Physique slot. For the Intelligence and Psychological profile slots look for the highest Endurance DNA strand and place those 2 in these 2 slots. For the Power slot you will want to look for the highest Endurance stat with specifically 555 - 569 Power, It is doable with 570 - 576 Power but this becomes extremely difficult and you will fail alot by getting CL 71+ which is completely worthless seeing max CL is 70 that MCH's can use.
When experimenting the DNA you will notice the Endurance is higher then what you place into it, this is a mini version of Hybrid imprinting mentioned in Section 8 and 10. Do not experiment a stat that is higher then what you placed into it or it will lower not raise when you attempt to do so. Doing so not only will lower the higher stat but it will increase the secondary stat which in the purpose of Endurance is Dexterity and with Hardiness is Fortitued both of which are completely out of your control since Patch 19 as mentioned in Section 4. The power you will want to experiment up to 550-565, if it hits 570 you may have lost the entire DNA template but continue with the other stats and dont experiment power any higher. Experiment Hardiness if it isnt higher then what you put into it, generally speaking this can be capped but watch how high it caps too, your looking for around 790-820. With the remaining experimentation points cap Intelligence and Psychological profile, if you have left over points after that ignore them and click done.
Message Edited by Ni-Tech on 07-28-2005 09:11 PM
Getting started, you will need 2 additional bags (Backpacks) in addition to your normal equipment. Label one of these bags 950+ and one of them 950-, you can also colorize the names using the color code of forward slash (\) #FF00FF or any color combination then the name, for example \#FF00FF950+ (\ then #, not / then #). Now start harvesting, you will probably incap alot and die even more often, as you get DNA look at the endurance. Anything over 950 Endurance place into the 950+ and anything below 950 in endurance place into the 950- bag. 1 in 5 attempts at DNA harvesting will fail, and 1 in 10 successes will actually give you a 950+ the other 9 successes will be lower then 950.
Continue gathering DNA until your blue in the face and you've died more then you can count. Once your loaded head to a safe place, again if your aggressed even once at any stage you loose everything! Once in a safe place call droid and open both bags the 950+ and 950-, what your looking for at first is 948+ Endurance with the highest Hardiness you can find and place this into the Physique Slot (990-1000 is the preferable stat level). The second DNA strand you want is the highest Endurance (950+) you have with decent hardiness and place that into the Prowess Slot. Next you are looking for the highest possible Power you have preferably 590ish) and place this into the Power slot. Follow up the Intelligence and Psychological Slots with the highest Endurance followed by the highest hardiness for both slots. Combine and cross your fingers you dont get the new common "Critical Failure" on the combine and loose everything which I now get 10x more often since Patch 19. When experimenting do not touch Physique (Hardiness) nor Prowess (Endurance) but experiment Power one time and maximum of 2 times. Your looking for 470-500 Power, if you get 505 your ok anything higher go ahead and cancel/delete the entire process because the pet will be CL 72. If your at 460-500 with a preference at 590 your good, cap Intelligence and Psychological profile and click done. Now toss it into any Pet and you have a Cl 70 Hybrid! with over 800 Regeneration. (which in the pet deed is displayed as 80 due to a bug that labels its newborn regen and not adult, all pet deeds list 10% the actual stat same as newborns do).
Message Edited by Ni-Tech on 07-28-2005 09:09 PM
On the same note not only do we have skill caps we have incorrectly displayed skill stats, for example: Regeneration, its always labeled in the pet deed as 10% its actual level, same as newborns. You will see it displayed like this:
Message Edited by Ni-Tech on 07-28-2005 09:06 PM