Bio Engineer Archive
Thread: How can we tell if tissues are working?
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Kissalicious
Fri Nov 07, 2003 8:11 am
#1
I have BE, but also TKA. My tailor friend made me some clothes..some with the stun defense mod and melee defense. Others with maskscent..and..um..whatever the other was.
My experience:
I now have +53 to defense against stun. Supposedly. Dark blue cons were stunning me every single time they tried last night. And the stun lasts a LONNNGGGGGGG time.
For maskscent..well, i just gave up my wayfaring line..but I've got at least Novice Ranger (so of course master scout where the maskscent supposedly matters). Maskscent did not seem to work any better/worse than before.
We have GOT to know how our tissues are INTENDED to work..and we need to see some metrics proving that they do/don't.
The biggest communication problem in this game, IMO, is that the devs REFUSE to tell us how things are INTENDED to work..so we don't know if we're dealing with bugs, crappy game design, exploits, etc. This is not just with the BE profession, but professions across the board.
So..how are tissues SUPPOSED to work? Am i SUPPSED to be less likely to get stunned? Is it supposed to not last as long? what's the deal?
My experience:
I now have +53 to defense against stun. Supposedly. Dark blue cons were stunning me every single time they tried last night. And the stun lasts a LONNNGGGGGGG time.
For maskscent..well, i just gave up my wayfaring line..but I've got at least Novice Ranger (so of course master scout where the maskscent supposedly matters). Maskscent did not seem to work any better/worse than before.
We have GOT to know how our tissues are INTENDED to work..and we need to see some metrics proving that they do/don't.
The biggest communication problem in this game, IMO, is that the devs REFUSE to tell us how things are INTENDED to work..so we don't know if we're dealing with bugs, crappy game design, exploits, etc. This is not just with the BE profession, but professions across the board.
So..how are tissues SUPPOSED to work? Am i SUPPSED to be less likely to get stunned? Is it supposed to not last as long? what's the deal?
Tal-N
Fri Nov 07, 2003 8:36 am
#2
Stun defence is the damage type NOT the status effect. There are very few weapons which actually cause stun damage but one of them is the Jawa Ion rifle. Also we had an official word passed from the correspondant forum that there is indeed a +25 cap to all bonuses (this includes skill tapes) and the reported increase on the UI menu is incorrect. As for if they are working.. yes we've seen evidence that they are improving healing, maskscent ect.. so it would appear so.
Kissalicious
Fri Nov 07, 2003 9:36 am
#3
so the stun defense is basically useless against say...what a TKA could deliver and against animals? Okay..useless tissues, IMO.
Hmm..the actual bonus is only 28. So i have a basic defense of 25, +tissue mods=53.
So is my skill mod 25? or is it 50? Still useless, IMO, but i would like to know.
Also..if my maskscent is already 100..are the additional tissue mods helping?
Hmm..the actual bonus is only 28. So i have a basic defense of 25, +tissue mods=53.
So is my skill mod 25? or is it 50? Still useless, IMO, but i would like to know.
Also..if my maskscent is already 100..are the additional tissue mods helping?
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