Bio Engineer Archive

Thread: is this good

RodianKiller205
Fri Nov 07, 2003 12:52 am
#1

master BE/master talior with maybe a little CH and marksmen.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
MasterRondo
Fri Nov 07, 2003 12:57 am
#2

Looking at the skill point spread and trying to follow this pattern..


With Master BE and T in tow, and novice CH at best..you have 17 points left. If you take novice marksman, then you have 2 points left..so that leaves a low level skill..and you can't run your own vendor.




Genjo Sanzo - Preparing for permanent retirement.
GarZa Gainesborough - Preparing for permanent retirement.
Miratos City, Rori
Invictus Miratos -IM-
Totenkruez Sturmhimmel - Preparing for permanent retirement.
RodianKiller205
Fri Nov 07, 2003 12:59 am
#3

so BE,tailor, and some merchent. leaves how much.




_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
Nyyxx
Fri Nov 07, 2003 5:02 am
#4

Rodian...


Try this site and see if you can come up with a combo that you like....


http://swg.allakhazam.com/db/charbuild.html




-Nyyx-
Vox Noctis
s Storm Squadron Aces
Lil Shop of Vox, Krath, Naboo
loot,weapons,food,smuggler supplies
Armor
MasterRondo
Fri Nov 07, 2003 1:05 pm
#5

Master BE/Master Tailor/Novice Merchant leaves 17 skills points.



Genjo Sanzo - Preparing for permanent retirement.
GarZa Gainesborough - Preparing for permanent retirement.
Miratos City, Rori
Invictus Miratos -IM-
Totenkruez Sturmhimmel - Preparing for permanent retirement.
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