Bio Engineer Archive
Thread: Bio-Engineer FAQ v0.1
holy christ!
board gods struck it down... good thing i saved it.
just a sec...
Bio-Engineer FAQ v0.1
The purpose of this FAQ is to answer many of the questions that are repeatedly asked about the BE profession. Most of this information I learned from the people on the boards and from Bio Engineering 101. Let’s get started…
Q: What does a BE do exactly?
A BE creates Creature Clones, Tissues, and Pet Meds.
Q: What is a BE creature clone?
BE clones are essentially deeds for creatures that can be tamed by anyone with the proper skills, much like droid deeds (barring those that are currently broken).
Q: Can a BE make me a Cowardly Gurreck, Rock Beetle, Graul Mauler?
No, a BE can only make the clones that he has schematics for, given to him through the rightmost skill line called Clone Engineering.
Q: Ok, so what creatures can BE make?
A Master BE can make 27 creatures that work properly: Bearded Jax, Eopie, Kaadu, Dewback, Gualama, Kahmurra, Krahbu, Carrion Spat, Choku, Gurrcat, Pugoriss, Kusak, Zucca Boar, Bantha, Bolma, Brackaset, Falumpaset, Ronto, Angler, Dalyrake, Guf Drolg, Gurreck, Narglatch, Razor Cat, Torton, Rancor, and Veermok.
There are also 7 broken clones that cannot be tamed at all, giving an incorrect message when trying to tame.
Q: Which clones are broken?
Blurrg, Tybis, Bol, Bolle Bol, Snorbal, Kimogila and Fambaa.
Q: What the heck are any of these creatures? I’ve never heard of any of them!
You can find pictures and stats of all BE creatures HERE.
Q: Will you ever be able to make more than that?
The last time the BE developer contacted the community he said that he had more than doubled the amount of creatures on the clone list, however the new clones have not made it to the Text Center yet.
Q: What exactly can you do to make the clones better than wild versions of the animals?
We can alter 5 “profiles” – Physique (health pool), Prowess (action pool), Mental (mind pool and chance to hit). Psychological (still unknown), Aggression (damage and attack speed).
Note: there are several theories about what the Psyche profile does (courage and dependability?), but nobody has been able to prove or disprove any of them.
Q: How much better are we talking here?
A Master using good DNA and placing it properly with decent resources can routinely get a 10-15% increase over wild versions HAM and chance to hit.
Q: What about damage?
This is a tricky subject. The answer is: yes clones can be made with higher damage, but it is at the cost of speed, so clones of the same type all do the same damage-per-second as each other as well as wild versions. That being said, damage can be increased up to 25% higher than wild versions.
Q: That sounds reasonable. Why do BE’s complain that their clones are weaker than wild animals?
Because there are always better creatures that can be tamed in the wild at any given CL.
Q: Is there anything coming op that will change BE clones?
Yes, a lot. BE’s will have the ability to drastically change the stats of all their clones and the CL and physical size of their creatures will no longer be set, but it will be based on the stats. This means that a BE will be able to make weaker versions of strong pets and stronger versions of weak pets. BE’s will also gain the ability to give any creature armor and special attacks as well as alter their color.
Q: Cool! When?
No idea. It was supposed to be this publish , but it hasn’t been mentioned yet.
Q: Ok, enough about clones, tell me about tissues!
There are two types of tissues: tissues for food and tissues for clothes.
Q: What’s the difference?
Food Tissues can enhance the duration and effect of foods when a chef uses them in the food crafting process. Similarly, Clothing Tissues can enhance the skills of the wearer of the clothing when a tailor uses them in the clothing crafting pricess.
Q: Why don’t I see enhanced foods everywhere?
1) There are few chefs
2) Several require obscure resources that are very hard to collect in any amount.
2) Food Tissues often take as much, if not more, resources than the foods themselves for only a fractional increase in effect, so the cost the chef would have to charge for the food does not balance the cost of the Food Tissues.
Find info about specific food tissues HERE.
Q: What are Clothing Tissues?
Clothing Tissues are components that BE’s make that can be used in the creation of clothing.
Q: How does this work?
Well, many clothes require components called “Synthetic Cloth” and “Reinforced Fiberplast Panel” to make. BE Clothing Tissues can be used as an optional component in the making of those clothing components (did you get that?).
Q: Which tissues can be used in what clothes?
Each tissue will only work in one of the two components – SC (“casual wear”) or RFP (“field wear”) as labeled on the tissues description. Certain clothes use certain amounts of one or the other component and some even use both.
Q: How many tissue enhancements can be fitted into one outfit?
Currently, multiple enhancements from two components of the same type (both SC or both RFP) will not stack on the same item of clothing yet (this is supposedly being fixed also), but everything else stacks properly (between items of clothing or on one item of clothing with an enhanced SC and an enhanced RFP). The total bonus for any one skillmod granted by tissue enhancement is +25.
Q: Enough with the technical stuff, I want to know what Clothing Tissue can do for me!
There are 8 different classes of Clothing Tissues each with a higher level and a lower level version. The higher versions enhance the same skillmods, but they enhance for a greater amount each. Several tissues cannot be currently made in bulk because they also require rare and obscure resources. A complete list of all the tissues and their purposes can be found HERE.
Q: What Pet Meds can a BE make?
There are 2 types of pet meds: Pet Stimpack and Pet Vitality Medpack.
Q: What is special about Pet Stimpacks?
Well, not only do they not require medicine use (i.e. anyone can use them regardless of medic skills) but they also heal the mind pool, which normal stimpacks, or “people stims,” cannot do.
Q: Why is it that the highest level Pet Stim I can find is Pet Stim C’s?
Simply because D’s require fish which is very hard to collect in any amount, especially with good quality..
Q: What do Pet Vitality Medpacks do?
There is a fourth stat on creature pets called “Vitality” that is a condition stat and is lowered by a certain amount every time a pet is incapacitated by an enemy that normally deathblows. When this stat reaches below 75 the creature suffers a 25% reduction from its fully grown healthy HAM, when it reaches below 50 it is increased to a 50% reduction, and below 25 vitality is a 75% reduction from adult healthy HAM.
Pet Vitality Medpacks work like repair kits for armor and weapons by refilling the vitality of the pet at some cost to the maximum vitality.
Those are all the questions I could think of. Please post up any questions that come to mind or criticisms/corrections you have.
Wargfang wrote:
Q1 : Where is the FAQ ?
A1 : Dunno
LOL
i have no idea what happened up there. -_-
feel free to suggest any additional information that you feel should be in here, this is just a first draft.
the information covered right now only includes general BE questions, but i plan to add a second section with a novice BE faq (/samlpedna, resources, best way to get exp, ect.).
Nice FAQ. Few points--
1. Your document would be stronger with a brief list of the various tissues for clothing: eg bleed, melee/stun, intim/warcry, medic injury/wound, dancer wound, .... The link is nice, but if you can summarize in a sentence, put that sentence in.
2. Might want to point out that tissues must go into the crafted process, and do not go into sockets.
3. Might want to point out that meds and pet meds are on diffferent reset timers, so you can use both and heal really fast. Might want to point out change of 20% or so max heal on tricks coming up.
4. I think there was a few typos, take another quick look.
5. Might want to go into briefly that white bar damage on pets is healed with meds/pet meds; black bar damage on pets is healed with tricks, food, or medical woundpacks; and vitality is healed with vit packs. Also may want to point out that maximum vit decreases when you use vit packs, and higher grade vit packs have lower losses to this maximum.
6. Might want to go into the fact that clone statues require taming, and once tamed a pet cant be sold on vendors.
7. Did you mention that pet stims/vits require no medical skill to use?
8. Another FAQ is 'My holocron told me to master BE. How can I do this quickly?'- the answer here is make a crafting macro for micronutrient supplement and grind out around 5000 of them (~80k meat, ~200k grain) and that masters 3 lines. THe last line, DNA sampling, is best mastered if you zero out all attributes but the mind stats and sample the highest level creature you reliably get 2 or more samples from.
9. I would have an appendix with links to the various BE websites. The GASP site has a nice handy table, and Sinnyls is a pretty essential resource.
10. Might want to put in that BE's usually look for high quality meat, particularly herbavore and danthomiran insect meat and fish meat, if you are a resource gatherer.
Clones - Meat that is High OQ/PE and then optional high DR, in this FL makes no difference.
Tissues - Meat that is High OQ/PE/FL (all 3 are 33%), DR in tissue meat makes no difference.
Also, correct me if Im wrong, but with certain tissues which require items like Bones/Hide the quality of them makes no specific change to the actual tissue quality (though OQ may bleed over a little? anyone tested this?)
other ideas, possibly include a link to www.swgcraft.com, it helps tremendously to lookup current resources in search of that great flora we all desire, also helps w/ meat & other resources.