Bio Engineer Archive
Thread: BE Stat Mod Tissues, help please
Hello,
I'm a Master Tailor on Intrepid. Can anyone post (or link) a comprehensive list of High end (only, not the more novice versions of craftable) tissues names, with stats (max +25?)?
Also, what's the deal with tissue stats not stacking if placed in the same slot in craft box?
Thanks in advance.
hi.
the total bonus possible for any skill mod is +25 period. the highest possible on a single tissue is +20 for most with a 100% success (i think). i beleive melee defense is the only one that is +5 at the higher lvl, but you will not likely find a +5/+20 melee/stun tissue anywhere (+4/+18 is very good). on everything else look for a +16 to +18 (though i cant be sure that the ones with missing ingredients cap at 20 w/ 100% since i havent really seen them - CH tranqs for ex).
as for stacking in a single slot, nothing does. thats the nature of the crafting system. its the same for chemistry components (PSC's take 2 BEC's, but the stats dont stack).
I didin't explain myself very well.
By the stacking thing, I meat that if the schematic called for 2 identical Synth Coths form a factory crate, and I put 2 in, each with say +2 Dance Wound Healingand +2 Music Wound Healing the final item only has +2 +2, rather than +4, +4.
check these out:
http://zephyrdesigns.moonfruit.com/
http://www.briancook.us/BE_Clothing.html
Same panels or cloths do not stack. But if you use a cloth and a panel the stats do combine. i.e. can have med healing stats and bleed def stats in an item.
And this post should really be in the Tailor section.
Hope that helps.