Bio Engineer Archive

Thread: crafting skilltapes: new BE recipies, please?

Intrepid1888
Tue Mar 30, 2004 11:38 am
#1

I don't play a bio-engineer. But I like buying some supplies from them

How many BE's would love to have the ability to craft skill enhancing attachments? Obviously there would be a lot that could be created, but the dev's wouldn't need to publish all possible +skill types all at once (that would be a couple hundred).

Maybe they could start with +assembly and +experimentation for all crafting skills first, along with generic +ranged defence, +melee defense, +counter-attack, +block, +dodge, +resist poison, and +resist disease schematics. That's only around 30 recipies.

About the only people that might be against this idea would be those who have afk-macro'd the borgle piles 24/7 for the last 5 months, and those who have high +bonuses to their chosen skills and don't want to see anyone else equal to their level.

Any thoughts? What does the BE correspondent think?

edit: changed to use the word "recipies" instead of "schematics"

Message Edited by Intrepid1888 on 03-30-2004 05:20 PM

razorblazor99
Tue Mar 30, 2004 12:43 pm
#2

Very nice idea. This would slove 2 problems that I know of on my sever. Takes away the afking loot macroing people that use thrid party programs at crates that give nice tapes. It also gives my BE something else to make besides food additives and the regular tissues.



I'M NEW!

ArthurDentOnBria
Tue Mar 30, 2004 11:02 pm
#3





This is not actually the first time that this has been suggested in this forum. And these bonuses you list have been suggested both in skill tape form and in tissue form. And of course in the tailor forum it has been suggested that tailors be the ones to create such bonuses in skill tape form.


My take on this is that I hope it doesn't happen. I hope that BE's don't have the ability to create skill tapes because it cuts out tailors and devalues loot. I hope that tailors don't get to create skill tapes for the same reason, that it cuts out BE's and devalues loot. And I think the idea of creating bonuses like are suggested below would throw the game way way out of balance. I think the idea that there are some items in the game that are rare and that not everybody with two nickels in their pocket has them is good for the game. The first day you'd have half the crafters in the game with +experimentation "max value" clothing. You may as well just increase all crafting results by 50% (or whatever)and add several million to each BE's bank account. For combat it would be even worse because now everyone would be fighting as if they were many many levels above where they were before.


Incidentally, there is of course a correlary suggestion to the "BE creates skill tapes" and that would be "BE crates after-market food additives". You know, kind of like how a customer adds salt or sugar to something they pull out of a carton. But I'd be just as opposed to this as the skill tape thing because it puts us in the food business, stealing a lot of chef's thunder.


So that's my take. Opposed to skill tape crafting no matter what the bonuses are for. And opposed to the crafting of those bonuses whether it be in tissue or skill tape form because it throws the game pretty badly out of whack.

Message Edited by ArthurDentOnBria on 03-30-2004 10:09 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


bobioman2
Tue Mar 30, 2004 11:41 pm
#4

i also don't think they should do this.....i agree that it is good for skill tapes to be rare,but i think they should be looted from uber creatures and not from chests to stop the afk looting.



-Shmisa
NancyJ
Wed Mar 31, 2004 1:53 am
#5

Another problem solved would be people asking you to make them skill tapes hehe




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ArmAvan
Wed Mar 31, 2004 7:39 am
#6

Maybe they should think about putting BE skill tapes in the damn game first. +sampling anyone?



Arm Avan'kaa,
Bio-Engineer 3 2 4 4:
Master Creature Handler:
Carbineer 0 0 3 1
Intrepid1888
Wed Mar 31, 2004 2:15 pm
#7



bobioman2 wrote:
i also don't think they should do this.....i agree that it is good for skill tapes to be rare, but i think they should be looted from uber creatures and not from chests to stop the afk looting.






IMO,
camping static loot piles = BS
camping static uber-monsters = BS+
dealing with kill-stealers, *waiting in line* W.T.F = BS++

Examples:
borgle cave
krayt dragons
acklay

New recipies *ADD CONTENT* to the game. So many things are wrong with SWG that it just astounds me. This game is *supposed* to be centered around a civil war, but most people (myself included) just don't give a flying F about it. There's no point. No territory to hold, no benefits to holding a base, no nothing. It all just boils down to a TEF-festival. Instead a small portion of AFK-macro'ers or hardcore fanatics camp the very very limited number of places that do have some value.

Maybe I'm totally wrong in thinking that more recipies for every class would be a good thing. BE's could get more, Tailors could get more (like BE-tissue enhanced jewelry), Droid engineers too. Instead we get mobs on 2 hour timers. BAH.
Durabatr
Thu Apr 01, 2004 3:50 am
#8

IMO, if they adds such recipe, it should be of limited use like geonesian schematic.


that way it will stay preety rare and avoid "cookie cutter" syndrome with all crafting proferrions.



Nigni,

Master BE, Master DOC,Scout
Member of the Figa's Shop Right of New hope shutle , correlia. 4300, -270
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