Bio Engineer Archive
Thread: Crafting question. How do you control the cratures level when crafting?
well its tough to say i guess. i dont think there is a way to really control the CL.
fromwhat i can gather, CL its based on the dna stats. also if you experiment and bring up aggression, resists and put armor on your pet, will also affect the CL.
Exactly! This is what I do as well. I have sheets of different dna template stats from combines that I've done in the past. Customer wants a CL 28 pets with crippling stike? Hmm, never done one like that before, no problem, I'll just gather up some likely dna, combine it, then as I'm experimenting I'll compare the stats toseveral other CL 28 creatures I've made in the past and there's a real good chance I'll be able to nail this one as well. Then I'll document this new one, and next time I'll have an even easier time with it.
That's all there is to it.
Akelan wrote:
The answer is quite simple: DOCUMENT!!!!
EVERY time you make a DNA template, write down the stats of it BEFORE you do the pet combine, then write down the level of the resulting pet.
It takes a good bit of documenting to get to where you will have more than just a "feel" for the level, but it can be developed with the research. Match the stats you have to the results you have already gotten and observe carefully, and you will get better at the level quest.
Teodore wrote:
I pay to play, not be a clerk. I'll stick with my food supliments.
EVERY time you make a DNA template, write down the stats of it BEFORE you do the pet combine, then write down the level of the resulting pet.
It takes a good bit of documenting to get to where you will have more than just a "feel" for the level, but it can be developed with the research. Match the stats you have to the results you have already gotten and observe carefully, and you will get better at the level quest.
If you want a CL 23 pet, for example, and you have decent DNA to work with, check it against the successful CL 23 or so pets you have made, and see if you can get an average of the stats to work from. I am working on a database program that will do so; you enter a CL and it will show the average stats that have made that type of pet, with the range you can expect to work in. Once you begin experimenting, you fill in the stats you have gotten and it will begin to "suggest" the level of pet you will get. I'm still working on the weighting of a number of factors, but I am beginning to get some pretty reasonable predictions now, and it will simply take refining the tool from here.
There is a LOT of great info in the FAQ and in the threads here, and you need to take the time to read them if you really want to be able to make the best creatures you can. The ones that have stuck with BE and continued to contribute here are well worth listening to, but they are also not likely to respond to every person that comes on the board and says "Tell me everything I need to know to make killer non-ch pets, since I don't want to read the boards where you have already explained this about 100 times"... (I know that is an unfair characterization, as do most of the "grandmasters" that contribute here, but it does begin to feel that way when the same questions get asked on a daily basis.)
Getting the CL you want is the "art" in the BE's crafting, and more unique than any other crafting profession. It's not a tab A in slot B combine, and the best advice I can give most people that are looking for the easy way is that if they make a LOT of suppliments and stockpile them, they will be very wealth chefs when they finish grinding that profession.
If you're interested enough to take the time to do this, it works. If you read the forums, you'll learn a lot about how to approach it, and you'll make some killer creatures.
If you're really a masochist, you'll be teaching the rest of us things soon.
LLan
I find bio-engineer BY FAR the most interesting profession precisely because it's the one which is the most rewarding based on the actual time and effort you put into it. I'm not talking about time spent grinding your way up crafting trees or slaughtering low level creatures but time thinking about what you're doing, working out the best way to make what your customers want, documenting your findings, living your profession.
I too record all my work. I have an SQL database. Every stat on every sample I take goes in there. Every stat on every template goes in. I record which sample went in which slot of which template. Every creature and the template used to make them go in there too. It takes me twice as long to record all this as it does to do the actual crafting ... and I wouldn't change it for the world because doing this makes me feel more like a scientist than bashing people over the head with a stick makes me feel like a fencer or running around jabbing needles into my friends makes me feel like a doctor.