Bio Engineer Archive
Thread: 550? I hope thats a bug
Kinetic resists was consistantly 15% lower than a wild frenzied. Ham also appeared to be lower. and damage on none of the clones went over 550. I also couldn't get the first special on either of these, but that may be that they aren't allowed. Not sure if the problem is my lack of knowledge of the new system or if there is still some tweaking that needs to happen.- Talthazar
Great work Talthazar, but I am getting concerned about time, I just can't shake the feeling that as soon as vehicles are relatively bug free the publish will be pushed and it seems the clone system needs more polish. Currently, as a MCH I can bring out about 800 dmg ever 2 seconds, using a combo of a lvl 50 and lvl 20 pet, alittle higher if my pets were bio engineered. I wasn't aware that damage values for creatures was nerfed along with armor so I am hoping this is just a bug. Have you been getting any feed from the dev's after you report your findings?
Ok, my numbers are alittle off. I managed to check my pet inventory and creatures do approx. 10-12 damage per level,most often its 10. So I would expect clvl 70 critter to at least 700 or 350 dps, but could hope for 840 or 420 dps. I wasn't aware of the atk. delay increasing with damage, I have really used BE pets much as CH and I am still new as a BE.
I reread your comment, when you said you maxxed out damage at 550 you didn't specifiy what clvl you were at only that one bugged out and wrapped to lvl 15. As a MCH I have been very interested in the whole line of clone changes because as I see it, despite all the bitching and moaning over on the CH boards I am not really loosing any powerfrom thecreature nerf in fact MCH's may come out ahead, espically if the clone changes live up to the promise.
I think I may have been sounding a bit harsh in my last few posts, if so I apologize. I have just been playing MMRPGs long enough to know that a change as exciting as the clone changes can easily be ruined by half-ass coding or not enough percived player interest to devote developer time to do it right the first time. If its pushed live before its ready and right, it may be months or years before the dev's will give it enough priority to take another pass at it.
Ictus wrote:
I think I may have been sounding a bit harsh in my last few posts, if so I apologize. I have just been playing MMRPGs long enough to know that a change as exciting as the clone changes can easily be ruined by half-ass coding or not enough percived player interest to devote developer time to do it right the first time. If its pushed live before its ready and right, it may be months or years before the dev's will give it enough priority to take another pass at it.
Amen