Bio Engineer Archive
Thread: Ok guys help me get started (not Jedi related)
Armor**edit**h/Tailor/BE huh? Hmm, are you sure you understand the skill requirements of becoming a BE (medical crafting 4 + hunting 4)?
If you're looking at doing tissues to help your tailoring, in order to make a full compliment of+5 tissues or so you'll need like 0-2-0-3 or so, and in order to make +14 tissues or so you'll need 0-4-0-4 (and you still won't be able to make the ones that are only available to masters). With the novice box of BE you'll be able to make mounts (Kadus) but they won't be very good (understatement), and that's really about the only thing attractive at the lower levels of BE.
colemats wrote:
Well I've been a Bounty Hunter, Commando, Pistoleer, Ranger, Creature Handler, Teras Kasi Artist and frankly I'm getting bored of it. I REALLY want to start making stuff espcially armor so naturally I'm going Armorsmith (I think RIS sounds fun and I've been collecting need components with my Ranger/BH for the time) anyways since I have all those extra points I figured why not go with the Tailor and just do outfits. Which lead me to the natural progression of BE so since I won't have a lot of points left after armor and Tailor which parts of BE would you suggest I go with? THanks. Also I may have more points if I don't go master tailor.
However if you must..I would go Master Armor/Master Bio-Eng/Tailor 0/4/0/0 for that combo.
Play here for a while..its an eye opener if you've never seen it.
http://swgcb.yogn.net/swg-cb.php?da=1
with MAS and MT you wouldnt have enough skillpoints to make anything good. you can either get tissue eng 4 or eng tech 4, but if you want both you can only get one of each. unless you are willing to compromise some skillpoints from AS or T dont bother with BE.