Bio Engineer Archive

Thread: FINAL EXPERIMENTING TROUBLE

Cerano
Tue Dec 09, 2003 6:02 pm
#1

So I'm a new Bio Engineer with all trees but DNA III & IV and I'm trying to make pets. When I'm experimenting on the final pet the stats are always at 10% and even if I put 5 points into experimenting or even 2 I get a success and it lowers the % below 10% no matter how many times I try. Anyone know if this is just a bug?




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Dark Jedi Master - DRAAGUN
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Master Armorsmith - Cerano
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Dahjiel
Tue Dec 09, 2003 6:10 pm
#2

It's been like that since day one, six months ago!


Perhaps somebody on the test center can confirm whether this has been fixed? Or has it been totally removed (final experimentation on the creature deed itself)?




Tagit Kraitea
Mater Bio Engineer-Corbantis
Master Sergeant, Imperial Army Engineer Corps
ChefMasterJedi
Tue Dec 09, 2003 11:09 pm
#3



Dahjiel wrote:

It's been like that since day one, six months ago!

Perhaps somebody on the test center can confirm whether this has been fixed? Or has it been totally removed (final experimentation on the creature deed itself)?






All reports seem to suggest that all experimentation on the final combine has been removed. All stats are determined by the clone template used.



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
MTDewback
Tue Dec 09, 2003 11:48 pm
#4

Heheh thats one way to fix it! juz toss it. Going to miss it though, as bugged as it was it was at least possible to slightly improve the stats.




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"Kassius the Kandyman" Master Vetrinarian, Rogue, Grand Master Pimp. Radiant Server.
Bio Engineer Goods for sale on my vendor at +5345, -4498 near mos eisly.

My holocron said "SELL ME FOR $$$" so i did.
Cerano
Wed Dec 10, 2003 3:48 am
#5

okay thank god I was going to loose my mind when I was getting Excelent Experimentations on a 6 point experiment and it went from 10% to 8%!!! ha ha ha



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Dark Jedi Master - DRAAGUN
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Master Armorsmith - Cerano
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