Bio Engineer Archive

Thread: Bio-dudes.....

CLab2021
Sat Jan 10, 2004 2:26 am
#1

Do enhanced clothes still work if the condition is at 0....the numbers still show in the Skill Sheet screen..but do they work?



J.I.A.S.F.C
Wire3k
Sat Jan 10, 2004 7:54 am
#2






CLab2021 wrote:
Do enhanced clothes still work if the condition is at 0....the numbers still show in the Skill Sheet screen..but do they work?





According to all reports - at the moment, yes. This however is likely a bug....I wouldn't count on it being that way forever. Why have decay if it doesn't DO anything?


On the plus side - clothing is VERY cheap to insure.




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CLab2021
Sun Jan 11, 2004 1:34 pm
#3

Thanks for the input....


2 more Q's if you don't mind...


1. This bug with the mods still working at 0 condition...do you think when this is fixed it will be retroactive and effect clothing already at 0 or just newly crafted items.


2. I have read in other Forums (dotor) that there might be a rollover effect on mods on clothing, meaning:


The cap is +25, if you get a pair of pants, and a shirt both with +15 to Wound Treatment the total would = +30, but with the cap you should only have +25. The bug in question here is that instead of having +25 you get the roll over number instead, in this case +5


Anythoughts on this?




J.I.A.S.F.C
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