Bio Engineer Archive
Thread: Bio-dudes.....
CLab2021 wrote:
Do enhanced clothes still work if the condition is at 0....the numbers still show in the Skill Sheet screen..but do they work?
According to all reports - at the moment, yes. This however is likely a bug....I wouldn't count on it being that way forever. Why have decay if it doesn't DO anything?
On the plus side - clothing is VERY cheap to insure.
Thanks for the input....
2 more Q's if you don't mind...
1. This bug with the mods still working at 0 condition...do you think when this is fixed it will be retroactive and effect clothing already at 0 or just newly crafted items.
2. I have read in other Forums (dotor) that there might be a rollover effect on mods on clothing, meaning:
The cap is +25, if you get a pair of pants, and a shirt both with +15 to Wound Treatment the total would = +30, but with the cap you should only have +25. The bug in question here is that instead of having +25 you get the roll over number instead, in this case +5
Anythoughts on this?