Bio Engineer Archive

Thread: BE Tissue and SEA Stacking

AmgineEX
Sat Jan 10, 2004 10:50 am
#1

The simple question is, do the BE Tissues and SEAs stack for a total of 25max to any "non professiong granted" mod or do they count on their own separate value?


example. BEshirt with warcry +25 (hypothetically)and SEA with Warcry +10 attached to it. Do i have a total warcry modifer of 35(separate value, not stacking)or 25(stacks together)?







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AmgineEX
Sun Jan 11, 2004 12:57 pm
#2

bump



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AmgineEX
Sun Jan 11, 2004 12:58 pm
#3

The simple question is, do the BE Tissues and SEAs stack for a total of 25max to any "non professiong granted" mod or do they count on their own separate value?


example. BEshirt with warcry +25 (hypothetically)and SEA with Warcry +10 attached to it. Do i have a total warcry modifer of 35(separate value, not stacking)or 25(stacks together)?




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AmgineEX
Sun Jan 11, 2004 2:00 pm
#4

bumpity bump for all you knowledgable CM's.



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AmgineEX
Sun Jan 11, 2004 2:02 pm
#5

...............er BE's, was jus at CM board, sorry!



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DialUp
Sun Jan 11, 2004 2:05 pm
#6

I have read numerous time - The max any bonus can be is 25, You could have a bonus of 100 (and it will display a bonus of 100) but the actual effect will be +25.



I have not run any tests to disprove this but it seems to be common knowledge anymore.



HTH

AmgineEX
Sun Jan 11, 2004 2:16 pm
#7

but are SEAs and BE tissues on the SAME COUNTER oreach on aDIFFERENT ONE? that's the question.




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AltairPolluxRigel
Sun Jan 11, 2004 2:38 pm
#8

they do not. that is from what i know, and may be wrong, but separate attachments will not build to over 25.

someone might want to back me up or shoot me down on this one, just in case.



-Altair
KaliMirchi
Sun Jan 11, 2004 3:09 pm
#9

Actually I believe only BE clothing only stacks to 25.



Skill and armor attachments do not, as far as I know, have a cap.




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
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cplblunder1983
Sun Jan 11, 2004 6:17 pm
#10

I am a tailor and BE i tried to enhance some war/int clothign with a +1 Warcry skill attachment. It didn't even appear. As for stacking bonuses all u get is +25 to my best knowledge. Dont waste it

grelgen
Sun Jan 11, 2004 6:57 pm
#11

same



BE?
Direpath
Sun Jan 11, 2004 9:26 pm
#12

I can also confirm that the max mod for each skill per item of clothing is +25. However, if you wear multiple items of clothing all with mods for the same thing, it shows in your Skill Mods as the cumulative total...


for example...I wear a spec-ops duster, formfittung undershirt, and paramilitary camos...each with +17 to mask scent. I have exploration 4. My Mask Scent skill mods reads as follows +70/+121.


Now it appears as if I have a cumulative bonus of +51 added to my scout mods. However, it has been reported that SEAs bonus maxes at +20 even though it may show higher....so there is no way to know without testing, where the tissue cap is.




Ezrat Sraona..............Vaegam Oodari
MassaBarnaby
Sun Jan 11, 2004 11:34 pm
#13

I'm pretty sure that attachments and BE mods are in seperate categories. The max you can get to a skill from BE mods is +25. Attachments fall into another category so they should apply above and beyond the BE mods. The Devs have never said the max enhancement you can achieve from anything is +25, just BE mods.



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