Bio Engineer Archive

Thread: A little advice for a new Bio Engineer

Geeto
Sun Jan 11, 2004 12:41 pm
#1

Now, I'm not a holo grinder, but I've taken up Bio Engineer because it sounds like fun. I've read everything stickied to the top of this board, but I've still got a few questions. If anyone can help me answer these, I'd really appreciate it. First, what resources (not dna) works best for cloning creatures, tissues, and additives? And what kind of creatures should I be making at the novice level? I'm not looking fora get-rich-quick thing, just advice on what creatures would be useful at this level. I'm enjoying this profession thus far, my first clone was a bearded jax made from worts and lesser dessert womp rats. Any helpful response is greatly appreciated.


/bow


Yunalesca (cheesery FFX ripoff I know, but my real name is Yuna, and that was taken) Kettemoor


0/0/0/0 BE and 0/1/1/0 CH






Turanko Ravaov-Shadowfire-Jedi
OWNZ
(gggggggggggggggg]WXgg[w]g]]]g g[[[g[w]ggWX[gggggggggggggggg)
Warriors For The Empire
Fellstaff
Sun Jan 11, 2004 12:46 pm
#2

For clones, make non-CH mounts WITH ranged attack.. NON-CH's will find a rideable creature that doesn't rush a creature (because its using ranged) is more useful than a non rideable creature they'll outrun (if they're using their speeder bike).As for resources, check the schematic to see what resource attributes are used and then get resources with those attributes (higher the better). You won't make much money selling tissues as a novice because a master can experiment more and make better enhancements. Stick to non-CH mounts.



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Torlekk
Mon Jan 12, 2004 1:55 am
#3

Also, in case you didn't know, it's good to note that resource quality does NOT make a difference when making creatures. Using meat with 999 OQ is no better than meat with 120 OQ. So, save your good stuff for components.
Page 1 of 1
Previous Next