Bio Engineer Archive
Thread: Advice for possible LVL70
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RancorPoker
Sat Jul 10, 2004 4:05 am
#1
I have 3 MR and 2 MH samples with the following stats: http://gdpdan.tripod.com/creature.html
I'm requesting help in experimentation on this template before I do it. i've had way too many lvl71's or lvl69's. Requesting experienced BE's in lvl70 making so I don't waste 3 more precious MR samples. Thx. I'd put HTML tag but mozilla doesn't show the option and I can't login to this forum with Internet Exploiter.
I'm requesting help in experimentation on this template before I do it. i've had way too many lvl71's or lvl69's. Requesting experienced BE's in lvl70 making so I don't waste 3 more precious MR samples. Thx. I'd put HTML tag but mozilla doesn't show the option and I can't login to this forum with Internet Exploiter.
Buka_Starwalker
Sun Jul 11, 2004 5:40 am
#3
flip-flop the psych with the mental to get a better mind bar as well as flip-flop the aggro with the prowess to get a better damage number. Best bet is to dump the MH samples for 2 more MR so you possitively get energy, stun and electric resist which are almost certain to come out vulnerable if not very crappy as it stands.
Joilhath
Sun Jul 11, 2004 5:44 am
#4
Me personally I never use more than 2 MR samples in a clone definitely not 5.
furrycat
Sun Jul 11, 2004 6:39 am
#5
Disclaimer: this post is mostly me musing about stuff based on data I have collected. Where I say things like "ought to" and "probably" it means I cannot guarantee that what I have stated is the case.
Merek harvester has three vulnerabilities which, if transferred to the final template, will bring the level down. Two of these vulnerabilities are energy and electrical. Mutant rancor's energy and electrical are quite high; you might get away with a low resist if you put MR in physique and aggression. The stun resistance, however, is basically forfeit. MR's 25% resist is too low to counteract the effects of the three vulnerable MH samples and your final template will be vulnerable to stun, dropping the level somewhat.
King merek harvester, on the other hand, is vulnerable only to energy. Dropping him into the template in place of regular merek harvester would probably result in a template with no vulnerabilities at the cost of lower kinetic resist. Alternatively you could make first generation pet with MH in physique and a bunch of mantrigue reapers in the other slots. That ought to come up with a template with no vulnerabilities and a kinetic resist lower than MH but higher than KMH. You could then make a pet from this template and place the resulting creature's samples alongside the mutant rancors.
As for not experimenting too much, the way I do things is to record all the samples I take, all the templates I make and all the resulting pets. If I overshoot a level I can look at my stats next time and aim to experiment "a little bit less" than before. If you don't have any past data you could plug your pre-experimentation numbers into the various formulae found on this forum for predicting final pet stats, then plan what to experiment so that your final template would make a pet with stats slightly less than one of your level 71s. Don't forget you can resample a level 71...
Don't get too hung up over a creature's level. A level 69 pet IS NOT a failure and a waste of time. There are so many factors going into calculating a pet's level (and we don't even know for sure what they are) that it is quite possible to make a pet which your customer would perceive to be "better" than one of a higher level. I made a level 60 pet, for instance, with higher resists across the board and better damage for the same speed as a level 63 with a bit more HAM and 0.4 more to hit. I sold the level 60 pet to a master Creature Handler whose only criterion when ordering was "get it as close to level 70 as you can."
Final corollary: maybe stun vulnerability wouldn't be a bad thing in your pet. You could trade it off against an increase in HAM and damage output. Decisions, decisions.
Merek harvester has three vulnerabilities which, if transferred to the final template, will bring the level down. Two of these vulnerabilities are energy and electrical. Mutant rancor's energy and electrical are quite high; you might get away with a low resist if you put MR in physique and aggression. The stun resistance, however, is basically forfeit. MR's 25% resist is too low to counteract the effects of the three vulnerable MH samples and your final template will be vulnerable to stun, dropping the level somewhat.
King merek harvester, on the other hand, is vulnerable only to energy. Dropping him into the template in place of regular merek harvester would probably result in a template with no vulnerabilities at the cost of lower kinetic resist. Alternatively you could make first generation pet with MH in physique and a bunch of mantrigue reapers in the other slots. That ought to come up with a template with no vulnerabilities and a kinetic resist lower than MH but higher than KMH. You could then make a pet from this template and place the resulting creature's samples alongside the mutant rancors.
As for not experimenting too much, the way I do things is to record all the samples I take, all the templates I make and all the resulting pets. If I overshoot a level I can look at my stats next time and aim to experiment "a little bit less" than before. If you don't have any past data you could plug your pre-experimentation numbers into the various formulae found on this forum for predicting final pet stats, then plan what to experiment so that your final template would make a pet with stats slightly less than one of your level 71s. Don't forget you can resample a level 71...
Don't get too hung up over a creature's level. A level 69 pet IS NOT a failure and a waste of time. There are so many factors going into calculating a pet's level (and we don't even know for sure what they are) that it is quite possible to make a pet which your customer would perceive to be "better" than one of a higher level. I made a level 60 pet, for instance, with higher resists across the board and better damage for the same speed as a level 63 with a bit more HAM and 0.4 more to hit. I sold the level 60 pet to a master Creature Handler whose only criterion when ordering was "get it as close to level 70 as you can."
Final corollary: maybe stun vulnerability wouldn't be a bad thing in your pet. You could trade it off against an increase in HAM and damage output. Decisions, decisions.
RancorPoker
Mon Jul 12, 2004 2:52 pm
#6
Thanks, but 5 MR samples would seriously affect my ability to hit lvl70. Hell, a stock creature with my template (with no experimentation) hits lvl66. How do I know? I accidently made the creature without experimentation twice, and they both yielded lvl66. 3-4 points of experimentation yields either 69 or 71. Anyhoo, most the vulnerabilities don't matter much since this pet is meant for PvE. So kinetic is the real factor.
Buka_Starwalker wrote:
flip-flop the psych with the mental to get a better mind bar as well as flip-flop the aggro with the prowess to get a better damage number. Best bet is to dump the MH samples for 2 more MR so you possitively get energy, stun and electric resist which are almost certain to come out vulnerable if not very crappy as it stands.
RancorPoker
Mon Jul 12, 2004 3:00 pm
#7
furrycat wrote:
Disclaimer: this post is mostly me musing about stuff based on data I have collected. Where I say things like "ought to" and "probably" it means I cannot guarantee that what I have stated is the case.
Merek harvester has three vulnerabilities which, if transferred to the final template, will bring the level down. Two of these vulnerabilities are energy and electrical. Mutant rancor's energy and electrical are quite high; you might get away with a low resist if you put MR in physique and aggression. The stun resistance, however, is basically forfeit. MR's 25% resist is too low to counteract the effects of the three vulnerable MH samples and your final template will be vulnerable to stun, dropping the level somewhat.
King merek harvester, on the other hand, is vulnerable only to energy. Dropping him into the template in place of regular merek harvester would probably result in a template with no vulnerabilities at the cost of lower kinetic resist. Alternatively you could make first generation pet with MH in physique and a bunch of mantrigue reapers in the other slots. That ought to come up with a template with no vulnerabilities and a kinetic resist lower than MH but higher than KMH. You could then make a pet from this template and place the resulting creature's samples alongside the mutant rancors.
As for not experimenting too much, the way I do things is to record all the samples I take, all the templates I make and all the resulting pets. If I overshoot a level I can look at my stats next time and aim to experiment "a little bit less" than before. If you don't have any past data you could plug your pre-experimentation numbers into the various formulae found on this forum for predicting final pet stats, then plan what to experiment so that your final template would make a pet with stats slightly less than one of your level 71s. Don't forget you can resample a level 71...
Don't get too hung up over a creature's level. A level 69 pet IS NOT a failure and a waste of time. There are so many factors going into calculating a pet's level (and we don't even know for sure what they are) that it is quite possible to make a pet which your customer would perceive to be "better" than one of a higher level. I made a level 60 pet, for instance, with higher resists across the board and better damage for the same speed as a level 63 with a bit more HAM and 0.4 more to hit. I sold the level 60 pet to a master Creature Handler whose only criterion when ordering was "get it as close to level 70 as you can."
Final corollary: maybe stun vulnerability wouldn't be a bad thing in your pet. You could trade it off against an increase in HAM and damage output. Decisions, decisions.
Thank you for your long reply. I tend to record alot of my data. unfortunately, from time to time I'll forget to record numbers until after the cloning process. I've recorded before but it is time consuming. Your second to last paragraph reply: Well, I've hit lvl69 plenty of times and sold those pets. I've sampled my lvl71's before and usually yielded 0 to 1 samples before it died. It is a waste, however, because my clients usually require it to be a LVL70. Therefore, I must do as requested.
ArthurDentOnBria
Mon Jul 12, 2004 3:13 pm
#8
I'll be trying some MR/MH combines soon. I got the "bug" when I did that "high HAM" challenge and I'mintrigued by the possibility of a 14k HAM monster with super duper dps. But I agree that it doesn't pay to be too hung up on the "exact" CL thing. Whenever I talk to a customer about I job, I always take the CL they name as "that or lower" and I very rarely hit it "spot on". Never a complaint, although sometimes in mid level pets if it's a few CL lower, the next time they request it at that lower CL, lol.
Yastar
Mon Jul 12, 2004 3:27 pm
#9
OMG!! Your doing this just to tease me right? I just became a master CH on Corbantis just to discover not only are there no lvl 70 pets...but no BE's thateven MAKE useable pets!! Please.... a level 66 or level 69 or level 70...gimme...gimme.
Hockerbrecht
Tue Jul 13, 2004 9:21 am
#10
I have only ever attempted a CL70 once....And imust have been lucky as i hit CL780 on the nose that one time.
I put MR, MR, RY, RY, MR in that order (MR = Mutant Rancor, RY = Rancor Youth)
I cannot remember the exerimentation exactly but i do know i maxed the last experi line (I cannot even remember the name of that line as been so long since i made a pet)
But i think i used 7 or 8 of my experiment points.
Dmg came out at 500-550
Resists were 45% kinetic
Blast 60%
Cold, acid and something else 100%
Wish i had kept it in deed form now 
Dapadast
Tue Jul 13, 2004 6:04 pm
#11
Hello, Most successes was with MR / YMPW / MR / YMPW / MR.
Mutant Ranc / Young Malkloc Plains Walker
Depending on all variables only used 2 to 5 Experiment points to hit 68 to 71.
Nikkoli Walksfar
MBE / MRanger retired
RancorPoker
Fri Jul 16, 2004 4:15 pm
#12
Well, I did it. I took the plunge last night. The DNA data posted on my page was used with 3 experiment points and hit lvl68. I used my last three MR samples and two MH samples with four experimentation points and yielded a very nice lvl70. Placed it in a Gurreck skin and it sold in about an hour.
Ashadi
Sun Jul 18, 2004 7:24 pm
#13
rancorpoker, what did your four x points go into? iam also trying to make a lv 70 with high resist to everything if at all possible but kinetic is most important.
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