Bio Engineer Archive
Thread: Recipe for CL10 10k Health pet?
Someone that I have made pets for in the past is asking me for a very peculiar creature... one that I didn't know was possible beforehand.
She says that her friend has a CL10 razor cat with the following stats (and I quote):
10k Health
5k Action
3k Mind
Attack Speed 1.98
Damage 120-130
She wants a similar pet. Now I've looked around on this and other BE boards and I see plenty of POSTS about the ethics and legality of the "10k HP CL10 pet", but no recipes.
I'm hoping that some BE out there would be willing to share the secret to these mysterious pets... :} Does anyone out there know the recipe to creating these?
Thanks :}
NancyJ Wrote:
Spazzers wrote:
Despite what some people say these aren't bugged pets. No dev has come out and said so. You can do a simple search and find a recipe or you can go to any one of the many sites listing BE recipes.
The star system is juvenile and the mass majority has turned it off so it doesn't show on their screens anymore.
Just a quick question regarding CL 10 pets, bugs and exploits.
Here are a couple of screenshots of some non-CH pets that a lot of BE's are making right now, whether or not they are considered to be 'exploits' is a hot topic right now.
High HAM, High Kinetic
High HAM, High Damage
Theres a lot of mixed signals going around and not a lot of solid information. Some people are being told by CSR's that these pets are exploits, the makers of them are cheating and that anyone found making them or using them will be punished - others are being told the complete opposite, that the pet validity checks are working and that if the pet passed them it was fine.
Just a yes or no to whether these are considered exploits would be great
Thunderheart Wrote:
Keldarin's answer was:
These pets are more powerful than level 10 cloned pets are intended to be. I would not go so far as saying that players who made these "cheated" however. It is known that there are still ways to create these overpowered pets and they will be tuned down. When that happens they will be considered invalid and will have their stats/level adjusted automatically.
I'd be very interested in knowing how the "High HAM, High Kinetic" pet was made. That one has stats that are even out of the range that I was aware could be made. The other one is pretty standard for the broken pets however.
Kevie wrote:
5 mutant rancors, experiment fully and resample until you get around 10k health..... it'll take you about twenty attempts
roflmao......![]()
Go to www.swgcraft.com
He didn't say it!
/cry
He didn't I tells ya
/inserts ear plugs into ears
/covers eyes with hands
LA LA LA LA LA LA LA.... I'm not listening... or reading... LA LA LA LA LA LA LA
/scrolls past Keldarin's quote with his eyes closed
/whew
there I didn't see it, so he didn't say it... all better again ![]()
Message Edited by ArthurDentOnBria on 10-01-2004 10:01 AM
IForgotMyName wrote:
Thunderheart Wrote:
Keldarin's answer was:
These pets are more powerful than level 10 cloned pets are intended to be. I would not go so far as saying that players who made these "cheated" however. It is known that there are still ways to create these overpowered pets and they will be tuned down. When that happens they will be considered invalid and will have their stats/level adjusted automatically.
I'd be very interested in knowing how the "High HAM, High Kinetic" pet was made. That one has stats that are even out of the range that I was aware could be made. The other one is pretty standard for the broken pets however.
Thanks for proving my point. Their third attempt at a pet check only made the "normal" 1K HAM animals invalid. It did nothing about these high powered clones.
I don't make the freaks but I know how and it isn't difficult. It's my personal choice whether to make them or not. Any forum troll can cry exploit but until a dev actually comes out and confirms this the issue is mute. There are no ethics involved because there is no exploit and no rules are being broken...at this time.