Bio Engineer Archive
Thread: What do I need?
I am sure there are other posts, but I am at work and in a hurry, sorry.
What do I need to start mining and tinkering. I just got the novice Artisian skill. I am trying to make a marksman/artisian.
What is the best way to mine? Can I macro it? What about tinkering? What equipment do I need?
Any advice is appreciated.
you need a mineral / chemical / flora survey tools.
general crafting tool
and LOTS of spare time ![]()
I agree with the last post. Start off by making all of the other survey tools and then you'll be able to start crafting some better items.
I'm going down the same path and this is working for me so far. Keep at it!
The 3 stats are weighed equally. If you're working with resources that only use OQ and don't list PE/Flavor save the highest OQ for your non-grinding. For the resources that list all 3 qualities you ideally want high numbers in all of them, and when you have a wide range of numbers (i.e. 500 900 100) the high and low will average each other out.
Meanwhile, if you have the time to stockpile things now for when you start working on the higher-end schematics later, keep an eye out for good milk and wild meat. If you plan to do more chef tissues you'll need domesticated meat, and for tailoring you'll need bone/avian bone, eggs, reptile meat, and insect meat. High end pet stims/vits will use Dant fiberplast, Endorian flower fruit, fish, and unknown radioactive. If you plan to supply all 3 lines actively you're going to find yourself stretching yourself thin on time and supplies, so it's easier to focus on just one or two. There are overlapping requirements for chef and tailor or for chef and pet meds, while tailor tissues and pet meds have no real mutual ingredients beyond the generic organic/ creature resource type categories.
You can use http://www.swgcraft.com/currentresources.phpto see what resources are currently available on your server and what stats each has. Just make sure you check the reporting date on each listing so you don't run out to Endor for a resource that shifted yesterday. They also have all the schematic ingredients listed, though there are a few minor errors. They don't have a category for "creature resources" so they substitute "creature food" where hides or bone may work in a few of our schematics.
Message Edited by neo_mozart on 10-02-2004 12:28 AM