Bio Engineer Archive

Thread: High health or high armor?

PinaColada
Sat Jul 09, 2005 12:37 am
#1



Do you prefer to make high health or high armor pets? For example, yesterday I tried making a lvl 70 pet and resulted in the following (sorry I can't remember the exact stats):


Pet A:

Health:6900

Armor: 4100

TH: 160

Def: 140

Regen: 60

Regen Rate: 630

Resist:30%

Damage:100-400


Pet B:

Health:7100

Armor:3500


TH: 160

Def: 140

Regen: 60

Regen Rate: 630

Resist:30%

Damage 100-397


Pet C:

Health: 7900

Armor: 2400


TH: 155

Def: 120

Regen: 44

Regen Rate: 430

Resist:30%

Damage: 98-393


Which would you decide to keep?


Oh one more thing, I also read that the armor rating will go down once it's tamed to match creature lvl? Would pet A be affected then?

Thanks in advance for your inputs


Message Edited by PinaColada on 07-08-2005 03:39 PM

Kaomond
Sat Jul 09, 2005 2:04 am
#2






PinaColada wrote:



Do you prefer to make high health or high armor pets? For example, yesterday I tried making a lvl 70 pet and resulted in the following (sorry I can't remember the exact stats):


Pet A:

Health:6900

Armor: 4100

TH: 160

Def: 140

Regen: 60

Regen Rate: 630

Resist:30%

Damage:100-400


Pet B:

Health:7100

Armor:3500


TH: 160

Def: 140

Regen: 60

Regen Rate: 630

Resist:30%

Damage 100-397


Pet C:

Health: 7900

Armor: 2400


TH: 155

Def: 120

Regen: 44

Regen Rate: 430

Resist:30%

Damage: 98-393


Which would you decide to keep?


Oh one more thing, I also read that the armor rating will go down once it's tamed to match creature lvl? Would pet A be affected then?

Thanks in advance for your inputs



Message Edited by PinaColada on 07-08-2005 03:39 PM



Go for high health mate as the number you get on a crafted pet means diddly squat the number will always adjust to a set value for it's level range once tamed and grown.





Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Dorelli
Sat Jul 09, 2005 4:44 am
#3







Kaomond wrote:

Go for high health mate as the number for armor you get on a crafted pet means diddly squat the number forarmorwill always adjust to a set value for it's level range once tamed and grown.





and also self-adjusting to make plain-vanilla pets:



  • armor (as mentioned before)

  • to hit

  • defence

dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Finalfiction
Sun Jul 10, 2005 12:28 am
#4

So, what your saying is, throw everything into damage, health, and agro....?



Soon to be MRanger/MCreature Handler/MarksWoman 4000/ Medic 0010

Behind every great man, there is a woman telling him what to do.
Kaomond
Sun Jul 10, 2005 2:34 am
#5






Finalfiction wrote:
So, what your saying is, throw everything into damage, health, and agro....?





pretty much yes mate




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Cindal
Sun Jul 10, 2005 6:16 am
#6






Kaomond wrote:





Finalfiction wrote:
So, what your saying is, throw everything into damage, health, and agro....?





pretty much yes mate




Although aggro will adjust as well. As Dor said, it's all the same bland flavor. Nothing we do to make an exceptional or even above average pet is really going to stick upon maturity of said pet. Weno longer bio-engineer petsso much as wehave been relegated to puppy farmers.




Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Aerontako_Shretalon
Sun Jul 10, 2005 1:28 pm
#7


How are resistances adjusted? Do they auto-set for level or does the DNA matter for them? Also, having a high To Hit numbers good, right?

Message Edited by Aerontako_Shretalon on 07-10-2005 01:29 PM

Kivrin
Sun Jul 10, 2005 2:08 pm
#8

As many others have mentioned it doesn't really matter because the armor shifts where it wants to.

However, if it didn't I bet we'd have an answer. I brought this up when the system first debuted. Since there is no special resists, not even for Kinetic vs. Energy, the total effective health is now comparable.

Pre-CU you couldn't compare because of the AP ratings & damage types. Now something with 5000 health and 2000 armor has the same effective health as a pet with 4000 health and 4000 armor. They both can take ~6000 points of damage till they keel over.

Assuming they both affect the CL the same I'd recommend the higher armor pet over the higher health one. Reason being if you had to heal your pets, say you heal for 1000 points, the percentage is greater on the lower health / higher armor pet.



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

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