Bio Engineer Archive
Thread: A DNA crafting observation and question regarding clones
Zendi wrote:
I made an interesting discovering crafting DNA. I created a generic template using some VHQ Kliknik queen DNA, and tried to bump the health a little higher. I put one point into physical, and got a great result. However, the hardiness/fortitude went down. Is this normal? Is there some kind of cap?
Hmn this seems a bit unusual, i'm sure it should go up not down
Also, for those of you getting level 70 pets with health/damage inthe 8000/400 or 700/450 range are you using DNA from clones? I'm just completely amazed by the time it takes to gather level 75 DNA, and I haven't had time to try out all the combinations yet. I'm guessing you need to get more health bump from prowess if you are pushing 1000 on hardiness.
Still trying to work that out myself hehe
Oh, and by the way, why don't people share recipes here anymore?
Because the way things are now, a recipe that works for one person may not work for another, if all your recipes are from mission terminal spawns then the person you hand your recipe over too needs to be the same level as you to be able tog et the same dna samples, plus there's not a lot of recipes about atm and if they fix the courage/feircness bug the recipes will all change again.
Thanks.
Kaomond wrote:
Zendi wrote:
Oh, and by the way, why don't people share recipes here anymore?
Because the way things are now, a recipe that works for one person may not work for another, if all your recipes are from mission terminal spawns then the person you hand your recipe over too needs to be the same level as you to be able tog et the same dna samples, plus there's not a lot of recipes about atm and if they fix the courage/feircness bug the recipes will all change again.
Thanks.
I have found that my results varied greatly depending on when the DNA was sampled - if I sample over the weekend and make pets then go out again after a server restart, the results are off enough to be noticable. Being only a CL18 I don't do mission lairs but sample natural/wild lairs or single instance spawns.
I was finding that one CL say 65 was the same as another with the exception of elites. This has changed several times since the CU. It is especially noticable right afterI get an update on logging in, not sure if this is because I chose the option to update continuously so as not to get slammed with a huge download upon publish releases.
It's probably nothing to do with updates or anything like that, i htink it's probably SOE's bad coding is shifting the stats at resets or soething, they really need to do something about this it's getting beyond a joke now
Cindal wrote:
Kaomond wrote:
Zendi wrote:
Oh, and by the way, why don't people share recipes here anymore?
Because the way things are now, a recipe that works for one person may not work for another, if all your recipes are from mission terminal spawns then the person you hand your recipe over too needs to be the same level as you to be able tog et the same dna samples, plus there's not a lot of recipes about atm and if they fix the courage/feircness bug the recipes will all change again.
Thanks.
I have found that my results varied greatly depending on when the DNA was sampled - if I sample over the weekend and make pets then go out again after a server restart, the results are off enough to be noticable. Being only a CL18 I don't do mission lairs but sample natural/wild lairs or single instance spawns.
I was finding that one CL say 65 was the same as another with the exception of elites. This has changed several times since the CU. It is especially noticable right afterI get an update on logging in, not sure if this is because I chose the option to update continuously so as not to get slammed with a huge download upon publish releases.
Regarding stats going down and not up. We know there is a cap of 1000 on all stats but when we do a combine with 5 samples with 1000 hardiness we get 1159 (or something like that). When you experiment ONE point in hardiness it notices that happened and the hardiness falls to 1000 - everyone agree with this so far?
Well, I am convinced there is a similar cap on lower levels of DNA - possibly in mission animals - this would explain the sub-1000 hardiness falling. (note this is other than on a fail when we would expect it to) But I'm not a BE anymore so i can't test it
Over to you folks.
dor
PS. Another thing i have thought of is this. Check your hologram ingame for genetic templates or something like that. You will see that they explain that a success is the result of two matched lines OVERALL having a successful outcome. You could have an 'amazing' on fortitudeand a 'fail' on hardiness to have a successful overall outcome. I haven't noticed this happening (ms. unobservant) in my BE career but it might have ...