Bio Engineer Archive

Thread: A DNA crafting observation and question regarding clones

Zendi
Sun Jul 10, 2005 3:28 am
#1

I made an interesting discovering crafting DNA. I created a generic template using some VHQ Kliknik queen DNA, and tried to bump the health a little higher. I put one point into physical, and got a great result. However, the hardiness/fortitude went down. Is this normal? Is there some kind of cap?


Also, for those of you getting level 70 pets with health/damage inthe 8000/400 or 700/450 range are you using DNA from clones? I'm just completely amazed by the time it takes to gather level 75 DNA, and I haven't had time to try out all the combinations yet. I'm guessing you need to get more health bump from prowess if you are pushing 1000 on hardiness.


Oh, and by the way, why don't people share recipes here anymore?


Thanks.




Bobvious - TKM / Pikeman / Doc / Freelance Ace Pilot
Yorix - Master Bounty Hunter / Master Creature Handler
Zorix - Master Bio-Engineer / Smuggler
Bria
Drop auction winnings at loot vendor (wp 2108,-7220)
located outside Dantooine Agro Outpost near Stargate

Kaomond
Sun Jul 10, 2005 3:40 am
#2






Zendi wrote:

I made an interesting discovering crafting DNA. I created a generic template using some VHQ Kliknik queen DNA, and tried to bump the health a little higher. I put one point into physical, and got a great result. However, the hardiness/fortitude went down. Is this normal? Is there some kind of cap?

Hmn this seems a bit unusual, i'm sure it should go up not down

Also, for those of you getting level 70 pets with health/damage inthe 8000/400 or 700/450 range are you using DNA from clones? I'm just completely amazed by the time it takes to gather level 75 DNA, and I haven't had time to try out all the combinations yet. I'm guessing you need to get more health bump from prowess if you are pushing 1000 on hardiness.

Still trying to work that out myself hehe

Oh, and by the way, why don't people share recipes here anymore?

Because the way things are now, a recipe that works for one person may not work for another, if all your recipes are from mission terminal spawns then the person you hand your recipe over too needs to be the same level as you to be able tog et the same dna samples, plus there's not a lot of recipes about atm and if they fix the courage/feircness bug the recipes will all change again.

Thanks.










Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Cindal
Sun Jul 10, 2005 6:10 am
#3






Kaomond wrote:





Zendi wrote:

Oh, and by the way, why don't people share recipes here anymore?

Because the way things are now, a recipe that works for one person may not work for another, if all your recipes are from mission terminal spawns then the person you hand your recipe over too needs to be the same level as you to be able tog et the same dna samples, plus there's not a lot of recipes about atm and if they fix the courage/feircness bug the recipes will all change again.

Thanks.











I have found that my results varied greatly depending on when the DNA was sampled - if I sample over the weekend and make pets then go out again after a server restart, the results are off enough to be noticable. Being only a CL18 I don't do mission lairs but sample natural/wild lairs or single instance spawns.


I was finding that one CL say 65 was the same as another with the exception of elites. This has changed several times since the CU. It is especially noticable right afterI get an update on logging in, not sure if this is because I chose the option to update continuously so as not to get slammed with a huge download upon publish releases.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Kaomond
Sun Jul 10, 2005 7:43 am
#4






Cindal wrote:





Kaomond wrote:





Zendi wrote:

Oh, and by the way, why don't people share recipes here anymore?

Because the way things are now, a recipe that works for one person may not work for another, if all your recipes are from mission terminal spawns then the person you hand your recipe over too needs to be the same level as you to be able tog et the same dna samples, plus there's not a lot of recipes about atm and if they fix the courage/feircness bug the recipes will all change again.

Thanks.











I have found that my results varied greatly depending on when the DNA was sampled - if I sample over the weekend and make pets then go out again after a server restart, the results are off enough to be noticable. Being only a CL18 I don't do mission lairs but sample natural/wild lairs or single instance spawns.


I was finding that one CL say 65 was the same as another with the exception of elites. This has changed several times since the CU. It is especially noticable right afterI get an update on logging in, not sure if this is because I chose the option to update continuously so as not to get slammed with a huge download upon publish releases.






It's probably nothing to do with updates or anything like that, i htink it's probably SOE's bad coding is shifting the stats at resets or soething, they really need to do something about this it's getting beyond a joke now




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Dorelli
Sun Jul 10, 2005 11:52 am
#5

Regarding stats going down and not up. We know there is a cap of 1000 on all stats but when we do a combine with 5 samples with 1000 hardiness we get 1159 (or something like that). When you experiment ONE point in hardiness it notices that happened and the hardiness falls to 1000 - everyone agree with this so far?


Well, I am convinced there is a similar cap on lower levels of DNA - possibly in mission animals - this would explain the sub-1000 hardiness falling. (note this is other than on a fail when we would expect it to) But I'm not a BE anymore so i can't test it Over to you folks.


dor


PS. Another thing i have thought of is this. Check your hologram ingame for genetic templates or something like that. You will see that they explain that a success is the result of two matched lines OVERALL having a successful outcome. You could have an 'amazing' on fortitudeand a 'fail' on hardiness to have a successful overall outcome. I haven't noticed this happening (ms. unobservant) in my BE career but it might have ...




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Zendi
Mon Jul 11, 2005 12:06 am
#6

What was strange was that it fell below 1000 significantly. I'm thinking around 897. I will have to test it again. Any comments on the clone question?




Bobvious - TKM / Pikeman / Doc / Freelance Ace Pilot
Yorix - Master Bounty Hunter / Master Creature Handler
Zorix - Master Bio-Engineer / Smuggler
Bria
Drop auction winnings at loot vendor (wp 2108,-7220)
located outside Dantooine Agro Outpost near Stargate

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