Bio Engineer Archive

Thread: Eggs and Milk: A Small Study

Lyekka
Wed Apr 21, 2004 9:37 am
#1

I am currently collecting eggs and milk to make clothing tissues. As most of you know, this is a slow and boring process. So I thought I would do a little study on my results. Here are the results for one hour of collecting:


Lairs with nothing = 18 27%

Lairs with a sample of a living creature = 21 30%

Lairs with Eggs= 29 43%

Total Eggs gathered= 233

Total Lairs sampled= 68

Average Eggs per Lair = 3.4

Average Eggs per Lair with Eggs= 8.0


Milk =2890


Both of these were done in what I would consider a "best case scenario". I collected the eggs in the belt about 1500m around Coronet, where I had no trouble finding lairs. The milking was done on Dantooine. I was able to get 2 Piket Plains Walker Lair Missions about 600m apart, and I simply went back and forth between them.


As you can see, the amount of eggs gathered is extremely low. After an hours work, I only have enough eggs to make about 10 tissues! I really feel this needs to be looked at by the developers. As someone put it, is Entertainer Healing really so overpowered that we cannot allow them to have these clothes?


Some possible solutions for the egg shortage would be:


Have all Lairs contain eggs. 57% of the Lairs in my sample did not even contain eggs! There is no need for the "samples of living creatures", certainly no need to have almost 1/3 of the Lairs contain them!


Increase the number of eggs per lair. 8 eggs per Lair is still a low number. This could easily be doubled and not put too many eggs on the market.


Reduce the number of eggs needed for Enchanced Myoflex. To my knowledge, this is the only current use for eggs. If the number were cut in half, it would certainly help the situation.


Of these solutions, the last would probably be the easiest to program, as it only requires one schematic to be changed.


I did not feel that the Milk collecting was too bad. It certainly would be much slower on planets with only smaller creatures to milk. The worst problems I had were the Pikets warping 40m to 60m away from me in 1 second while I was milking. About 1/3 of the time, the Piket would either move too fast for me to stay close, or warp away so that I could not milk it. The numbers for the Milk are lower than the amount a skilled hunter could get in the same amount of time, but not as out of whack as the numbers on eggs. Since there is much less risk involved in milking, I could live with the current amounts.


I welcome any input from the rest of the BE community on these issues.




Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
NancyJ
Wed Apr 21, 2004 11:10 am
#2

Just wanna add a tailoring comment here, those 10 tissues after making a cloth schematic would make 1 or two items of entertainer clothing as pretty much anything an entertainer would want to wear takes multiple identical cloths.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Albion_DeCrappa
Wed Apr 21, 2004 11:44 am
#3

I agree, eggs are a little difficult to get. If I find good quality eggs somewhere I can usually collect about 2k of them during a shift just riding a mount (not driving) to my harvesters and back. But considering there really isn't all that much that needs eggs they probably aren't going to raise their quantities anymore then they already have.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
NancyJ
Wed Apr 21, 2004 11:58 am
#4

IMO the reaosn theere is little demand for eggs is that the quantities you need arent feasable to get, same with fish for pet stim D's




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Milarella
Wed Apr 21, 2004 2:32 pm
#5

I made more money/hour as a dancer than I do as a tailor.
DialUp
Wed Apr 21, 2004 4:58 pm
#6






Lyekka wrote:



The milking was done on Dantooine. I was able to get 2 Piket Plains Walker Lair Missions about 600m apart, and I simply went back and forth between them.






I have not milked anything since the day they gave scouts the option but I thought you could only milk a creature once. Is it based on time or can you just go a certain distance away and come back to the lair?


ArthurDentOnBria
Thu Apr 22, 2004 12:06 am
#7



That's a pretty cool study, thanks for publishing those results. And I certainly agree with your conclusions.


I think the only reason why there isn't a *much* bigger stink about eggs is that the combination of holo grinders and varasian brandy has pretty much killed off the entertainer profession entirely. If it weren't for varasian brandy there would probably be a set of "hard core" types that would add it to their template just for the buffing and demand top of the line entertainer clothing the same way docs demand medical. But brandy made that unneccesary. And all the "old school" entertainers who used to enjoy the profession for the social aspects got driven out because the cantinas got taken over by the holo grinding idiots who spam and completely ruin what once was a fun part of the game. But even before the holo-grinding got out of hand, the "old school" entertainers used to say: "hey, I'm in it to socialize, why would I want to heal you faster and have you leave sooner?". So the whole thing was incredibly poorly thought out. It's a total debacle really, lol.


To me, fish is a much bigger deal than eggs. And I was totally unimpressed by the fishing changes a month or two back. I actually don't mind fishing, but geez, at least make it worth my while.

Message Edited by ArthurDentOnBria on 04-21-2004 12:09 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


SioBabble
Thu Apr 22, 2004 12:10 am
#8






NancyJ wrote:
IMO the reaosn theere is little demand for eggs is that the quantities you need arent feasable to get, same with fish for pet stim D's






I've been collecting eggs for months, and being semi-serious about it, but the best Ihave managed over the course of a spawn cycle on the planets I hang out on most (Corellia, Naboo, Tatooine) is a bit over 1k of the same spawn.


I go to adventure planets not as a matter of course, but targeting specific spawns of quality resources (having a toon that is far past the need, at this point in time, to collect combat XP) and so I don't collect a lot of egg from those worlds.


I would suggest to BEs that they find master scouts and rangers who spend their time hunting on specific planets and contract with them for searching as many lairs as they can over the period of a spawn to collect the maxiumum number of eggs. Focus, if possible, on the planets currently with the best quality of egg available. Do this on a consignment basis and establish a long-term relationship with your egg collector. You'll have to make it worth their while, of course, but if they'r hunting for wooly hide anyway for some armorsmith or avian for some doc, they can check the lairs for some additional revenue.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


ArthurDentOnBria
Thu Apr 22, 2004 12:19 am
#9






SioBabble wrote:


I would suggest to BEs that they find master scouts and rangers who spend their time hunting on specific planets and contract with them for searching as many lairs as they can over the period of a spawn to collect the maxiumum number of eggs.






Oh gawd no, lol. I had a ranger come to me one time, he was a nice fellow actually. He proudly told me that he had a big stack of eggs (I think it was like 1000) with really nice stats. But then it was like... "well, I sell meat for 40cr/u, eggs are a lot harder to get then meat, the stats are good so I need to charge you..." and at that point I just had to cut him off and tell him I wasn't interested. That's the problem. The people who would buy entertainer clothing are probably the least wealthy of any profession. The clothing probably gives them the least important benefit of any bio bonus, it certainly does not increase their ability to generate more revenue, yet when you start talking about what a "reasonable" price for eggs would be based on effort it just blows you completely out of the water. Seriously, if for example we were to swap the schematic requirements of active bio sensors and advanced myoflex, there would suddenly be a huge need for eggs and they'd be selling for 200cr/ea easy, and that's a perfectly reasonable figure for the value it would give doctors and the effort needed to collect them, but for entertainers, it really just isn't reasonable.

Message Edited by ArthurDentOnBria on 04-21-2004 12:21 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Lyekka
Thu Apr 22, 2004 7:49 am
#10






DialUp wrote:


I have not milked anything since the day they gave scouts the option but I thought you could only milk a creature once. Is it based on time or can you just go a certain distance away and come back to the lair?








Mission lairs reset when you go over 150m away for a short time, maybe a minute or 2. Discovered this when trying to do missions with Lyekka. It is most annoying when you are down to the last critter in the lair, and it bolts far away. If you chase it too far, the lair resets and you have to start all over.


However, it is a really nice feature when you are looking for milk and eggs! By the time you have milked one lair, the other should have reset and you can go milk it again. This also works for DNA sampling, by the way. Just make sure the lairs are more than 300m apart.


An interesting note is that the lair actually spawns new creatures each time. You can tell this because sometimes there will be a baby, but when you come back, they will all be adults. I thought last night that this would also be a great way for creature handlers to get babies to tame.






Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
Lyekka
Thu Apr 22, 2004 8:03 am
#11






ArthurDentOnBria wrote:



That's a pretty cool study, thanks for publishing those results. And I certainly agree with your conclusions.


I think the only reason why there isn't a *much* bigger stink about eggs is that the combination of holo grinders and varasian brandy has pretty much killed off the entertainer profession entirely. If it weren't for varasian brandy there would probably be a set of "hard core" types that would add it to their template just for the buffing and demand top of the line entertainer clothing the same way docs demand medical. But brandy made that unneccesary. And all the "old school" entertainers who used to enjoy the profession for the social aspects got driven out because the cantinas got taken over by the holo grinding idiots who spam and completely ruin what once was a fun part of the game. But even before the holo-grinding got out of hand, the "old school" entertainers used to say: "hey, I'm in it to socialize, why would I want to heal you faster and have you leave sooner?". So the whole thing was incredibly poorly thought out. It's a total debacle really, lol.


To me, fish is a much bigger deal than eggs. And I was totally unimpressed by the fishing changes a month or two back. I actually don't mind fishing, but geez, at least make it worth my while.


Message Edited by ArthurDentOnBria on 04-21-2004 12:09 PM




I'm afraid that you are absolutely right about this. It just isn't going to be a high priority item. That's one reason I suggested just changing the schematic. That seems like it would be fairly easy to do, but still probably about #10 zillion on the priority list.


I totally agree about the fishing, too! Maybe I'll do a small study on that, too. LOL! I really don't get how fishing is even supposed to work. I did catch a couple of fish, but my actions didn't seem to make much difference in the outcome. And the amount is even lower than the eggs. At least I thought that there might be some logic in not wanting CHs to have Pet Stim D's, since they were pretty much overpowered at one point. But since the CH nerf, I really don't think it would be that important.


I'd like to see these resource issues compiled into one point on our Top 5 Issues list. Perhaps we can all put our heads together and come up with something that would work.





Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
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