Bio Engineer Archive

Thread: Developing my recipes

Indegroin
Tue Apr 20, 2004 6:53 am
#1

I am very new to the BE profession and loving every minute of it. My BE is my alt but fast becoming the character I play more, made Master BE at the weekend.I decided, rightly or wrongly to wait till get to master before really starting to make pets.


2 Questions :-


1 -- Mutant Rancors :- Love the DNA but boyis it hard to getany tips would be very welcome. I am Bothan wear camo and scent cloths but they still constanly break scent and agro.


2 --What DNA I should be using to improve my pets Kin rating and what slot is best to put it in.



_________________________________________________________

Kellena - Chef
Wizend - Maker of fine Pets and proud to be Mayor of APOC City
Centurion
Tue Apr 20, 2004 8:38 am
#2

The FAQ has some excellent research as well as pretty accurate (as far as most of us can determine) speculation regarding what sticks from which slots. If you want resists to stick I'd say slots 1, 2 and 5 are the most likely with specials and ranged coming from 3 & 4 (IIRC). But go read that and it should help some.

I also have a collection of sorts of recipes at

http://www.games-asgr.com/phpBB2/viewtopic.php?t=19

which I've been collecting for awhile. As for tricks for mutant rancors, I haven't had a great deal of success but I did find that bike-sampling worked pretty well since you could escape when (not if) they aggroed.

Message Edited by Centurion on 04-20-2004 10:40 AM



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

c00kie
Tue Apr 20, 2004 9:26 am
#3

Recipies you will have lots to read and more gained from experience...


As for Mutants, I will tell you how to get to them and get a couple samples everytime before they aggro you.


1. Protection: I reccomend getting a good set of Ubese, and setting a macro up to put it all on at once.


2. Mask Scent: Get a good set of clothes, and honestly work youir way to at least explore 4 in the scout tree. Then purchase some good jawa beer from a local chef, the +16 or so gained from jawa beer is well worth your time and money when sampling mutants.


3. Approach: This is where it gets tidious, but it does pay off well. Learn to crawl on your knees. When you spot a group of mutants, at about 70m out I find it is best to drop to prone target the closest mutant and crawl to it. If your scent breaks as you get closer, and sometimes it will, Stop IMMEDIATLY... wait, and reapply scent as soon as you can. Then proceed. You should be able to get within the 15m sampling distance now... keep moving on your knees and sample while moving.


4. The Sample: keep moving on your knees and sample while moving. Onc eyou start, stop moving and try to watch the rancor's reaction. If the question mark or exclamtion appear... wait 20-30 seconds and then sample, if not sample again. You have to be dilligent and so far more than 2 samples is near impossible on a single mutant for me. But that should help a lot





Owapa - Colonel Rebel Army
Mayor of Solace City, Corellia
Your friendly neighborhood killer

Solace City Master Crafters Mall, Solace City, Corellia (3844 -6916)
Featuring the finest goods in the Galaxy, at rock bottom prices
XpNsVe
Tue Apr 20, 2004 11:46 pm
#4

You can also check the BE website (listed below), they have a Recipe forum there as well.



The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

meroc
Wed Apr 21, 2004 5:53 am
#5

The only real trick with Mutants is patience....lots of it. When MS breaks (and it will....first check at 64m then a second one around 30m), back out to 70+m as soon as it does, wait a bit, reapply and try again. Once your "in", you're "in" though and should be fine unless you aggro onfrom a sample. Rotate your sampling around the herd to reduce that chance.


Excpect any MR hunting trips you make to take several hours.



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Centurion
Wed Apr 21, 2004 7:57 am
#6

Good hints on MS and I'd be more likely to use those than take all the time to crawl in.



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

meroc
Wed Apr 21, 2004 8:33 am
#7

Here is a repost of a mini-FAQ I did a while back:



All skills cap at +25, even MS.


There is a display bug that will show more than that listed under Skill Mods, but the Dev's have said time and again that only +25 of that will actually be taken into account. There are, however,anecdotal stories that say otherwise, so if you don't believe the Dev's, then by all means, go ahead and load up on MS gear. It's only money ;o)


Your mission should you choose to accept it....


Mutant Rancors are the toughest critter (currently) that a BE can sample. You're probably wasting your time if you aren't MBE, and though some folk have said they have been able to sample them at Sample IV, I really think it's pointless trying. Even a Master BE will fail more often than succeed.


For those souls brave enough to try,maybe something here might help:


The so called "Rancor Valley" is the Sarlacc Pit POI waypoint, so it's easy to find, just look it up on the POI tab of your datapad. There is also a lake to the north west that generally has a lot of Rancor as well, so cruising between the Sarlacc and the lake will generally let you find a pack of victims. I usually find that up to 2000m south of the Sarlacc has MR hanging around.


Get yourself a good macro and a fast bike. The macro I use is:


/dismount;

/pause .5;

/sampledna;

/pause 1;

/mount Speederbike


People in the US can probably cut the second /pause to .5 as well...the shorter the time you spend off the bike, the longer you'll survive.


Just select the critter you want to sample, get within 10m of it and click the button you have the macro on. Be ready to scramble, as they can aggro fairly easily.


Don't be afraid to run away. Reducing wounds on Dathomir can be a real pain in the neck if there are no entertainers on duty.


The real trick of course is getting next to the critter when that critter is a MR.


Two techniques are:


1. MS and move in slowly. If it breaks, back off to over 70m, MS and try again.

2. Some people say to stop as soon as MS breaks, wait till you can MS again and then move in. If it breaks again, rinse and repeat.


I use a combo of these two, plusthe "DarwinTechnique". Sometimes there is a MR that must be the equivalent of a scout and they'll sniff you out every time you approach.


When I run into a pack with one of these Mega Mutants in it, I'll ride through the pack without MS on so they aggro. There is almost always one that will drop his AoE (isn't there always )), and then the rest will turn on him. Wait for the fight to settle down and there will be a lot less MR to deal with (with the added bonus that the "fittest" MR will survive the combat for me to sample, hence the "Darwin Technique"))


A good technique once you're actually in range is to "Rotate Sample". Pick the closest MR, sample it, then hit "TAB" to select the next MR out from you. Move in and sample from it, then go the next one. Once you get to the one furtherest away from your first sample, move back to the original one you sampled from first and start to rotation over again. This way you give the MRtime to reset it's "?/!" timer. If your lucky, and patient, you may even be able to sample the entire pack to death this way.


Make sure you only try to sample MR when you have a lot of time spare, as there is no real quick way to do it and even full Rangers can have trouble with them.


Make sure your courteous to other people out there and don't run "trains" overpeople. The person you "train" now, could be the one that might have healed your wounds at the outpost later...


Hopefully something in there helps someone. Good luck!)



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
JettShadow
Wed Apr 21, 2004 12:34 pm
#8


How do you move on your knees? I know how to crawl in /prone, but if I /kneel, then move, I automatically stand. Hints?


-js


JettShadow
Wed Apr 21, 2004 9:04 pm
#9

Love the bike macro. Thanks! -js (that works for survey missions as well...)
GotharMarath
Thu Apr 22, 2004 10:32 am
#10

I have found that drinking a flameout (mine is 169% damage reduction for 5 hits) before you head out, or at least eating some good synthsteak with also help to keep you from dying.....



Gothar Marath
I used to keep my nose to the grindstone in hopes of succeeding through hard work and persistance. Unfortunately I have been grinding so long, the stone has burned through most of my face and into the back of my skull.
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