Bio Engineer Archive
Thread: My findings
I dont post alot but figured I would give back with what I have learned from all the new changes, hope this at least helps some people out there.
Specials How to get them in there
Agression Profile --> this takes the special 2 from the dna used (assuming it has it)
Physique --> this takes the special 1 from the dna used (assuming it has it)
Mental --> this takes ranged from the dna used (assuming it has it)
AR ....... ok I'll share what I have learned ![]()
Armor seems to be gained from multiple spots contining dna that has armor in addition to boosting a few values during experimentation
Physique, Prowess, and Psychological in my tests (over 200 so far) have to have dna with an AR rating
During experimentation the 3 values above must exceed 50% for AR to be turned on
This I share, in hopes that others can also unlock some of the potential combinations for oh say AREA effects
All my testings used TMBL BMB and gubburs so this was a very controlled set of tests.