Bio Engineer Archive

Thread: My findings

Newarr
Wed Dec 31, 2003 4:11 pm
#1

I dont post alot but figured I would give back with what I have learned from all the new changes, hope this at least helps some people out there.


Specials How to get them in there


Agression Profile --> this takes the special 2 from the dna used (assuming it has it)


Physique --> this takes the special 1 from the dna used (assuming it has it)


Mental --> this takes ranged from the dna used (assuming it has it)


AR ....... ok I'll share what I have learned


Armor seems to be gained from multiple spots contining dna that has armor in addition to boosting a few values during experimentation


Physique, Prowess, and Psychological in my tests (over 200 so far) have to have dna with an AR rating


During experimentation the 3 values above must exceed 50% for AR to be turned on


This I share, in hopes that others can also unlock some of the potential combinations for oh say AREA effects


All my testings used TMBL BMB and gubburs so this was a very controlled set of tests.

Sylo
Wed Dec 31, 2003 5:06 pm
#2

Interesting on the specials and ranged. I hadn't noticed this. I'll have to check it out.
JiveTimeMofo
Wed Dec 31, 2003 5:16 pm
#3

my findings on armor are 3 things have to be in place.


first you have to ahve armored dna.


then hardiness and fortitude have to be experimented over 500 and your experiment value has to be over 50% in phys.


with those numbers i've always gotten armor.


becareful about doing other exper. b/c a failure in another catagory can take away your armor. real sad if yoiu have your phys maxed out.



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Jivetime Mofo

Master TKA/Novice Rifleman
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