Bio Engineer Archive

Thread: What BE need desperately

ZargosX
Wed Dec 31, 2003 4:08 pm
#1

I am a CH as well and I notice since most creatures now have some type of poison/disease to inflict on our pets BE should be able to make pet cures for these, It really sucks to watch you pet lose health cause of a syck or die slowly after tumbling with klicknics(sp). So lets get us some of these
DataOutlaw
Wed Dec 31, 2003 4:21 pm
#2

Umm, thats what Doctors are for... not to sound flippant or anything but this IS a multi-player game. You could also use your extra skillpoints to Master Doctor instead of mastering a combat profession or something. After all, medic skill are a pre-requisite to BE anyway so its not that hard to finish up Master Medic and do Doctor as well as BE
ZargosX
Wed Dec 31, 2003 4:34 pm
#3

uh ya since i have so many skill points after MBE and MCH
ZargosX
Wed Dec 31, 2003 4:35 pm
#4

plus that could be used for same argument for stims
Sylo
Wed Dec 31, 2003 4:52 pm
#5

What DataOutlaw said. Get a Doctor to cure it, same as you would do if you were poisoned or diseased.
JiveTimeMofo
Wed Dec 31, 2003 5:01 pm
#6

just store them after a fight and recall them. fixes all dots



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Jivetime Mofo

Master TKA/Novice Rifleman
DataOutlaw
Wed Dec 31, 2003 5:36 pm
#7

Master CH, while a very good complementary class to BE, is not required. You ociuld drop Master CH and Master Doctor instead if disease cures are that important. Personally, I would stick with Master CH and make freinds with some doctors. I hav a friend working his way to Master Doctor and he *loves* it when I bring him about 4 pets I used up sampling bull racnros that have over 5,000 wound damage to each of them. Doctors still get xp for curing pet wounds.
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