Bio Engineer Archive
Thread: More creature bugs?
To start with, I'll admit I'm not a BE, but I am a Master CH and a Master Tailor, so I make considerable use of BE products
But here I'll mostly be pointing out some... oddities I've noted with clones I have recieved:
I have two pre-patch blurrgs that, while growing, listed theirCL as 0. Not 0 (50), just 0. Now that they're fully grown, they still /examine as CL 50 (with appropriate abilities: 10k HAM, fantastic damage andresists, and AR 1), but list their CL in the datapad as 1(0).
And for some more CL madness, I can call them both at the same time. After some experiments, I've found the game reads their CL for control ability as CL 28 each.
And now for Special Abilities:
The blurrgs above have two SAs (datapad and /examine), but I can only train them to use their Ranged attack on command.
Conversely, my new mostly-favourite pet (CL 49 torton... SOE, please stop the shaking!)reads on the datapad as having two SAs and a Ranged attack, but I can only train him to usethe two Specials and not the Ranged. However, when I use /examine, the torton doesn't even list his two Specials, and reads as CL 1 (although he's still CL 4 (49) on the datapad). Nor does he like to use his Ranged attack on his own: I've seen him fire twice now, both times taking a single shotwhile charging a target 70+ metres away, and with no visual effect (so he might be lagged and not using his Ranged attack at all
)
No, I have a Kusak that has Ranged. They do ranged on the way in, but there is no visual for a Kusak, so it looks like they are just watching.
At full distance, they usually miss