Bio Engineer Archive

Thread: Which way to go?

McCannibal
Thu Jul 24, 2003 12:45 am
#1

Hi,


I was wondering what would be the best combination of rifleman with anything would be. any helpful post would be helpful.


P.S. I am more of a fighter than a peace maker, well most of the time anyway.


thanks

Tsion
Thu Jul 24, 2003 12:50 am
#2

There is no best. There is only your personal preference.


Others personal preferences include Ranger, TKA, Medic, Scout and Weaponsmith.


But there is no best.




O'Reilly Freeborn
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Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
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Longy
Thu Sep 18, 2003 12:03 am
#3

Ok i'm a Master Rifleman, Heavy Swordsman 0,1,0,1


i'm gonna drop aiming for Master in Swordsman for medic 0,0,4,0 which allow me to use stim's D anyway i'm gonna get Master Swords tec. and Master sword Fin. that should gimme speed and acc.


So my question is:


Do I go for Master Sword Defense or Master Sword Offence? Probs only be using Sword to finish people off and town/indoor fighting.




------------------------------
Daz
Soldier
NukeOperator
Thu Sep 18, 2003 12:16 am
#4

A suggestion: high quality and highly experimented Stim B's can give a complete heal (without buffs). Try some out, you might want to give up your entire Pharmocology tree (Stim B's can be used by novice Medics). This would free up skill points to get more offensive skills.
-MetaLHeaD-
Tue Oct 07, 2003 7:12 pm
#5

Im still trying to decide whether I should go Master Commando/3200[or 4400] ch or Master CH/4040 Commando. Are the other weapons any good, acid seems almost the same as FT just slower, not sure about heavy weapons, would it make me a harder target if I was Master CH/4040 Commando?
TheAptPupil
Wed Oct 08, 2003 4:42 am
#6

Dude, I've haven't reached any of those but I am a commando and CH and in my view, after hearing everthing (evening the flaming from both sides), I would go for Master CH.

Vericona
Wed Oct 08, 2003 4:46 am
#7

Depends on how good those Cone 2's for the flamethrower and acid rifle really are...



.
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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
BenZion
Wed Oct 08, 2003 5:04 am
#8

Hello i had the exact same problem :


I was Master Creature handler and i had commando 0/0/4/0


now this is THE best tamplet for PvE only! meaning that u can use 2 graul maukers at once to tank anything u want in game even Jedi Masters and stay alive!! so if u going to solo PvE go with MCH, commando 0/0/4/0


and basic medic skills .


BUT ,


If you are going to do PvP , u should know that Creature Handlers are Support Only in PvP , they are easy to kill and the pets die fast in PvP , and this is from experience .


now I am Master Commando , and i kept CH at 1/1/0/0 so i can use a GSP or a Grand Wrix , for decent PvE tank , a GSP has 8K HAM , and 60% resis to kinetic , and thats what u need in PvE kinetic .





Torongil - Jedi Knight (OSS)
Blueblooded
Thu Jan 01, 2004 10:09 am
#9

Hi all


Ive been lurking for a while, but finally Ive had to step into the light.


I stumbled into Bio Engineering not long ago, having played around with lots of other professions.


Im currently 1/1/2/1, with 30k crafting xp to put towards the next level.


what would you all suggest? - I was going to put it into Engineering technique, on the basis that a poor higher level creature isnt as good as a good lower level one, but a BE told me to go for Clone Eng 2...as this way Ill get more XP from the more difficult creatures you make.


(I thought xp was related to the amount of resource consumed? - anyway)


any thoughts? - does Eng Technique make all that difference?



Always remember . "a pig with lipstick is still a pig"
Alexander
Thu Jan 01, 2004 10:33 am
#10

Hi!


Bio eng 3-3-3-3 here!


Now... let see.... Yes. XP is mainly based on resources and yes Clone Engineering 2 prolly give you templates that will give you some more XP when you do them (they do requrie mroe resources) BUT we are speaking of an increment of 150 points per template here.. max.. nothing extraordinaire. Considering you still need 5 pieces of DNA for each, Making critters to gain XP is simply not feasible as you spend loads of time getting that dna. (even if you get ultra easy dna.. it still requires time,. effort, and rest all the times your mind goes too low).



So to gain Craft XP, the BEST way remain to grind Micronutrient supplements. at 105 XP each and with the speed you can make them, it take not that much time (if you have the resources of coruse).


Clone Engineering has also lost most of his functions right now... as they are just skins... ok... something a bit more than skins... but still not THAT much useful.


On the other hand Experimentation is your life. Eng Tech II will give you just 1 point of Experimentation bringing your total to a whoopy 3. But it will open the doorway for Eng Tech III that will give you 2 more to a total of 5


So , after all, i suggest you take.... Tissues!


Tissues 2 gives you pet medpacks B. they ARE very... and i mean.. VERY.. useful. healing more or less double than A. Even relativly crappy one you do with just 2 experimentation points, they are much better than the As.


So... A) you take tissue II... B) you take Eng Tech II AND work on the III (if you want to get some serious result soon).


I suggest you take Clone II only if you need those skins by clients or you particularly like them




Volkmar Starlight
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Bio engineer
Creature Handler
Pistoleer.
Loremaster in the Soul and Heart
Blueblooded
Thu Jan 01, 2004 12:31 pm
#11

Thanks Alexander


just thought Id better clarify that Im not a CH, so would making Pet stimpacks be a useful skill for me? ie is there a ready market for them?





Always remember . "a pig with lipstick is still a pig"
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