Bio Engineer Archive

Thread: stats

Wito
Sun Jun 29, 2003 9:50 am
#1

Gonna try and explain my question best as i can..



wouldnt it be kinda pointless for an artisian to have maxed action when you can just have maxed stamina and regain your smaller action pool back faster than your larger action pool?


or do you regain at like a % where a smaller action pool would fill up slower thana larger one

Lubakka
Fri Jul 04, 2003 11:08 am
#2

im not realy posting a guide but i was wondering if anyone knows alot about how the stats work is there a way to boost them or anything



i heard you can boost stats with food but i dont know if its permanent or what



can someone please help me



Lubakka


-(wookie howl)

DarkinRhal
Mon Jul 07, 2003 6:23 pm
#3

Sorry about the other post I dont think i did that. But anyway I was just wondering what other aspiring BH set there stats at I seem like I have too little health and the other players have a lot more stats than I do. Whats more important Health mind or action or do you need a balance?
DarkLordThrawn
Tue Jul 22, 2003 2:40 pm
#4

I am trying to Master the Pistoleer tree and I want to have the Medic skill as well (I also have Scout but that is inconsequential). Whatstats do you recommend?


I do not know what to trade off so that I can use the medic skills effectively without trading off my main skills for combat reasons. I have moved my Willpower up to 500 but that doesn't seem to raise my mind fast enough to heal woundseffectively. I think I want to get up to around 800 but what do I give up oram I gong about it wrong?




Peica,
Anchorhead, Tatooine, Bria

"Do or Do Not, There is No Try!"
Kwesi
Tue Jul 22, 2003 3:02 pm
#5

I think the key to being an effective healer without "losing your mind" is to use nicer stims. I've a friend who is a Doctor, and I wouldn't want to go through what he does to make those really nice stims. I'll spec up pharmacology, and just BUY the C's.



________________
Pevr Chazzwazzer
EwokMuffin
Wed Jul 23, 2003 2:44 pm
#6

I am a Master Doc and up working my way up Pistoleer (can't finish it though, not near enough skill points left).


Once I hit master Medic I did this though and don't regret it; I raised Health, Action, and Mind to their max levels by taking all of the secondary stats to their minimum. Then I put what was left into Focus/Willpower for max regen and savings on Mind.


My reasoning : I can heal health/action so I don't need regen/savings. I haven't had an issue with this yet.


If you make your own stims (assuming you are using Bstims), experiment all you can on each component and use the best Overall Quality on each resource.It would be better to buy them from a Doctor with Master Doc Crafting if it's possible. At that level they will have the most impressive B stims because they will have the most experiment points. I made some B stims last night with 250 base heal and 26charges, thats with every experiment point spent successfully and not with any advanced components. That could go to about 38 charges and maybe 300 base heal with advanced parts.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
DarkLordThrawn
Thu Jul 24, 2003 10:05 am
#7

I have thought about the idea of raising Health, Action and Mind pools to max, but being I am still a beginning medic would it be good to put the rest into willpower? I think I like the idea of rasing them all to around 1000-1100 and putting the rest into the regen's for health and mind.


What does everyone else think?




Peica,
Anchorhead, Tatooine, Bria

"Do or Do Not, There is No Try!"
AlaneriaBriitfyre
Thu Jul 24, 2003 10:35 am
#8

I'm a Doctor/Pistoleer/Creature HandlerI've got my stats set at:


Health 700
Constitution 425
Strength 415


Action 1000
Stamina 440
Quickness 445

Mind 875
Focus 550
Willpower 550


This works well for me, because it gives me a bit of regen in all three pools, mostly in mind for healing. Between warning shot, melee defense, and my pet I rarely get hit so it doesn't matter that my health is low, plus wearing armor is easier on me with the secondaries raised a bit. I use stim Cs made from advanced components for me, stim Ds made from advanced components for my pet.


I havent tried out this stat setup for PvP yet though as I'm mainly a PvE person now that the rebels on my server have learned to send out a full group after me


I definitely like the idea of maxing out the pools and dumping the rest into mind pool regen though. I may try that with another character.




Alaneria Briitfyre - Master Shipwright | Gorath
Alaneria, having been gone on a long excursion to the
outer rim, returns to Maelstrom, Corellia to be recieved by her organization

"Hey all, I'm back!" "...." "Gah... where'd my guild go???"

-I support the CU and am grateful that we have a game that continues to evolve rather than stagnate.

Join the positive voices!


Tomasi
Thu Jul 31, 2003 1:02 pm
#9

Get a good set of Vibroknucklers. Mine was max 109damage with a 2.2 delay.


Health is of course important. I upped that to 1100, and brought Action down a little. Strength is important as well as Stamina to keep your downtime down (unless you have a friendly medic nearby).


To pull a creature, use healthshot, then switch to your vibrknucklers.Your pistol skill using healthshot doesn't robany pointsfrom unarmed skill, and you can max out the XP points. It also helps bleed the creature if you're not taking it down fast enough.




Server: Bloodfin (my home, my bane)
Character: Martinez ()
Master Smuggler/Master Pistoleer/Fencer

Intruder Owners
Heel
Fri Aug 01, 2003 12:55 am
#10

I'm taking my Zabrak from his humble Artisan beginnings into the dreary underworld of Smuggling and would like a little help...



I've already got Pistol Specialist and am working up through Unarmed Brawling and would like some ideas as to how I should tweak my stats for this profession.



Any help would be appreciated. Thanks in advance.

Mickelonis
Mon Aug 11, 2003 10:33 pm
#11

I needa guide on stats... I do not understand them very well... When I add up my HAM, i get a total of 2,686. Is that what everyone else gets? If not, why? Can I have a higher total number? Also, how long does it take for stat migrations to take effect?



-Syn




First they ignore you, then they laugh at you, then they fight you, then you win.
--Mahatma Gandhi

Mickelonis
Mon Aug 11, 2003 10:53 pm
#12

I would like peoples advice on stats for a two handed heavy swordsman. If you could please post your ideas on what stats should look like. I am also wearing composite armor... Any ideas?



-Syn




First they ignore you, then they laugh at you, then they fight you, then you win.
--Mahatma Gandhi

DionSlager
Wed Aug 27, 2003 4:06 am
#13

Is this a bug or not cause when i change my stats it takes up too 48 hours before its good
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