Bio Engineer Archive

Thread: Need Template Advice

Boxermagician
Fri Mar 12, 2004 11:04 pm
#1

I am trying to decide between the following 3 templates for what will be a primarily PVP character:


Master Rifleman

Master Carbineer

Master Marksman

Medic 4-3-3-0


or


Master Rifleman

Master Scout

Ranger 0-0-4-0 (For tracking of other players as well as advanced warning of overts)

Marksman 4-0-0-4

Medic 4-3-3-0


or


Master Rifleman

Master Doctor (For self-buffs with stats migrated to 800-1100-100 in mind pools)

Master Medic

Marksman 4-1-1-4


Looking forward toreading your opinions.



Ytarra

Teras Kasi Master / Master Swordsman
Member of

BoK


bounty77
Sat Mar 13, 2004 6:31 pm
#2

I would go with master rifleman/master Doc


Iezet Emorri


((Rebel Stalker))


ZaneDvarschiller
Sun Mar 14, 2004 1:56 pm
#3






bounty77 wrote:

I would go with master rifleman/master Doc


Iezet Emorri


((Rebel Stalker))








Me too.



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DeathUponYou-Dp
Tue Jul 06, 2004 1:35 pm
#4

Master Lightsaber


I am a light-alligned jedi. Lightsaber will be my offense, no powers. Tree speaks for itself.


3004 Healer


Yeah nothing special so far. Heal self for 1500 a shot for little force. I'm skipping the 4xxx box since totalhealself is a HUGE drain on forcepower, and if I'm getting that low on HAM in every pool I'm probably already forcerunning out.


4400 Enhance


Force Run 2, Force Armor 2 and Force Absorb 2, Force Feedback 2.


2004 Defender


Melee defense, Jedi Toughness, but most importantly TONS of state defenses (dizzy and intimidate, not sure if this works against knockdown? Won't matter much if I'm never dizzy).







My Analysis vs FOTM template (Master LS/Enhance 4004heal)


I will have LESS overall force power, I will not have force run 3, I will not have force Meditate, I will not have Channel Force.


I will have a buttload of extra state defense and melee defense vs Jedi and Non Jedi, plus jedi toughness vs Melee.


I think what I have outweighs what I don't. ForceRun2 should be enough if I'm not planning on cheesy hit and run tactics all the time, and Knights have enough force and regen where Meditate and Channel Force shouldn't be extremely important. If I'm that low on force, I forcerun2 out.


I'm not taking the Force defense in Defender since I will have feedback and absorb, and not taking ranged defense since our block is so good.


I also won't have regainConsiousness, which is meaningless in PVP anyway since you have no buffs and are a sitting duck after (and already lost FRS points).


Is my 2004 defender worth what I'm missing in Enhance?



~FaTaL~ Retired Bounty Hunter - ~Revun~ Light Jedi Knight

Bullvied wrote:
If you do not believe Lowca was created to server fatals needs,and his alone you are an enemy of his.

MakkTenn
Tue Jul 06, 2004 1:44 pm
#5

I was considering a similar template but I have heard that the state defenses hardly work at all in defense. I dont think the small amount of melee defense that you will get with that template will do much good either...


Also, your right you will get better regen in the force ranking system but it looks like its going to take just short of forever to level up the frs...



Makk' Tenn
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"In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory." Sun Tzu
Drag0nReb0rn
Sat Aug 14, 2004 10:24 am
#6

My strange template calls for one heavy weapon specialty


Which is best all around heavy weapon?


Lightning Cannon, Flame, or Acid





(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Deardra: Jedi
DestinysWay: Armorsmith,Shipwright
Mayor of Xwing Crossing, Rori
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Breatai
Sat Aug 14, 2004 10:30 am
#7






Drag0nReb0rn wrote:

My strange template calls for one heavy weapon specialty


Which is best all around heavy weapon?


Lightning Cannon, Flame, or Acid








LLC has ap1, FT has the possiblity to burn. and acid just sucks..none are that great to pvp(thanks Dev's) so really its up to you which you want to waste your time on.



"You nerf much more of this game and you might as well call it Pong..." quote Antihero-"
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SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired."
quote Azraelwrath 51 SK EQ
Eiliona
Wed Oct 27, 2004 4:59 am
#8

Is it viable to take x/4/x/4 in BE purely as a support to Chef? What I'm wondering is would the non-Master BE's nutrients be sufficient to support a commercial chef?
Diamanjin
Fri Oct 29, 2004 9:10 am
#9

/bump



Omiko

Master Dancer (September 2003 - Now Retired)
Master Pistoleer (Retired)
Zadokk
Fri Oct 29, 2004 9:17 am
#10

You lose out on making INNs which means no heavy additive food and also 2 experimentation points which means you will struggle to make 84s with high quality resources.
PlainWhiteSocks
Fri Oct 29, 2004 9:48 am
#11

If you're short on SP then 0404 might be the only way to go. Those extra 2 experiment points can make a big difference though, even when you're just making tailor Tissues. Not to mention you'll lose out on the joy of making super Durni eating Squalls.



Corbis
Kauri
Ex-Master Bio-Engineer
Zadokk
Fri Oct 29, 2004 10:52 am
#12






PlainWhiteSocks wrote:
Not to mention you'll lose out on the joy of making superSquall eating Durni.



Corrected.

Eiliona
Sat Oct 30, 2004 1:35 am
#13

Thanks for the replies. But a follow-up question. Don't most Chefs use Medium Nutrients? I see Chefs constantly asking for BSN (that's medium right?) and don't ever remember seeing a Chef asking for the INNs.


I understand the Experimentation points though.
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