Bio Engineer Archive
Thread: CL70+ Pets
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Hyperi0n
Tue Jan 13, 2004 3:38 am
#1
has anyone heard if they will be fixn these pets ... also wondering ... im made a cl76 kimo and was wondering if a master ch wookie would be able to handle him or atleast one with tissue mods
DialUp
Tue Jan 13, 2004 4:15 am
#2
Nope, the cl is capprd at 70 no matter what species you are. Your cl76 can not even be resampled. It is now a house decoration (if a kimo will fit in any house lol ), sorry
Tal-N
Tue Jan 13, 2004 4:44 am
#3
It's the CL60-70 pets which are bugged at the moment since they cannot be called when fully grown when they should be, CL70+ can never be called since it's beyond all of the CH skill mods.
Talthazar
Tue Jan 13, 2004 10:22 am
#4
The "bug" withCL 64 -CL 70 pets is with the vicious skins. When the CL a CH was allowed to call on a single pet was upped to CL 70, no +taming vicious skill mod was added to allow a CH to call these. A wookie can call these, as can a non-wookie with active tranquilizers. I've passed this along as has Vertexon since it appears that some wild critters (namely bull rancors so far) suffer from the same problem.
In the mean time, non-aggro skins are not affected by this problem. If you're selling a CL 64+ pet to a non wookie, try to use a non-aggro skin. I'm not sure if this will be left in or not. If it's not fixed by next publish, you will be able to make the CH tissues so people can call these.
Ictus
Tue Jan 13, 2004 10:55 am
#6
Hmm, my guess is it would be but this is one of those grey areas. The gurrcat model is used for alot of critters the thing is half of them are aggro the other half is not.
Ictus
Wed Jan 14, 2004 1:58 am
#8
Thanks Talthazar, good info. I have been sitting one a few lvl 69'sh templates I made because of the bug, now I can flesh them out.
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