Bio Engineer Archive
Thread: New Bio-Engineer here, NOT following Holocrons.....
Hey everyone! Just wanted to introduce myself. I got to Novice Bio-Engineer last night by CHOICE, not because I'm following the holocrons to unlock my FS slot. In fact, I'm not interested in doing that at all.
I've read the FAQs around here, and played around a bit in-game. I made a kaadu that was a few levels below the wild ones. That was fun. ![]()
So I was just wondering if anyone had some decent tips for a newbie Bio Engineer who isn't looking to grind up to Master, but genuinely wants to make this a viable profession to participate in.
I'll have to change my sig now as well, since it's pretty biased toward smuggler. <grin>
let me be the first to welcome you to the community. congrats on your descision and good luck. hopefully you will fall in love with this profession like most of the rest of us.
Thanks S0F! I think I'm going to enjoy it, especially with the new system going into place soon.
Are there any other BEs on the forums here who are on Kettemor and want to take on an apprentice? <grin> I'll give ya good deals on slicing weapons and armor for your time. ![]()
Welcome to the community ![]()
The advise you seek is relative to what you want out of bio-engineering. If you want animals then get a lot of DNA sample experience. By experience I don't mean grind boxes. I mean sample various critters even worrts and study their attributes. Place them in various template slots and see what you get. People can say do this or that but I've found I learn best by doing. If you play around with thedifferent elements you'll find that bio-engineering can be a lot of fun.
If you want to become a tissue specialist the best advise I can give is to keep up with the engineering techiniques tree. Don't let that fall behind and don't put it off. Those experiment points are going to make or break the outcome of your tissues. Its a challenge to make good tissues and its a lot of work. If you like challenges you will enjoy crafting tissues.
Again welcome to the community and best of luck to you.
I'm on kettemoor, but like you I just recently made Bio-engineer (by choice, too)..
Good luck! send a /tell to me if you ever need anything..
Claw Busal (novice Bio-engineer)
I'm on Valcyn but welcome to the community....especially non-holo chasers! ![]()
It's a great profession. We've had our ups and downs and a lot of stagnation but I think anyone who plays from their hearts can find something enjoyable about the profession. The great part about it is that you can really specialize in an area bytaking a complimentary profession. For instance:
BE/Tailor - Make tissues and truely specialize in enhanced clothing
BE/Doctor - Make great pet meds and serve the CH community at low cost
BE/Creature Handler - Make the best pets available and use them too
You can spend all day in a lab or all day in the wild. You can adventure or build and enterprise. The sky is the limit.
The best advice I can really give you, though, is to be patient. There are existing bugs that we all want fixed and there will be many more with the upcoming patch. Just remember we're all in the same boat and by God if need to we can paddle our own dern selves to shore! ![]()
Tips, tips, hmm, well here are a few:
1) use some buffs (like muon gold) when dna sampling. Hopefully you'll have some of this left from your smuggling days, hehe.
2) high experimentation skill is the key to making good pets/tissues/pharma, don't neglect this part of the tree. Your creatures are going to suck badly, no matter how high up on the cone tree you go, until you get to at least experimentation 3 or so.
3) pet stims and vitality packs are the cash cows for now. They'll make you rich in a big hurry (for now, although things they are a-changing), and allow you to have all the best stuff to persue other interests.
4) it's actually impossible to advance in this profession simply by making critters. Don't even try, you'll burn out before even getting to clone 1. There is no reason at all to make a creature that you don't intend to sell because you don't get squat experience-wise. You are going to need to grind tissues to advance. I'm not advocating macro power-grinding (took me 2 months to get to master) just trying to avoid you some frustration. Supplement some of your "play time" with a little "grind time" and you'll find yourself making adequate progress through the profession. While waiting at starports or in camps getting well from dna sampling excursions make good times to grind ![]()
5) Tailors and chefs (especially novices)will more often than not be happy to use your "grind" tissues. Seek em out, and offer em a deal that's good for both of you.
6) /follow; /sampledna - use it, learn it, live it
MaxSteele wrote:
So I was just wondering if anyone had some decent tips for a newbie Bio Engineer who isn't looking to grind up to Master, but genuinely wants to make this a viable profession to participate in.
I think the XP per creature was boosted on TC, Arthur... supposed to be anyway. Anyway, more tips!
- Mask Scent is your best friend! Many of the higher level creatures (nice DNA) are aggressive, and this little skill will save your bottom more times that you'll count. Getting an item or two with +maskscent will go a long way, as well.
- Unless you are Mon Cal or Wookiee (who have natural high Mind and secondaries), you'll want to take that advice of Mind buffs.
- Sitting after DNA sampling works wonders on Mind regen (/sampledna; /sit; /thinkreallyhard)
- With our new-found skills and the big creature changes next patch, there will be a huge demand for pets of any type and level. You may want to dive into Cloning/Expirimentation first, but do as you will
.
also: be aware that DNA sampling at lower levels is reportedly extremely difficult. to give you some idea: 40% failure rate on yard trash (nunas, chubas, correlian butterflys, ect.). this is a recent development, but rest assured that it gets much easier as you move up sampling. until the current publish is pushed from TC dont expect ant BE exp from clones, as advised above, but after the publish is pushed to live servers the experience from clones will be based on the level of the creature you create (instead the number of resources the creature takes to create - current exp. pronlem has been that it doesnt calculate hte difficulty of gatheringDNA into the expequation. off topic i know... ). this also gives a much better incentive to level DNA first if you are interested in making creatures, since the higher your DNA sampling level, the more powerful the creatures you will make under the new system, and the more experience you will get for each clone made with better DNA under the nea system. clone eng will also be the best money-maker at least the first few weeks following the publish, so it DNA and cloning could prove a good investment. as of now, the effect of the eng tech line on cloning isnt completely obvious right now under the new system, but if nothing else, it will still have a large effect on tissues and pet meds.
i dont know what else to tell ya right now. 1/2 of the profession is being completely changed so any advice you get right now may not apply a week from now.
good luck and have fun. the best advice for anyone joining BE out of interest: just try to enjoy yourself. there is plenty to do, pace yourself and try to experience the entire proffesion.
Maxsteele and Capricornone You 2 should get together and swap DNA Templates to get the UXP will significantly increase your xp gain . just swap bags of 50 or so as u grind up your Sampling tree.. makes the XP/Resource go from about 2.75 xp per resource to about 6 xp a resource and making Creatures worth your time to make. as was stated here, Leveling by creatures alone is very time consuming, although i do admit the majority of my BE xp did come from creatures, mainly i couldn't stand sitting in front of a crafter 24/7 making nutrients.
and Welcome you 2 to the BE profession, i do hope u enjoy it and stay.
Thanks everyone for the tips! I'm hoping, as I'm sure everyone else here is, that next week's patch is going to really be a big boost for the profession. I'm sure it will have its share of bugs and all, but I don't know of a profession that doesn't.
I'm staying a smuggler, as well as going up to master smuggler. The creatures I create will be for sales, because I'm never going to take Creature Handling. I'm hoping the tissues will be in demand as well. And of course I don't see the pet stim market ever going away.