Bio Engineer Archive
Thread: JUST got BE,its fun and all but i cant seem to get the slot placments right
cmon flav i told ya on teh game, ill tell ya again
physice effects health,(governed by fortitude and the stat above it forgot what it was called) prowerss effects action (dexterity and endurace effect this), mental effects(intelligence and cleverness)mind
aggression effects attack power(fericeness and power)
it is said that aggression can effect special attacks
phyiyce also effects armor. if you get fortitude on a DNA template to 500+ you usualy get light armor
not much is know about pshyocology though it is said that pyscoho also effects specails
to me when ever a BE pet has low pyhscology, they tend to have trouble learning commands (from my experiance at least)
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=43144
Is a very good thread with lots of data.
Physique-> 40% of determination for armor, resist and health. 25% Action and 5% mind
Prowess -> 42% of determination for Action. 25% determination for armor, resists and health. 10% mind
Mental -> 50% of detemination for mind. Very high quality ranged here seems to give ranged. 17% Action, 5% armor, resists and Health.
Phychology -> 30% of determination for mind. 8.5% for action. 5% for armor, resists and health. Very high quality will determine special 2 if special 2 is legal for transfer. (Not area effect)
Aggression-> 25% for armor resists and health. 7.5% for action. 5% mental. Very high quality will determin special 1 if special 1 is legal for transfer. (Not area effect).
Many of these are guidlines, especially getting specials to come through. Damage seems to be linked to physique and aggression. To hit seems to be determined by cleverness and is determined in much the same way as mind. Attack speed seems to be determine by courage. (Courage is detemined by 9%, 5%, 26%, 43%, 17%). No clue on the determiners for CL.
Hope this helps.
I've found I have a better success of specials and ranged attacks sticking if I use no more than two types of DNA. If I put two samples from the same animal with ranged in the 3rd and 4th slot the end product will have a ranged attack. If I put two samples with the same special in the 1st, 2nd, and 5th slot the animal will come out with thatspecial and will retain the ranged attack. I then experiment to get the HAM I desire.
If I use DNA from 3 or more different animals having different specials its a toss up what the end product will have.
The quality of the sample makes a big difference.