Bio Engineer Archive

Thread: JUST got BE,its fun and all but i cant seem to get the slot placments right

mrmark200000
Wed Jan 14, 2004 9:48 am
#1

cmon flav i told ya on teh game, ill tell ya again





physice effects health,(governed by fortitude and the stat above it forgot what it was called) prowerss effects action (dexterity and endurace effect this), mental effects(intelligence and cleverness)mind


aggression effects attack power(fericeness and power)


it is said that aggression can effect special attacks


phyiyce also effects armor. if you get fortitude on a DNA template to 500+ you usualy get light armor


not much is know about pshyocology though it is said that pyscoho also effects specails


to me when ever a BE pet has low pyhscology, they tend to have trouble learning commands (from my experiance at least)





Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

dragon90
Wed Jan 14, 2004 11:59 am
#2

yes,lol you did,this however is more detailed,except i did do what you said,i put a spineflap queen DNA into the aggresion AND pysique,no ranged and bolle bol specials (i woulda liked that medium poison and KD) well either way thanks for answering,noone else thought it important to help a new BE i see -.-





____________________________________________

Only Fish know how to Party


*":GAT militia - p00 legion Grand Admiral:"*


Mirrl
Wed Jan 14, 2004 12:43 pm
#3

http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=43144


Is a very good thread with lots of data.


Physique-> 40% of determination for armor, resist and health. 25% Action and 5% mind


Prowess -> 42% of determination for Action. 25% determination for armor, resists and health. 10% mind


Mental -> 50% of detemination for mind. Very high quality ranged here seems to give ranged. 17% Action, 5% armor, resists and Health.


Phychology -> 30% of determination for mind. 8.5% for action. 5% for armor, resists and health. Very high quality will determine special 2 if special 2 is legal for transfer. (Not area effect)


Aggression-> 25% for armor resists and health. 7.5% for action. 5% mental. Very high quality will determin special 1 if special 1 is legal for transfer. (Not area effect).


Many of these are guidlines, especially getting specials to come through. Damage seems to be linked to physique and aggression. To hit seems to be determined by cleverness and is determined in much the same way as mind. Attack speed seems to be determine by courage. (Courage is detemined by 9%, 5%, 26%, 43%, 17%). No clue on the determiners for CL.


Hope this helps.




From'mirrl
Master Creature-Handler/Master Bio-Engineer/Master Scout
Goods available through the Mos Kashyyyk Mall.
(Mos Kashyyyk Shuttle Port)
Send an email to From'mirrl for custom pets.
Send an email to Bam for bio-Enhanced clothing.
dragon90
Wed Jan 14, 2004 1:38 pm
#4

what do all the slots mean,what do i put things in if i want their special attacks (messed up a ranged today because wrong slot i think)what should i put for the HAM what should i put for the dmg?





____________________________________________

Only Fish know how to Party


*":GAT militia - p00 legion Grand Admiral:"*


Spazzers
Wed Jan 14, 2004 3:35 pm
#5

I've found I have a better success of specials and ranged attacks sticking if I use no more than two types of DNA. If I put two samples from the same animal with ranged in the 3rd and 4th slot the end product will have a ranged attack. If I put two samples with the same special in the 1st, 2nd, and 5th slot the animal will come out with thatspecial and will retain the ranged attack. I then experiment to get the HAM I desire.


If I use DNA from 3 or more different animals having different specials its a toss up what the end product will have.


The quality of the sample makes a big difference.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Page 1 of 1
Previous Next