Bio Engineer Archive

Thread: Pet Skins #the facts revealed

Qual_Tun
Fri Jan 16, 2004 5:38 am
#1

I have been a BE almost since release, i had the old system down, was gettin the new one figured out (thanks to all the contributers of this forum) before the nerf (balancing).


Iike most of you reading this i check the boards daily, lookin for better recipes, and whats generally goin on in OUR profession, btw this is the best forum in all of SWG.


Pets skins do make a difference in the final combine!


be it a small difference they do make one


in my vain attempt to make a semi-descent NONch, ive noticed a few things about the skins i use...using all LesserBol dna (about 50) ,I noticed with differnet skins i get different final combine results, resists, when LesserBols dont have any, specials when lesserBOls dont have any.


i even got a Vul in one resist, lesserBols dont have that either


This could explain the anomilies (<--spelling help), that have seemed to pop up


i was mostly usin Razor skins, but ive noticed this with most skins


it seem that the skins have some attributes of the wild counterparts, Im not positive, but I know skins do make a difference.


How Much of a difference Im not sure (yet)





Master Bio-engineer
TKM

Dont make me sample you!
dr_cheeseball
Fri Jan 16, 2004 5:45 am
#2

I have noticed that when you use a skin that is a low cl creature, you get a lower cl clone than if you use the same dna mix (yeah, i tested it, actually seems to work).



Markeiz

Telmezider / Chilastra
Trakand / Wanderhome

(pre-nge) Mad Scientist
FortunoFiasco
Fri Jan 16, 2004 5:48 am
#3

Yes, as a novice BE I was surprised to see some resists appear at the final stage when there were none in the template in the first place...



NN

" O O O o o T i i i n i i i i i i . . . "
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