Bio Engineer Archive
Thread: Help what am I doing wrong.
I've been trying to get a high resist lowish level creature with poison and knockdown
Physique - grassland voritor
Prowess - gnort with high resists and strong poison in special 2 (I tried using a grassland voritor here but it didn't work right either)
Mental - hurton pup
Psycological - gnort with high resists and strong poison in special 2
Aggression - gnort with high resists and knockdown in special 1
The template only came out with special 1 as knockdown special 2 was blank.
AHhhhh still no. Is it possible to get knockdown and poison or is there some sort of bug where you can't ?
I put grassland voritor in the top 2, the two with strong poison and last slot for knockdown. Only the knockdown came through nothing else had a blank slot.
yeah there is use rancor dna or bull rancor dna in aggression for knockdown
then use arachne warrior or webmaster dna in phys.
doesnt always stick but i usually get knockdown sp1 and strong posion sp2
have to watch the agrression lvl though as it tends to push the lvl up
wookiedude1951 wrote:
yeah there is use rancor dna or bull rancor dna in aggression for knockdown
then use arachne warrior or webmaster dna in phys.
doesnt always stick but i usually get knockdown sp1 and strong posion sp2
have to watch the agrression lvl though as it tends to push the lvl up
In the phys ? I didn't think physique had anything to do with specials.
Pretty much all lower level clones need to be 2nd or 3rd generation creations. I had a play around with some major generationalizing recently and was surprized that we're no longer seeing such huge drops in the CL. I started with a CL28 clone, second gen gave me around CL25, 3rd gen was CL23. The power stat was quite literally at 8 down from around 230. I don't think it would have been possible to drop it any lower. If I didn't know any better I'd say the HAM is now being calculated into the clones' CL rating since this Kwi I now have is 8000 / 7600 / 4000 with 33% kinetc and 23% energy 15% blast and vulnerable to everything else with damage around 30-60 at around 2.8 seconds.
Now i know before the patch I made a very nice CL14 Angler which was around 6000/3000/2000 and 45% kinetic and 20% energy. So it does look there's been a hotfix gone in recently from what I can gather.