Bio Engineer Archive

Thread: Help what am I doing wrong.

Obi007
Fri Jan 16, 2004 7:21 am
#1

I've been trying to get a high resist lowish level creature with poison and knockdown



Physique - grassland voritor


Prowess - gnort with high resists and strong poison in special 2 (I tried using a grassland voritor here but it didn't work right either)


Mental - hurton pup


Psycological - gnort with high resists and strong poison in special 2


Aggression - gnort with high resists and knockdown in special 1



The template only came out with special 1 as knockdown special 2 was blank.

GreenStok
Fri Jan 16, 2004 7:43 am
#2

ok, I saw in the guide that SP1 was aggression and SP 2 was Psychology. What I have noticed that if you have a blank special and a special on aggression that you can pick up the special and the blank. In other words the blank carries over. I dont have this totally figured out. Are you experimenting on aggression and Psy? What is in both sp's on aggression, psy and Mental?



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Obi007
Fri Jan 16, 2004 8:18 am
#3

I wasn't experimenting on either as I was wanting as low level as possible. Could that be the reason the specials aren'talways carrying over ? I seem to have no trouble getting one special that I want but I find it impossible to get both, either one will be one I don't want or it will be blank.
Obi007
Fri Jan 16, 2004 8:21 am
#4

Ah I think I know whats wrong the hurton pups specials are both blank, one of those must be taking over. I'll try using a poison one in the mental slot perhaps.
Obi007
Fri Jan 16, 2004 8:39 am
#5

AHhhhh still no. Is it possible to get knockdown and poison or is there some sort of bug where you can't ?



I put grassland voritor in the top 2, the two with strong poison and last slot for knockdown. Only the knockdown came through nothing else had a blank slot.

wookiedude1951
Fri Jan 16, 2004 9:06 am
#6

yeah there is use rancor dna or bull rancor dna in aggression for knockdown


then use arachne warrior or webmaster dna in phys.


doesnt always stick but i usually get knockdown sp1 and strong posion sp2


have to watch the agrression lvl though as it tends to push the lvl up




Wepwaawet Jedi Padiwan
Obi007
Fri Jan 16, 2004 9:13 am
#7






wookiedude1951 wrote:

yeah there is use rancor dna or bull rancor dna in aggression for knockdown


then use arachne warrior or webmaster dna in phys.


doesnt always stick but i usually get knockdown sp1 and strong posion sp2


have to watch the agrression lvl though as it tends to push the lvl up






In the phys ? I didn't think physique had anything to do with specials.
Tal-N
Fri Jan 16, 2004 9:29 am
#8

Pretty much all lower level clones need to be 2nd or 3rd generation creations. I had a play around with some major generationalizing recently and was surprized that we're no longer seeing such huge drops in the CL. I started with a CL28 clone, second gen gave me around CL25, 3rd gen was CL23. The power stat was quite literally at 8 down from around 230. I don't think it would have been possible to drop it any lower. If I didn't know any better I'd say the HAM is now being calculated into the clones' CL rating since this Kwi I now have is 8000 / 7600 / 4000 with 33% kinetc and 23% energy 15% blast and vulnerable to everything else with damage around 30-60 at around 2.8 seconds.


Now i know before the patch I made a very nice CL14 Angler which was around 6000/3000/2000 and 45% kinetic and 20% energy. So it does look there's been a hotfix gone in recently from what I can gather.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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