Bio Engineer Archive
Thread: Vulnerable to all?
When I'm making a CL 20-ish animal and want armor I like to make liberal use of the voritor dasher (in the pysch and/or mental slots). Easy to remember as the "resist dasher" lol. It's got vulnerabilities to over half the resists (but not kinetic), and is in the right ballpark CL-wise.
Other favorites include the corellian butterfly defender which actually has 6 vulnerabilities (but again not to kinetic or energy)and has a nice ranged attack, making it good dna for CL 10-20 level critters.
pets with max armor no or almost no damage...
Pets with out armor and Vuln to all but Kin (Kin 20%ish) and max damage...
The idea is the have a tank w/KnockDown+Dizzy and low damage and a Ranged Pet with massave Damage Str.Poison+ Str.Disease... Want to keep them under level 25...
So far I have a Tank
Lv21 9k Ham Armor Kin60% Vuln to all others Damage140-150 KnockDown+Dizzy
Nuker Pet#1
Lv23 4k Ham noArmor Kin23% Vulm to all Damage480-490
Str.Poison+Str.Disease+ranged
Nuker Pet#2
Lv31 9k Ham noArmor Kin23% Vulm to all Damage530-540
Str.Poison+Str.Disease+ranged
working on getting a set of 3 under Lv70
True, but if you are mixing dna that has, say, someheat resists, maybe even highheat resists, and you want to nuke that, better add in something with a vulnerability to neutralize it, as a vulnerability seems to have a much lower value then zero when making the final calculation as to what the resist will be.
Also, I'm not sure the stupid CL calculation comprehends the zero = vulnerability thing.
Tal-N wrote:
Just remember that vulnerabilities and zero resist for non-armored pets are exactly the same thing. Vulnerabilities only effect mobs with armor.
DNA I started with
The Tank Lv21
merek harvester(physical,prowess) and mountain dewback (Aggression,Mental) and Worrt(psychology)... Sample it
Add bark mite burrower (Physical,prowess)... sample it
add prowling gurreck (Prowess,psychology) ... sample it
Add mountain dewback (Aggression)and Merek Harvester(Physical)...
I expermented on Physical only maxed it everytime but the last... you only want a 500 in Fortude in the end
Nukers Lv31
Sampled (The Tank) put in (Physical,Psychology)
added Merek Death Head(aggression,prowess), bark mite burrower queen (Mental)
Expermented on Aggression to max
Sample the Nuker lv31 4 times
Merek Death Head(Aggression) Nuker pet(lv31) in all other slots
expermented Aggression to max
Result Lv23
Does this help? If anyone has questions I will try to answer them... I have done alot of pushing the extremes in pet creations. If you are intested in extreme limit pushing please post here..
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=53865