Bio Engineer Archive

Thread: pet price calculator for BioEngineers

Radone
Wed Feb 04, 2004 10:15 am
#1

Hi there,

my hubby has programmed a pet price calculator, based on some rules I found to be adequate. Maybe this tool could be of interest for you, too. Have a look at:

http://www.mibran.de.vu

It is written in Java and has been tested on Windows systems yet.
Feel free to post comments or ideas.

cu,
Belisama



Belisama Lotham
Hoof & Horn

Your domestic trader at Wanderhome

TOG Mall: Tat WP -1401 -5079 Wanderhome
You have resource for sale ? Check Beli's Bio Blog for my offer

In Memoriam for all BE
Supra-Gee
Wed Feb 04, 2004 10:35 am
#2

Oh Neato! Gonna give this a try when I get home


Free Bump





in-game name - Supra-Gee
Hulceantor
Wed Feb 04, 2004 10:44 am
#3

Very Very Nice!! Works great!


I do however think prices come out a bit high? Or maybe I am just setting stuff too low!


An example is a Shear Mite I created with 9581 H - 7682 A - 8468 M - with AR1 300-310 DMG and SP2 SS and it game out to around 65k


Does this sound right?


Either way if everyone starts using this it would be cool! I know I am going to use it to get an Idea of the price range I should set my prices too!


Tell your husband very nice job and thank you!


Hulceantor
Kailasa
Wed Feb 04, 2004 11:07 am
#4

Hi,


I tried the calculator and I must say, that I agree with the previous poster and that he did a very good job. It's very easy to use and install.


However, I actually think the price is coming out a little low, at least for high end creatures. I inputted some nice stats for a level 69 creature that hit 0.57, attack speed 1.98, did over 600 damage with 13.5K Health and 12K for Action and Mind with knockdown and intimidate as specials and high resists and the price was only $116K. I know personally if I made a creature like this I'd be charging at least 200K or 300K and perhaps a little more.


Nonetheless I feel it's a nice job on the calculator. I am just hoping for a formula or calculator that will price such a creature above at a little higher rate, since making something like that would for me take a lot of work and time. I am able to get 500+ damage but rarely anything in the 600+ range.





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Korlek
Wed Feb 04, 2004 11:38 am
#5

Nice program just set too cheap. High end pets or any pet with Armor 1 is highly underpriced..But nice work on the program till I see the price come out to what the creature is worth I will not be using it..But he did do nice work just not for my taste on the price..



-------------------------------------------------------------
Korlek Morgan~
Master BIo-Engineer~
Creature Handler~
Pistoleer~
Leader of the Galactic Mercenary Guild~MERC
Amadein, Corellia
Hulceantor
Wed Feb 04, 2004 12:08 pm
#6

Hehehe I guess I am not up with the times! But guys I must say come on!!


I was Master Bio Eng at the start of SWG and haven't played for months and started a new character and am almost a Master Bio Eng again.


When I was Master last time a level 50 Rancor was about 50k and nothing much has really changed as far as how hard the creatures are to make. If anything it is easier now to make good creatures now with the new cloning system. So I guess I don't understand how people are selling Creatures for higher than 200k. I guess I haven't played in awhile and don't know what to expect yet. I don't want our profession to become like Weaponsmith and stuff selling Krayt FWG5's for 4 million credits and such. I mean I love millions of credits as much as the next guy but I would rather make everyones playing experience fun and a good time.


Thanks,

Hulceantor



Anarrion
Wed Feb 04, 2004 12:25 pm
#7

Before you could sample anything to make a Rancor. Just go outside your house or just beyond the city gates, make a few Rancors, and sample them. Then use the Rancor DNA to make great CL 50 Rancor. Now you have to travel to places like Endor and Dathomir and sample CL50-75 creatures to get the DNA.
Kailasa
Wed Feb 04, 2004 12:44 pm
#8


Hi Hulceantor


This has been mentioned in previous posts before, but I will respond to your concern about the BE profession being all about money and BE's ending up charging exorbitant prices for animals.


All this of course is very subjective. In the end, each Bio Engineer must charge what they feel is fair for the work they've done and what they think the economy of the server can handle.


I have to literally spendreal life hours in dying multiple times to get mutant rancor dna or to go to different planets get dna, experiment, risk critical failures, try to match the requirements a customer wants for an animal and of course to do this still without a 100% understanding of how the system works.


For me, crafting animals has gotten harder. I like it though because it has become more challenging and fun. And I am dedicated to giving fair prices to my customers and to deal with everyone with integrity and honesty. Therefore if I made a very nice animal with 13K HAM and that did over 600 damage and other stats were nice, I could easily see fairly charging 300K or even more for, since that is a high quality animal.

Originally, cloning animals was simply a matter of sampling any animal and throwing the dna in a template and you'd get a creature as the previous poster said. Now there are more variables involved like resists and specials and it's not just about throwing any dna into a template anymore. A lot more work and thought has to go into what you will be using as this will greatly affect the final creature.

Message Edited by Kailasa on 02-04-2004 11:50 AM



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Mattakar
Wed Feb 04, 2004 3:29 pm
#9

If anyone would like to put there 1K per CL vendor locs on chilastra here, I'll be sure to come by and buy what looks useful. I'm not at all above buying another be's pet and sampling it to make something I need to make I've done this several times where a particular special combo or resistance is on a pet and teh price is low.



Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
Nemthang
Thu Feb 05, 2004 1:03 am
#10

Pricing calculators are interesting general guides, nothing more.


A lot has changed. I have said this before - I am not in this to gouge people but I am a capitalist. The amout I charge for a pet is directly correlated to how hard it is to make.


If someone wants a CL45-50ish pet with Bark Mite Burrower resists,light armor and doesn't care about specials, then I will go to endor (8k credits or so round trip), find the BMBs, sample the dna, slap it together and voila, CL48 pet with 60% kinetic 40% energy 80 heat, elec, acid, etc. I'll charge them 50k for this usually (100k if they tick me off).


Now, however, let's say they want it *exactly* CL47. And they want Strong Poison/Intimidate as the Specials. And they want specific HAM. And they want specific secondary resists like >70% heat. And they want damage to be at least X. You get my point.


In this latter scenario, we're talking about multigenerational cloning that can blow up and go poof. We're talking about trips (sometimes) to multiple planets, and we have to use fine and precise control over the crafting process to ensure we deliver on the expected result.


Folks, this is *way* harder than surveying for some uber steel and plopping an elite FWG5 schematic in a factory.


I choose to charge more for these complex pets or not do them. You don't have to. That's whats beautiful about capitalism. Yeah, $200kis way too much to pay for a crap pet that can be slapped together from a "recipe" from the forums by someone who has trouble even following basic directions. But, I argue, discerning buyers know quality and workmanship (such as it exists in a video game) and are willing to pay accordingly.


Cheers-


JediMasterCarlito
Thu Feb 05, 2004 2:04 pm
#11

This is a nice guide. However I think the prices are coming out a bit too low. I think the multiplier that its missing is CL. For example I put in the stats of a pet similar to one made by my wife last night, and the price came out as 128k. Then I kept everything the same except lowered the CL 20 points. The price still stayed the same. I think people would pay for the ability to have two great pets out at once.


Nonetheless, a great starting price point with this calculator!




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

deefz
Thu Feb 05, 2004 2:39 pm
#12

That is an amazing little program you've got!Thank youfor the effort of putting this together!


The only suggestion I would make for the next version is to allow us to make adjustments to the multipliers.


Everyone here has their own pricing scheme, so allowing us to modify the pricing structure for various stats would be a great feature to add!





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Kauri: 'feedback [ION]
mmaughme
Thu Feb 05, 2004 3:37 pm
#13

I wrote up an Excel spreadsheet to calculate my creature prices, giving me the ability to adjust as needed. Right now I'm using a fairly complex system which considers the HAM values, armor, specials, resists, speed, hit and damage, and whether or not the creature has a ranged attack.


After the patch, when the CLs will supposedly be adjusted properly, I'll probably go back to using a CL-based pricing mechanism (it's much easier). But for now, with the CLs so out of whack with the creature's actual abilities, I feel the abilities need to be the gating factor.







Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
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