Bio Engineer Archive
Thread: the meat/organics....
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Grozurr
Wed Jun 30, 2004 9:55 am
#1
as far as creatures go, anyone know if the quality of the resource you make them with matters?
also, i've scoured around on the be faq's and found what every attribute does....except fierceness. i'm pretty sureits aggression/dmg related, but how much?
thx
grozzer
Kevm
Wed Jun 30, 2004 9:56 am
#2
Grozurr wrote:
as far as creatures go, anyone know if the quality of the resource you make them with matters?
No
also, i've scoured around on the be faq's and found what every attribute does....except fierceness. i'm pretty sureits aggression/dmg related, but how much?
Your guess is as good as ours unfortunately.
thx
grozzer
Grozurr
Wed Jun 30, 2004 10:07 am
#3
thx man, now i don't have to worry about wasting good meat on somethign it doesn't matter on.
Nakafur
Wed Jun 30, 2004 11:39 am
#4
I have heard otherwise from a fellow MBE on my server, but I beg to differ and dont think it is necessary. For one there is no stats on what you should look for when selecting a resource and all the expermenting is based on the template, and 2 I have tried using diffrentquality of resources with the same teplate and get the same results. I am not quite a MBE yet but close. My 2 cents....I would like to know if this is true or not myself so if anyone has any more input that would be great!
maxblast
Thu Jul 01, 2004 12:44 am
#5
i haven't look through my beta notes to comfirm this but i think firceness had somthing to do with how fast the pet
would regenerate its ham bars during combat ie the higher the number the faster it would regenerate so but
the devs disable this because it had some funky bugs like gnorts that could regen hams faster than you could whack them
sort of like how the doc buffs are working on peeps at the moment. but i hope in combat revamp they have fix . because in
beta when high cl monsters regened themselves even with todays doc buffs you had no chance of ever soloing a kryat or large
type cl creature .
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