Bio Engineer Archive
Thread: Idea: Tissues requiring collected dna.
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spacemouse
Sun Jul 04, 2004 2:36 pm
#1
Tissues requires dna too. And there are lots of skillmods that we can't produce tissues for. My idea is to make for example poison resist tissues requiring dna with certain stats. To make good ones, you would need to sample pets and maybe even use generational sampling to get the required stats for the specific tissue.
Another idea:
Dna canisters that can contain any kind of dna. Still requiring the same amount of storage as they would have been backpacks when in the inventory but when put in houses, they should be counted as volume 1. We would still have to travel a lot. But we could get some time in our labs to make the tissues out of leftover dna and lots and lots of mad experiments (which makes me stick to the wonderful BE profession)
Another idea:
Dna canisters that can contain any kind of dna. Still requiring the same amount of storage as they would have been backpacks when in the inventory but when put in houses, they should be counted as volume 1. We would still have to travel a lot. But we could get some time in our labs to make the tissues out of leftover dna and lots and lots of mad experiments (which makes me stick to the wonderful BE profession)
Kevm
Sun Jul 04, 2004 4:15 pm
#2
The Devs have alreasy told us they will not increase storage space in this way.
spacemouse wrote:
Another idea:
Dna canisters that can contain any kind of dna. Still requiring the same amount of storage as they would have been backpacks when in the inventory but when put in houses, they should be counted as volume 1.
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