Bio Engineer Archive

Thread: Experimentation makes my resists go to 0...

Busukaba
Sat Jul 03, 2004 3:37 pm
#1

Hey all, I was messing around with a recipie from another thread using merek harvesters and other merek types to stay around level 23 and have armor. The original recipie had no armor on it, so I tried mixing with merek avengers... still no armor. Then I put merek harvesters and cavern creepers in a formula that finally gave me armor. However, when I experimented the Physique to get me to the armor level, all my resists, except kinetic reset to 0. So I looked this up on the FAQ becuase I remember reading baout this happening sometimes.

Well, the FAQ doesn't state why it happens and seems to suggest that it is random. However, I made some more pets with different merek combos and got the same result. Armor, but all resists except kinetic reset to 0. Then when I experimented more points in physique, all the 0 went to 5.

I haven't been making pets with armor for too long... just messing around really. However, I have used merek harvesters in other recipies and indeed, other creatures in recipies that I had experimented up to get armor and never had a problem like this. Is there a pattern I should look for to see if a pet will experience this during it's template making stage? The only think I can think of is that it might be something to do with just barely making it over the armor threshold. The pets had a 508, 509 and 511 as their numbers when I experimented to armor. Unfortunately, I can't compare this with the older pets because I never thought to write thier stats down for later comparison..

Any ideas???



Waivveen
Kevm
Sat Jul 03, 2004 4:07 pm
#2


What you're seeing is normal for effective resists. This paragraph is burried in the FAQ:



Please note that effective resist will come through with part of its value. It will then require physique experimentation to bring it up to its full value. It cannot be brought over its final value by experimentation. It will also go back to 0, when fortitude goes over 500 and armor is achieved. Further experimentation will cause it to go up again.


The reason why your kinetic isn't being affected is because it's a Special Resist. Only effective resists will change as you experiment. Unfortunately there isn't any way of telling which resists in your DNA Sample is 'special' or 'effective'. Best way to tell would be to look up the creature on swgcreatures.com


When you have a mix of special and effective reists for a given category (kinetic for instance), the DNA with the special resists will be counted as their full value, and the DNA with effective resists will count as zero.

Message Edited by Kevm on 07-03-2004 06:09 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Kevie
Sat Jul 03, 2004 7:38 pm
#3

when you start your template, your effective resists will count as zero

as you experiment, they will raise to their possible max, then drop back to zero when you reach armor

IF you have any experiment points left in physical (yah, doesn't happen very often) you can keep experimenting up your effective resists




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Kevm
Sun Jul 04, 2004 8:08 am
#4






Busukaba wrote:

Jeez, I musta read the FAQ wrong. I coulda sworn that it said that it doesn't always happen. So really, every time I experiment to get armor on a pet, I should make sure that the resists that I want are special protections on any of the DNA that I put into the creature. Lemme just make sure I'm reading this correctly (it's 4 am here)


So if I want kenitic and energy resist on a pet with armor and I have to experiment to get the armor, I have to make sure that both kinetic and energy are the special resists of any creature's DNA that I put into the template.


That's how I make my pets, yes.


So if I put something with kinetic as a special in physique and something with energy as a special in Aggression, when I experiment, the kinetic and energy should stay the same and the others will revert to 0. If that's how it works, I understand now. If not, slap me around a bit so I get a clue.


One thing to remember though is, the resists from all the DNA samples are used. So if you have DNA that mixes Special and Effective resists, the Special resists will be used and the DNA withEffective resists will count as zero when its all averaged together.


An example is this:

You have 5 DNA samples: in Physique and Agression you have a 60% special resist, Prowess, Mind and Psychology you have50% effective. When you combine the DNA, the resists are averaged (the equation is in the FAQ) with the Effecitve resists having a weight of zero. So you have a final resist of 39%, not the 60% special resist you started out with.


What this means is you need to take into account all the resists (special vs effective vs vulnerable) from all the DNA samples.


Waivveen









Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Busukaba
Sun Jul 04, 2004 9:48 am
#5

Aaahhh! the switch just went click in my tiny, peasized brain. Thanks for the help!


Waivveen
Busukaba
Sun Jul 04, 2004 12:59 pm
#6

Jeez, I musta read the FAQ wrong. I coulda sworn that it said that it doesn't always happen. So really, every time I experiment to get armor on a pet, I should make sure that the resists that I want are special protections on any of the DNA that I put into the creature. Lemme just make sure I'm reading this correctly (it's 4 am here)


So if I want kenitic and energy resist on a pet with armor and I have to experiment to get the armor, I have to make sure that both kinetic and energy are the special resists of any creature's DNA that I put into the template. So if I put something with kinetic as a special in physique and something with energy as a special in Aggression, when I experiment, the kinetic and energy should stay the same and the others will revert to 0. If that's how it works, I understand now. If not, slap me around a bit so I get a clue.


Waivveen
OteTwilek
Sun Jul 04, 2004 1:18 pm
#7

oooo I'm so glad I'm reading all this. I would so be here later down the line to get this information once I get to this stage


you all are so...smart


ciao



O'te, RETIRED
Never Upset A Dragon
Because You Are Crunchy
And Taste Like Ketsup
MadKrillian
Sun Jul 04, 2004 1:38 pm
#8

I was a bio-engineer once. This happened to me

Kevie
Mon Jul 05, 2004 12:56 am
#9






Busukaba wrote:

Aaahhh! the switch just went click in my tiny, peasized brain. Thanks for the help!


Waivveen







yay! /cheer


lol BE is so complicated, but that's what makes it so much fun
i'm glad you're getting the hang of it





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

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