Bio Engineer Archive
Thread: Generational Sampling tests (new BE master)
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Galacium
Thu Jul 08, 2004 12:28 am
#1
Just finished grinding out BE and am now starting to realy play around with the profession. I admitidly took it to make pets for myself, but I'm very intersted in making the most interesting pets possible.
I did some generation X sampling and experimentation to see what sorts of thigs were possible.
My first experiment was to take chubba/gnort DNA and try progressively raising the physique values. After 5 generations (when I more or less ran out of DNA samples), Id upped the sampling stats from 2 to 40, and creature health from 60 to 500. Id also increased some other stats in aggression and psychology.
I was delighted with the results and tried to do the same with some more serious DNA (Frenzied Gurreks, Bark Mite Burrowers, Matagure Somethign or anothers etc) I tried to crank up the aggression while maintaining light armor and resists.... well..... The first build worked nicely, but subsiquent combines resulted in generaly decresing resists and fortitude/stamina, until it got to about 430 or so where it seemed to maintain between generations.
I did some similar work with aggression and other stats....
Looking at the numbers I came to the following observations....
1. Creture samples often had higher base stats than the creature itself by a small percentage.
2. Combining tended to create creatures with lower stats before combining than the average of the samples used, the higher the stats the bigger the combine penalty got.
3. Resists seem to come in pretty much on straight averages and are largely unrelated to stats.
4. Each stat seems to have a level at which it caps out over generational cloning even if experimented on in each generation. Even with careful combines and experimentation it was near impossible to raise a perticular stat over a perticular value. Values below that level could easily be raised over succesive generations.
Conclusions....
1. Its near impossible to get a maximum stat value over something found in the wild (irregardless of CL). Since Enraged Rancors have all stats in the 700 zone thats about as high as your going to get off of a DNA sample and each subsiquent generation of pure ER dna is only likely to see a decrease in its stats as they converge on their lower"natural" levels. So if you want maxed out stats, the less generations the better.
2. Because resits are averaged and max for BE pets is 60 on kinetic, when generationaly sampling you will need wild DNA to keep the reist averages up unless all your samples have 60 kin already.
Next Experiment...
I want to try and crack some of the CL equations (I know, good luck!). I've some theories that its largely based on the CL for the DNA and then somehow modified based on the combine and experimentation success rolls (as opposed to the actual resutl of those rolls). Well see.
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